Please change Sadako back to her first version, but keep the buffs
That means please revert her back to 1,5s-2s tape insertion speed, no TV auras, one TV condemned and passive condemned by holding onto tapes.
For her addons: Please bring back first ring drawing, first iri videotape, first yoichis fishing net and first reikos watch.
Comments
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I'd love this myself. Having survivors actually avoid cursed tapes and be punished would be great. Not having teleport spam be the viable strategy and instead require strategic single target teleports would be great.
However old Ring Drawing can't return, at least not without the nerf to make it not work on slugged survivors. No one really wants the slug condemn strategy to come back. With the QoL buffs she has gotten across the board though she shouldn't really need to rely on such a playstyle anymore to be effective for the average player.
I doubt they will bring old Iri-tape back though, and I am okay with that if they keep the current Iri-tape. However if they did that, they would need to give her a few more condemn buffs so she could have some of the power comparable to old Iri-tape. I think instead of 16m, 18m or 20m condemn range basekit would be important.
Having said all of that, I personally am perfectly fine with the current Onryo we have. I don't trust BHVR to not mess her up again if they tried to rework her so I am content with what we have. Her current state plays fine and is fun while still being pretty strong when played well. We are fairly lucky when compared to the reworks other killers have received, and I'd rather not try our luck again.
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if tv cannot be global, slug condemn needs comeback so that killer can apply pressure on the map.
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Slug condemn will never come back and even as a Sadako main I don't think it should. It supported a type of gameplay that much of the community finds either unfun or toxic, regardless of how we may feel about it.
There are ways of buffing her single TV focused condemn though without the need of slug gameplay or a form of global condemn. An increase to the condemn range from a TV like I mentioned earlier is one option. Also current Ring Drawing basekit would be another great choice, while also restoring the add-on to spread condemn between survivors healing each other but not slugged survivors.
It can absolutely be done without slugging strategies, but I don't expect BHVR to make the required changes and thus would prefer them to just leave her as is at this point.
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What Sadako needs is to go back to her most recent version before this one.
That was a power that actually functioned, had clear and coherent counterplay, and had reasonable versatility to allow different builds and tactics from the killer. The elements actually meshed together, the survivors had an actual reason to mess with tapes, and she wasn't really all that strong— but to be fair she never has been and currently isn't, so that's not all that much of a concern for any version. It also didn't really have anything to abuse, save for a few problematic addons that would need to be reworked.
I don't usually go in for this kind of rhetoric, because it isn't usually reasonable, but in this case I really feel inclined to: There was no reason to actually rework her and it seems a lot like BHVR only thought to because of complaints, many of which were extremely questionable in their validity.
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I respect your opinion as I know there are some Onryo mains who enjoyed her 1st rework and they have a right to voice their opinion. However, I am 100% against the idea of going back to her first rework. It was just unbalanced and by its nature hard to balance. Either it was going to punish soloq and lower MMRs hard, or it would be too easy to counter in high MMR. There was not a good way to save that version of her. The 1st rework also was less fun to play for most of us old Onryo mains due to how it restricted her power. That rework just was not thought out very well and I am very happen they scraped it.
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I firmly disagree, I don't think her first rework (specifically the last version of it, so after they made the change to holding tapes) was particularly unbalanced, nor do I think it required coordination or a high skill level to counter. It's not as though it's particularly difficult to grab tapes and hold onto them, people just didn't think to do it and acted like that meant Sadako was wildly too strong or something.
I would also argue that the current and original versions of her power, the ones where tapes are an afterthought and her power doesn't mesh with itself very well, are far more restricted than the version I'm talking about where you actually had tools to use and everything worked together cohesively.
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Passive condemn is what I wish for the most. It made Sadako far more scary to go against. 1.0 Sadako with 3.0 buffs needs to return.
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I would love to see passive condemn again. I don't like how currently survivors get rewarded for turning off TVs by having it remove condemn without a threat as well as denying her mobility. 1.0 was best because there was a risk or punishment to denying both aspects of her power.
Passive condemn can be a powerful thing however and in order to balance it, I do think BHVR would need to remove the global condemn lite of her current version. I have no issue with this myself but I think many others would object.
