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An oversight for 2v8?
Most of my 2v8 games have been pretty fun overall, but there was one I had where it really sucked. All the killers did was slug people until they bled out deliberately to try and make people miserable.
The game lasted forever, and kind of grinded to a halt eventually. I really don't think this should be a thing, as there is minimal reason to slug with the cage mechanic preventing any sort of pallet/flashlight save, and the fact that it's really quick to do. This isn't a strategy that's any more effective than just caging in the end, but it is miserable to face. I guess that was the point, but still.
I'm not sure I can think of a genuine reason to slug somebody for a significant amount of time in this mode, so for the next time round, please consider extending the self pickup to anyone who is downed, instead of just for their last cage state. This will prevent people from playing in a way just to try and ruin the game for others.
Comments
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Honestly I believe there should be a basekit unbreakable because there is genuinely no reason to slug for more than 20 seconds.
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Lovely evidence as to why slugging needs to be reviewed. It’s just a toxic behaviour at this point.
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There is.
When multiple survivors linger around, the best move is to dispense as many hits as possible.
I had several instances where a survivor was slugged more than a minute because of the swarm there was around.
In one of these instances, the survivor ended up being healed.
In all others, his turn being "hooked" eventually came.
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Only when you're on your last cage state.
These people were deliberately never caging anyone so it'd never be able to come into play.
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I don't see what cage state have to do with what I said.
But yes, never caging isn't fun but unless I'm mistaken other survivors can still heal them.
Maybe on the next iteration they'll add a class with unbreakable.
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You said there's a basekit unbreakable. It only applies on the last cage state.Nvm you were talking about reasons to slug.Never caging anyone doesn't really add any tactical value, it just makes the game miserable. It shouldn't be a thing in this mode. Slugging for a huge amount of time isn't really warranted at all, and since there's no self-pickup boost you'd have to leave them for ages for it to kick in.
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slugging is more warranted in this version than base version because killer cannot see where cages are meanwhile the killer knows where survivor is when they're slugged. Survivor also get base-kit endurance AND are invul during the cage unhook animation.
caging people is just free unhooks. there is also more survivor in this mode so group down are more common. There is many advantage to slug and not many advantages to hook.
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There are advantages to caging. You progress the game at a reasonable speed. It also gets people off of gens since they go like halfway across the map.
Playing for bleedouts is clearly not what was intended for this mode, and is no fun at all. It shouldn't be a thing.
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Not for a huge amount of time no. I wouldn't dismiss a tactical advantage slugging but it should not matter : it's both easy and fast to hook in this game. The "mass murder" case is the only exception I can think of.
I've played "solo-Q" with about 10 killers tonight and nobody tried that. The only complain I've got for my teammates is that some didn't respect my decision letting the last one go sometimes. (And one was going out of his way to try to "steal" my downs. I've almost lost that game.)
It's a fun mode and it's kind of sad some people play so "sweaty" : I haven't lost a single game tonight, be it as Nurse or as Trapper, and I didn't even play that well.
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you know what also gets people off generators? Making people go save people off the floor and unlike cages, You have a chance to be downed by camping killers.
If bleed out wasn't intended, it wouldn't exist. For example instead of recovering for 30 seconds, you'd be send in a cage after 30 seconds. Unfortunately, this is not how it works, so it is clearly intended. Killer have a right to not hook people.
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Yeah, Slugging for a little bit to get a couple of hits off of nearby Survivors is fine. However, Slugging people for over a minute at a time has no real benefit apart from annoying people. Allowing people to pick themselves up without a speed increase would allow the first, but prevent the second. It takes a pretty long time to recover to full.
It really does suck that people are playing in a way like this. It's an edge case for sure, but one that should be looked at.
If bleed out wasn't intended, it wouldn't exist.
I don't know where you get this idea from, there are plenty of instances where BHVR have made an oversight on something that has then been patched out.
Just because something exists doesn't mean it was intended.
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Bleed out exists because otherwise survivors could "hide" forever.
Using it on purpose to kill was probably not intended.
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The person I was replying to seems to be implying that bleeding people out deliberately is intended, which is what I was referring to.
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Yes, I understand, I was agreeing with you.
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me and my friend were playing killer. trapper and huntress. we decided that our killer are super immobile and that setting people to cage was bad. Cages cannot be camped, the survivor teleport. you cannot prevent survivor from unhooking. you have 0 information where cage is. It is survivor sided mechanic.
Instead we decided that we down people in corner of the map and slug them till bleed out. eventually survivor would need pick-up their teammate so we would slug these people in 1 corner for anyone trying rescue. If more than 4 people are in the corner, we would cage because of our separate attack cooldown would exceed our ability to keep people on the floor. As a result, any excessive survivor past 4 we would cage.
Trapper is design to be camping killer. he is meant to camp 3 gens and basement hooks. the problem is…. there is no basement hooks or 3 gens to camp. there is only 5 gens to camp and these survivor sided cages. As a result, the only thing that trapper can camp is slugs. Trapper is very immobile. these maps are giant. the setup for him takes forever and loops are everywhere. it is bully simulator for trapper chase people. No chance trapper is getting 24 hooks.
Huntress is also immobile in this mode. a slow killer on giant map. wow. that's surely going to go well. Camp 5 gens and slugging people is main way to stall. It gets people off generators and allow killer to properly camp hooks(slugs).