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However old Ring Drawing can't return, at least not without the nerf to make it not work on slugged survivors. No one really wants the slug condemn strategy to come back. With the QoL buffs she has gotten across the board though she shouldn't really need to rely on such a playstyle anymore to be effective for the average player.
They could give it a debuff like other addons have for slugs. For example survivors get unbreakable or recover faster from the dying state around a TV. I never faced a Sadako that slugged all the time back then. Most of them played her like me for mobility and condemned was secondary. Sadako is also not that strong, that she would need this nerfed again. When you look at huntress and twins that are different story strength wise. Overall I would be happy to get the version without slugs back too.
I doubt they will bring old Iri-tape back though, and I am okay with that if they keep the current Iri-tape. However if they did that, they would need to give her a few more condemn buffs so she could have some of the power comparable to old Iri-tape. I think instead of 16m, 18m or 20m condemn range basekit would be important.
Current iri tape is terrible. It should be a grey meme addon without the longer cooldowns. I want my loud noice back that turns half the TVs back on (old iri tape). This addon was the coolest one in th whole game.
I think it would be good to increase the range of condemned to 24m, 28m or 32m basekit too
I don‘t understand what is wrong with slugging. It is perfectly fine as strategy and slowdown. The only thing that is not fine for me is bleeding someone out while having everyone slugged and standing in front of them.1 -
I disagree, butI respect your opinion. Shure she got a lot stronger, but she also lost her character and what made her fun.
The counterplay was always easy and clear, but not really fair in the first reworked version. It was incredibly easy to tunnel people out of the game by just hitting them the tape out of their hands multiple times.
„survivors had an actual reason to mess with tapes“ That’s the first thing I don‘t like about that version and the current version, which passive condemned did a lot better. It‘s incredibly frustrating that survivors constantly shut down my whole power. The other things were her tp cooldown and the mindless tp spam (+some other things)
What problematic addons are you talking about? Her addons became trash ever since they remove passive condemned, because most of them were based on that and the only controversial addon I know about: would be ring drawing.
There was no reason to actually rework her and it seems a lot like BHVR only thought to because of complaints, many of which were extremely questionable in their validity.
I completely agree she never needed the first rework, but the third one was necessary, while it is not perfect, it is better than the first rework.
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I didn't mind the old version either. Literally it was just pick up a tape, now you're immune to building up more condemn. There wasn't any incentive to shut off all the TVs.
The first version with added buffs that came along later would be nice too.
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I also don't think slugging itself is wrong, however a lot of the playerbase does not support or like anyone who slugs. While many are okay with strategic slugging like to bait flashlight saves or when a hook gets sabo'ed, going into a match with slugging from the start as a strategy is heavily frowned upon. I doubt BHVR will return any mechanics which encourage such behavior.
I want my loud noice back that turns half the TVs back on (old iri tape). This addon was the coolest one in th whole game.
Old Iri-tape was so fun. That noise is just nostalgic for me and I'd love to have it back myself. I was so sad when they took it away from us and still miss it.
Current iri tape is terrible. It should be a grey meme addon without the longer cooldowns.
Going to have to strongly disagree with you there, though they should remove the cooldown debuff. I assure you this add-on is nowhere near trash level. I see so many other Onyro mains repeat this over and over, but how many of them have actually given the add-on and honest chance with a build that supports it?
The current Iri-tape is actually one of her stronger add-ons. It is not on the level of Iri-Remote Control, Bloody Fingernails, or Videotape Copy. A good condemn build will of course be stronger due to the nature of condemn and her power. However in spite of that, Iri-tape is still better than at least half of her other add-ons if you know how to take advantage of its strengths. I think many just say it is trash without giving it a chance due to the downside of having no condemn pressure and survivors being able to use the add-on against you if you fail to keep the pressure on them.
It is a challenging add-on to adapt to if you are not used to it, and is certainly not for newer Onryo players. It is also not an add-on for those who find non-condemn playstyles boring. However if you love her teleport mobility and macro play, while also enjoy playing hit and run, I think you will find it to be a very fun and strong add-on. Take advantage of that insanely boosted mobility and map pressure to destroy survivors. I 3-4k consistently with it and I believe any experienced Onryo main will also get the same results if they know how to play her as such.
I challenge you and anyone else who says iri-tape is trash now to actually use it in a few matches with Bloody Fingernails and a hit and run build. Learn how to use the add-on to its strengths while having fun with it, and if you learn to use it properly I believe you will find it to be much better than you expect.
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You couldn't tunnel people and smack tapes out of their hands multiple times. If you're tunnelling them, they didn't have time to pick up tapes.
Mindless TP spam also didn't work unless survivors ignored tapes. All you did by spamming TP, against teams that picked up tapes, was turn off your own mobility.
When it comes to problematic addons, I'm mostly thinking of the… Mother's Comb? I think that's what it's called. A green addon that gave you a loud noise notification when someone grabbed a tape, as well as turning TVs yellow when they're inactive. It still does this, and right now it's… fine, it's okay. When hitting someone with a tape applied Condemned, though, it was way too much free information that made Sadako kind of an autopilot killer.
I'm also reasonably sure her Iri Tape was problematic in that version too, but I may be misremembering there.
The thing about her counterplay before is that it had back-and-forth. They could protect themselves from your mobility + the Condemned it brought, but left themselves vulnerable if you ambushed them. They could be safer from being ambushed, but left themselves vulnerable to the mobility + Condemned.
I will say that changing her Condemned from global to just in proximity to an active TV was basically the single good thing about her latest rework, though, so it's the one major thing I'd keep if she ever did get reverted.
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I would also argue that the current and original versions of her power, the ones where tapes are an afterthought and her power doesn't mesh with itself very well, are far more restricted than the version I'm talking about where you actually had tools to use and everything worked together cohesively.
The current version got still almost the same design as her first rework and works almost the same.
The only real thing they really brought back was that they removed the tp cooldown.
Survivors still have to grab tapes to shut down all of her power, she still has a form of global condemned (all TV condemned) and Onryo still has to tp spam, but a bit less.
The design of the first version, was all about don‘t touch the TVs and tapes, which is why I will always prefer this version.
In my opinion Sadako 1 was fun and good, Sadako 2 was unfun and strong, Sadako 3 is only strong against people who don‘t know what to do and a bit more fun compared to Sadako 2.
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Actually I did not try iri tape, because if someone runs around and just turns off TV after TV …, there is basically nothing I can do against it. So I refused to play it. I just don‘t want to have even longer cooldowns and of corse the los of condemned. Maybe if this addon hadn’t replaced my beloved iri tape, I would feel differently. I will try it the next days and tell you how it went.
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Doesn’t tunnel just mean you focus one person out?
This is also the case if you just wait until they grab a tape and if they don’t, keep spamming the tp.
I remember that every Onryo I played against tped non stop and I did the same as her. If they got tapes I just hit them and keep going.
I found this addon very boring and not really helpful back then, so I didn‘t use it.
Her iri tape only made that everyone had to deliver their tape to the furthest TV. Literally everyone played it like currently bloody fingernails is a 100% must pick for her.
The thing about her counterplay before is that it had back-and-forth. They could protect themselves from your mobility + the Condemned it brought, but left themselves vulnerable if you ambushed them. They could be safer from being ambushed, but left themselves vulnerable to the mobility + Condemned.
That is what I loved about this version. You were only meant to grab tapes if you either want to remove condemned or when you are scared from her TV and don‘t want her to crawl out of it. This is how it should be in my opinion. Survivors should not be encouraged to shut down her power all the time like in the last two versions.
I will say that changing her Condemned from global to just in proximity to an active TV was basically the single good thing about her latest rework, though, so it's the one major thing I'd keep if she ever did get reverted.
Why that? I thought you want her version completely how she was before back.
My hope is that they change her back to her first version, but make a addon for either global or all TV condemned. I suggested this before the last rework as well.0 -
the killer lacks ability apply pressure on the team. One of aspect that global condemn did is made all survivors do a secondary objective because of passive on condemn build-up. This gave Sadako map presence and map pressure. that is why slugging wasn't needed in V2.
In Version 1, Sadako lack ability to have map presence and map pressure because of local televisions. This was ok because the killer would slug players. Slugged survivors cannot do generators thus slowing the game down. This version lacks global condemn build-up in regular sized maps and Slug pressure. It has neither of map pressure tools for killer to succeed.