I really like this new 2vs8 system. I like how slugging is correct form of camping and that "hooking" is more like aggressive "Nurse" aggressive approach to winning. they should have this kind of system in default 1vs4 where hooking uses cage system and slugging is "camping" play-style to win.
Just because something exists doesn't mean it was intended.
If there is bleed out timer, your clearly intended to kill people with it.
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This absolutely needs to be addressed ASAP. I've had the longest game in my entire DBD experience since 2017 since I went against a duo that had a wraith go around and kick gens, break pallets, and reveal survivors while the billy just went around and slugged people until everyone bled out. Not a single cage used.
I think unbreakable by default would be a great idea, especially considering how fast you can cage a survivor.4 -
it won’t be addressed. There were no QoL changes made during any of the previous limited-time event modes. What BHVR might do however is add some sort of anti-slugging mechanic to the next iteration of 2v8.
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I can absolutely think of a reason. The match starts with 2 gens less than balancing should require so matches end way too quickly. Caging a survivor often puts them right next to a survivor leading to absolutely no slowdown whatsoever. Slugging is way more important in this mode than any other.
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If people are complaining about mass slugging which is the minority and not the majority of matches, it implies the majority of matches have been pretty chill and easy for Surv. There's the reason for mass slugging lol
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No, I've had plenty of matches where the killers played regularly and still won.
Most of my killer matches I've also won.
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Bleed outs give a lot less blood points than hooks or moris and they do not count for the devout emblem so you are strongly encouraged to not use the bleed out timer to kill.
I don't know why the bleed out timer is a thing but it could just be to make indefinite slugging impossible.
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There are 8 survivors in the game. If no one out of the remaining 7 did bother to pick the downed survivor they all deserve to be slugged.
In all fairness, slugging is the way to go in this mode unless there's a possibility to get many downs quickly. The game pace simply doesn't allow killers go for cages-only most of the time
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Accurate, and its a shame we cant seem to convince bHVR of this earlier.
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Yeah, that's exactly why the bleedout timer exists. It's to prevent hostage situations.
Oh don't get me wrong, people were getting picked up. For like 10-15 minutes straight. They eventually managed to get everyone down though and then proceeded to bleed everyone out. Probably one of the most boring games I've ever played.
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If slugging is a problem, then the game should just auto-cage survivors that have been slugged for 30 seconds. If 30 seconds isn’t enough then make it 60 seconds.
If people are going to complain that it’s unfun to be slugged instead of caged, then the obvious solution is for the game to force the survivors to be cage.
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Wouldn't that just encourage more slugging?
Realistically it only takes a couple of seconds at most when caging someone. If you don't want to put in the minimal amount of effort it takes to progress the game, then you shouldn't be rewarded for it.
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Because there is a way to correct the bad behavior without it being a survivor buff. If survivors want to be caged instead of slugged, then "the game eventually forces the survivor to be caged" is a valid solution.
Otherwise, people are just fishing for free survivor buffs.
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Is it all that much of a buff if it'll never come into effect if you play the game normally?
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It's apparently enough of a buff that you keep defending that it needs to happen. If it's really not big of a deal, then auto-cages after 30 or 60 seconds should be a fine alternative.
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I keep defending it because it gets rid of an edge case that makes the game miserable. The buff won't affect normal gameplay generally. Your idea would only encourage more slugging, which is the opposite of what needs to be done.
A small Survivor buff will not end the world like you seem to think it will.
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Unlike normal game, I could see basekit unbreakable get into 2v8 mode.
There is little to no reason to slug when you can cage anyone.
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In cases like these where no one can recover, game should simply end instead. This is also an issue in standard DBD game which still hasn't been addressed.
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Actually in 2v8 there are even more reasons to slug, especially when killers are massively behind the hooks. There are 2 reasons for this - one is having a survivor slugged on one side of the map will force others come to the aid, effectively keeping them from doing gens and two is the chance to get everyone slugged at some point. With lack of proper slowdown in 2v8 mode, slugging is the only alternative because cage doesn't really do much since survivors end up teleported very close to their allies. The average caged duration is 5 - 10 seconds where slugged survivor may stay on the ground from 20 to even an entire minute in some cases.
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I don't think there is need to min max this game mode. It's just for fun...
If basekit unbreakable made it too much survivor sided, all you need to do is add 1 gen, which should do the trick. I don't think it would be needed tho.
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Lack of proper slowdown
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I would agree if match wouldn't take ages to start and end in less than 5 minutes if killers don't play tryhard. There's even less room for a chill play there unless you want to let all 8 survivors escape.
Regression can be 500% if you want, it won't matter when there's always a survivor who can stop it. Additionally regression won't help if a gen is completed by 2 or more survivors, especially if one of them has a class that increases gen repair.
As for revelation, it's pretty much a mandatory for killers because the amount of scratch marks left by so many survivors can easily deceive the killer. As the counter to the aura reading, survivors have the speed boosts so they can always run to the nearest pallet. Unless there's another killer nearby for an aid, survivors can easily keep a single killer busy thanks to larger map and bigger number of pallets and loops.
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Eventually is the problem, it either comes or it doesn't and if it takes 5 minutes to hook someone then what's the incentive to play if that happens regularly and it's happening more and more.
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"Guys why is killer queue for 2v8 mode so long"
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Honestly, basekit UB would probably be fine in this mode.
It's a horrible idea for the regular mode, but when you don't have to spend time hooking anyone and can't get flashlight/pallet saved, there's really not much reason to slug.
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