I agree.
there was no attempts to weaken the 1st reworked version. as result, saying something is difficult to balance with 0 attempt to balance it is invalid complaint.
Post edited by Devil_hit11 on0 -
there was no attempts to weaken the 1st reworked version. as result, saying something is difficult to balance with 0 attempt to balance it is invalid complaint.
The main issue with her 1st rework is that it was very hard to balance due to the nature of how they changed her power for the 1st rework. Global condemn meant that anyone not countering her properly and decent at chase would quickly get condemned, and it was also possible for Sadako to keep TVs off to make removing condemn even harder. The global condemn made her very strong and oppressive against soloq, newer and casual players, and generally anyone not a higher MMR survivor. At the same time, the way they changed her power, it was relatively easy for higher MMR skilled and coordinated survivors to counter her power and shut her down.
The result of this dynamic meant that any changes to her power to make her less oppressive against for less skilled survivors in return meant that Onryo would be powerless against the skilled survivors. Meanwhile if BHVR wanted to buff her to be more competitive against these high MMR survivors, she would be even more OP against the lower MMR survivors. These issues for balance between different skill levels of survivors is linked by the very nature of her power.
As a result, BHVR could not buff or nerf either aspect without making the situation worse, at least not without making significant changes to how her power worked. They could have for example removed how breaking a tape worked or the condemn stacks associated with it in order to help the lower MMRs but that would make her super weak against skilled players. They could buff the threat of condemn for skilled survivors that knew to just hold a tape and loop her like a m1 killer, but then she would just destroy the average player even harder.
Rather than try and fix what would take a lot of effort for a rework that many survivors and Onryo mains did not enjoy, BHVR decided to instead try again with something closer to the original Onryo. I personally am very happy with the result and 100% believe their decision to give her a 2nd rework was better for Onyro and better for the game as a whole.
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I do think it is unfair to say an add-on is trash without at least giving it a solid chance.
if someone runs around and just turns off TV after TV …, there is basically nothing I can do against it.
Again many repeat this line of thinking when saying it is a bad add-on. While it is certainly not ideal as the debuff adds an extra 14 seconds, you will find that many times survivors never take advantage of this. The reality is that this fear is way overblown. The average survivor does not know all of Onryo's add-ons, and the ones they do know tend to be the popular ones use to help her condemn power.
In my experience the average survivor will not grab tapes unless they have some condemn, or they really don't want you to teleport out of a TV. I was doing the Iri-tape - Ring Drawing condemn challenge the other day and even when I wanted survivors to grab tapes with Iri-tape, more often than not they just refused to do so even if it was the best tactical decision. In general survivors will want to do gens. They will grab a tape the first time but once they realize they are not getting any condemn, they tend to ignore it.
Now when a survivor does go from TV to TV turning them off, it is a problem that you need to shutdown quickly. Given the nature of Iri-tape, if you are paying attention they will only get a few TVs off before you realize what they are doing, and you will know which TVs due to the lack of an aura. This means it is relatively easy to find them and cut them off in order to put a stop to it. Unless basically the whole team is doing this, which I have not had happen yet as survivors would rather work gens, you don't have to worry much.
If you do try the add-on, it is important to keep the survivors too busy to bother with tapes. Keeping up pressure is important and I think you have to play hit an run with the add-on since such a playstyle synergizes well with it. If they try to rush gens while injured, you should be able to snowball. If survivors are too busy trying to make gen progress, do heals or maybe even totems, then they won't bother with doing the hard counter of going from TV to TV. I recommend Nurses Calling as it allows you to interrupt resets in order to keep up the pressure which is probably the biggest threat.
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I liked that you could pressure people back then (first version) with your tp, instead of condemned. It allowed you to be immediately chase someone and to immediately switch targets, which basically allowed you to chase multiple people at the same time. This was the form of map presence I liked.
there was no attempts to weaken the 1st reworked version. as result, saying something is difficult to balance with 0 attempt to balance it is invalid complaint.
The same way you wish there were attempts to save the second version I feel about the first version. They just scrapped it, but all they needed to do were the buffs they gave her until today without the actual reworked parts.
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It allowed you to be immediately chase someone and to immediately switch targets, which basically allowed you to chase multiple people at the same time.
I mean hillbilly could already do that with his chainsaw back before he rework and had the overheat mechanic. That did not make him a good killer. Mindlessly pressuring survivor is not time efficient for the killer if the killer does not get decisive downs. Survivor will hop on generators back fairely quickly. Organization is faster for SWF, slightly slower for soloq as dispersion effect is stronger in soloq.
The same way you wish there were attempts to save the second version I feel about the first version. They just scrapped it, but all they needed to do were the buffs they gave her until today without the actual reworked parts.
Well they did not really scrap the kit. rather they were solving problems in original kit design. Here list of 3 problems in my opinion that they were tackling that lead to version 2 Sadako.
- Tapes are not worth picking up, Picking up the tape created what I will call as "Pig Head-trap problem". The pig head-trap problem is that killer can proxy camp survivors in order to build-up a mori. This problem was compounded by problem #2.
- Condemn build-up was very slow in version 1. The local condemn televisions promoted staying in 1 area and the map that were bigger with larger gen spread made it less efficient to spread condemn. The absolute strongest form of condemn build-up survivors picking up a tape but due to how the penalty of picking up the tape created Pig head-trap problem. Survivor did not want to pick up a tape. In order for to enforce survivors to pick up a tape, the most optimal way to spread condemn was to have mutiple survivors bunch up with each other. This lead to a particular strategy being effective, one in which survivors dislike playing vs.
- That strategy is slugging. This strategy revolves around grouping survivor by downing teammates and since a teammate required one player to pick another survivor up, this meant that within 16 meter television, you build up 2x amount of condemn from a single teleport. Not only that, an add-on called Ring Drawing would spread condemn every time the survivor completes any healing action. Picking up survivors from dying state to injured counted as completing a healing action. So now we're at 2.5x condemn build-up that one single teleport would acquire in condemn. survivor hated this strategy very much so and this created an opportunity for BVHR to change these complaints about Sadako's Kit.
So their solution was Sadako version 2. Not to go through ALL changes, I will just highlight how they solved the above 3 problems with the following 3 solutions.
- Tapes no longer granted condemn build-up. Instead they protected the user from condemn build-up. This eliminated the "Pig head-trap problem". Survivor instead would take 2 condemn stacks upon being hit by Sadako curse M1 attack breaking the tape.
- Television condemn build-up was changed from 1 to 0.75. Television condemn build-up was made global addressing slow condemn build-up
- Ring drawing no longer spread condemn upon completing any healing action. instead condition was changed to only spread 1 condemn stack upon completing a healing action from injured to healthy.
These changes promoted more healthy gameplay interaction with the killer power. Sadako would no longer rely on cheese tactics with tapes however tapes were still part of his interest to keep them off survivors hand by winning chases. Condemn being global meant that Sadako was effective in all maps, not just midwich and Gideon. Ring drawing was made weaker to not reward heavy slug play-styles but still provide a beneficial effect to the killer that selected this add-on.
By no means was rework flawless. it still had some rough edges. some rough edges in my opinion were following:
- Sadako received 10 second cooldown on teleporting. This limited her teleport mobility slightly. It wasn't huge deal however some player took great issue in this change.
- Survivors were extremely upset in playing against Sadako. They found her kit frustrating and oppressive with the ability to instant kill a survivor with 0 hooks.
- In order to protected against condemn mechanic of Sadako, survivor had to keep hold of a tape. When Sadako would hit the tape off their hand, they would be tasked to find another television. Survivor had no information or aura where televisions were located. Further more, Sadako could turn off 5/8 televisions by constantly teleportation to them further limiting survivors options of picking up a tape.
Instead of BVHR polishing rough edges of 2.0 Sadako, we get this 3.0 version of Sadako. So obviously speaking, they nerf the heck out of condemn by making TV local from global due Survivor Complaint #2 and the tapes. They also granted survivor 16 meters of aura reading on all television, halve the insert time of the tapes and remove completely remove ring drawing add-on. So what we get is 1.0 Sadako with none of strength of original Sadako because they were allegedly too oppressive and unfun.
So to answer your question after this long explanation, No, the 1.0 had many issues and wasn't easily fixable because of the extend of what they were trying to change/solve. to this day, they still dislike/disapprove of slugging killer, just look twin rework so in that sense. nothing changed. Sadako in original iteration is part of these slugging killers, slugging mori killer to be exact and as such, she remains bad from condemn power perceptive.
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Pressuring people via tp wasn‘t bad back then. One thing that was 100 times better, were that TV auras didn’t exist, which actually allowed you to make surprise attacks, but since they added it, survivors always know where you are. It also wasn‘t mindless pressuring: If you remembered which gens survivors were, you could instantly switch targets and get surprise hits, because the TVs were always near gens and if you needed to find someone, you could check all gens very fast. From my survivor perspective this part was far more engaging than it was in version 2 and is v3.
- Survivor were not supposed to grab tapes, which was the best about this version ever since. The drawbacks were not really a problem. You just needed to play a bit more careful and if there was too little counterplay (which I don’t think) they could have just decreased the tape insertion speed to 1,5s. Keeping track of the TVs to know where survivors would deposit their tape was a big part of her skill expressing, which wasn‘t too difficult to deal with as survivor, it only required a tinny bit of thinking. If she camped the TV you could simply stay condemned until you see a opportunity. If she chased you the condemned didn’t fill up via passive condemned and it‘s not like the ability automatically kills you like with pig.
- I never played her for the condemned back then, so I didn‘t really see that as an issue, but it took more skill and was a cooler mechanic that you could work for. It was not as free as in v2 and was not that much on the survivors to mess up (v3).
- I don‘t see slugging (except of bleeding out while everyone is downed and watching them) as an issue. There are so many perks, that work against it and even without them, it‘s incredibly risky. Slugging can either win you the match or cost you the match. In my opinion this is balanced. But changing ring drawing to no longer work on slugged survivors like they did, would have solved this too.
1.I found the old system fairer, because you couldn‘t just focus one person after another out by distroying their tape multiple times, which they were forced to grab immediately again. Survivors had more counterplay in v1 in my opinion, because they could still deposit their tape in chase while in v2 your only way to remove it, gets instantly distroyed through hits and punishes you even more.2. Now every Sadako spammed the teleport, which resulted in the most boring gameplay ever for both sides. I also started to slug every game since mobility wasn‘t viable/ available anymore in v2
- That pissed me off so much. I really hated this cooldown
- Agree, she was frustrating and boring for both sides. Also her only viable way became condemned, that wasn‘t the case before and therefore everyone spammed tp and focus one person out.
I would not say we got v1 back, because this version is closer to v2 Sadako than to v1 Sadako.
About Sadako slugging…. almost nobody played her like that. It was completely unnecessary to ruin a character, so that 2 YouTubers can‘t play like that anymore.
Disagree there were enough ways to fix her:- If they decreased her TV cooldowns, her whole power would have been drastically stronger and the issue where survivors were not able to grab tapes would have been gone. Or they could have removed the TV cooldown after tps. Both ways would have lead to better condemned spread, mobility and more counterplay.
- Slugging while I don‘t have a problem with it would have been fixed easily by just changing ring drawing to what they did after the first rework +
- Less slugging and stronger condemned could have been archived by their condemned look in mechanic, which encourages hooking
- Condemned could have been buffed by making the radius in which condemned spreads bigger (24-32m)
- Of course the other buffs she got would have helped a lot too. (The things I don‘t like except of the reworked parts are that you can turn off TVs while carrying a tape and the TV auras. Those are bad ways to fix her, because it makes her really frustrating )
Those changes are some ways to fix her problems and there are more even more. They did not need to rework anything.
Overall Sadako 1 with some buffs and todays QOL changes would be very strong, a lot better than the current version and far more fun to play against.
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if you needed to find someone, you could check all gens very fast. From my survivor perspective this part was far more engaging than it was in version 2 and is v3.
I am not entirely sure what your talking about because it already exists in V3.
they could have just decreased the tape insertion speed to 1,5s.
They already did decrease tape insertion time. It is bigger then 1.5. They decreased it to 1 second.
If she camped the TV you could simply stay condemned until you see a opportunity.
When your fully condemned, Sadako is granted Killer instinct.
If she chased you the condemned didn’t fill up via passive condemned and it‘s not like the ability automatically kills you like with pig.
If your fully condemned, the passive build-up doesn't matter. Your going to be chased until you die.
I never played her for the condemned back then, so I didn‘t really see that as an issue, but it took more skill and was a cooler mechanic that you could work for
BVHR was changing the killer for player that were min-maxing her ability. There shouldn't be much of difference between V1 and V3 If you weren't using the mechanic in the first place.
I don‘t see slugging (except of bleeding out while everyone is downed and watching them) as an issue. There are so many perks, that work against it and even without them, it‘s incredibly risky. Slugging can either win you the match or cost you the match. In my opinion this is balanced. But changing ring drawing to no longer work on slugged survivors like they did, would have solved this too.
BVHR did see this as issue therefore decided to change it.
1.I found the old system fairer, because you couldn‘t just focus one person after another out by distroying their tape multiple times, which they were forced to grab immediately again.
This is what i am talking about with whole Pig head-trap problem. Sadako tunneling condemn was as much of a problem in original version as it was in V2. They didn't change the tunneling problem, they changed how you tunnel condemn. How you tunneled in v1 was slugging people and teleporting onto survivor that just healed off the floor and proxy camping tape holders by interrupting the tape insertion television mechanic. in V2, Tunneling occurred by breaking the tape multiple times onto one survivor and denying the ability for player that lost tape from picking up another tape. Both versions Involved funneling Condemn onto one person through different methods.
.I also started to slug every game since mobility wasn‘t viable/ available anymore in v2
The mobility was available VERY frequently. I did not feel like my mobility was impacted at all. The player the change affected were player that played character badly.
I would not say we got v1 back, because this version is closer to v2 Sadako than to v1 Sadako.
This version is closer V1 without any of the condemn strengths of V1.
Disagree there were enough ways to fix her:
No there weren't. BVHR simply does not agree with her slugging design and does not like V2 design. that is all there is to it. I have accepted this and moved on.
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I am not entirely sure what your talking about because it already exists in V3.
Since v2 survivors are encouraged to shut down all TVs, which denies to find survivors and instantly being in chase.
They already did decrease tape insertion time. It is bigger then 1.5. They decreased it to 1 second.
I meant this for her first version, but 1s is too little.
When your fully condemned, Sadako is granted Killer instinct.
That does not mean that she finds you.
If your fully condemned, the passive build-up doesn't matter. Your going to be chased until you die.
Why shouldn‘t she, it‘s her ability? Survivor have to get rid of condemned in time otherwise this happens. That‘s her kit regardless of which version.
BVHR was changing the killer for player that were min-maxing her ability. There shouldn't be much of difference between V1 and V3 If you weren't using the mechanic in the first place.
There is a huge difference, because survivors weren‘t forced/meant to grab tapes back then and therefore the TVs weren‘t shut down all the time.
This is what i am talking about with whole Pig head-trap problem. Sadako tunneling condemn was as much of a problem in original version as it was in V2
Fair I guess. For me it wasn‘t really a problem in v1 since it wasn‘t easy to condemned that fast and survivors also weren‘t forced to always hold onto a tape.
The mobility was available VERY frequently. I did not feel like my mobility was impacted at all. The player the change affected were player that played
character badly.
Simply no. Survivors did shut down all her TVs constantly, which means I don‘t have TVs to tp to and her 10s cooldown made it even worse by not allowing to switch targets very fast and to find people by going to multiple TVs. The only viable way to play her became condemned, which was not the case in v1 and I‘m not bad, because I don‘t like to play the way she got changed (to spam every 10s and hitting tapes out of their hands). I did play her the way she was meant to be played, but I didn‘t like this way more.
This version is closer V1 without any of the condemn strengths of V1.
She works almost the same as a nerfed version of v2. She still has global condemned in the form of all TVs condemned, shure this is a mix of both versions. Survivors still have to grab tapes all the time, which was the opposite in v1. And she has no downside for tapes/has TV auras/turning off TVs while carrying a tape, which are neither of both versions.
No there weren't. BVHR simply does not agree with her slugging design and does not like V2 design. that is all there is to it. I have accepted this and moved on.
Disagree, there are always ways, but they didn‘t even try and just removed the version I liked. It‘s just sad that I‘m no longer able to play her like I wanted, because some people played like that.
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