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Why did the devs make the hooks respawn after someone dies on it?
Personally I think it's a little unfair hooks can be reused because they already have multiple hooks around the maps with the length between them already shortened.. if killers can't get you to another hook that isn't broken they shouldn't punish the survivors for a killers crappy gameplay. It's already bad enough survivor hook offerings don't work unless multiple people play them and even then they barely work. All I'm saying is make the game fair for everyone because you literally need survivors to be satisfied as well and I'm not talking about lame streamers (because their opinions don't just matter) ask the community how they feel about this change
Best Answer
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In some cases, sacrificing a Survivor in a certain part of the map could create a hook deadzone where it was not possible to get to another hook in time. This is especially true when Survivors would intentionally run to those areas knowing the hook was permanently destroyed and that the Killer couldn't hook them if they go down there.
The end result is the Killer needing to leave the Survivor on the ground for several minutes waiting for them to slowly bleed out. This was not fun gameplay for anyone, so we've made hooks respawn after a while.
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Answers
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So, if you're the last one alive with no chance for hatch or doors, would you rather be slugged or hooked? With the change people who would hook you can now actually do so since there won't be dead zones.
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Any DBD player who isn’t toxic or biased will agree that this was a good change. It discourages slugging, prevents Survivors from abusing bad hook RNG to prolong the match, and ensures that end-game scenarios will always have available hooks so you’re not forced to wait on the ground. If you still believe this is a bad change, try playing as a killer sometime, and you’ll see how little control you have over the hooks you use. Choosing a hook is not a skill expression for killers at all, so this change is overall beneficial for both sides.
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There is absolutely no reason killers deserves unfair forced slug just because survivors "strategically" running towards same corner multiple times without using any brain
Your definition of "fair" is extremely biased towards survivors
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what made it unfun for survivors and what’s your plan to address that mechanic in other areas of the game? Barring slugging in hook deadzones I mean.
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I'm still getting bled out so I'd say just QoL update for killer.
Minor shadow nerf to slug me/sabo builds.
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Because there is still a big reason killers choose to slug, just that they are not forced to do so
Definitely not a change made to remove slugging at all, but rather removing uncounterable aspect without any gameplay except meaninglessly prolonged game
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^This! Since when have u guys cared about slugging? Any why did the concern only manifest in making hooks respawn?
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Well said 🙏
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Do you wanna be slugged by killers and wait on the floor?
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This is highly relevant since the 2v8 mode is still live, but:
They can literally make hooks spawn on top of a downed survivor and there will still be killers who choose to leave people slugged for no reason.
If the devs really want to target slugging, then slugging for the 4k is the only first step that matters.
This is only a killer qol change, let's call it that.
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Wonder what the point of this was considering the Finisher Mori is coming and will eliminate the last hook problem.
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All of you realize slugging doesn't bother me if you slug me that means I know you're salty 🤷🏾♂️ it's not the survivors fault the killer couldn't catch them..
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I don't care either way I just want to have fun.. and seeing a supposed to be already broken hook come back is disappointing especially if you're trying to run the killer for gen progress
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Salt slugging is not what this is about.
This was done to address situations where the killers only option was to slug and waste 4 minutes because they were in a hook deadzone
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I don't really see the issue I rarely got slugged to begin with.. so whoever complained about them getting slugged they're entitled survivors. Even when I play killer I have no issue with getting hooks so the change was unnecessary and I'm sticking to that baby killers and survivors just need to stop complaining and actually get better at the game
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I mean the issue is I've recorded games where I crawled under hook and the Killer still would refuse to hook*, as they stalked my slugged body as I slowly reached under the hook. The problem is one of two issues. A: Make clearly intentional bleedouts a bannable offense, or B: Make Survivors be able to speed up bleedout death or remove DC penalty once some time is reached like 3-AFK crows on a slug.
*Sometimes refusing to hook at all, sometimes waiting for 3m59s to be extra spiteful in a match where we had an AFK from the start known to the Killer.
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Your experience is not indicative of the rest of the player base. Slugging is one of the most complained about survivor issues, only really behind tunneling and camping. And plenty of killers would rather hook survivors than slug them, but have been forced by either the survivors or RNG into situations where slugging is the only realistic option if they want to win.
You said in your very first post ask the community how they feel about the change. I implore you to see how the community, especially survivors, feel about slugging. There's an example right above me.
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As we've said, those that would now can cause there's not going to be dead zones. This isn't going to stop ******s from doing what they do.
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Believe me… survivors aren’t complaining about being slugged due to hook deadzones. If that’s your understanding of why survivors complain about slugging, it’s really tone deaf.
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Survivors don't like slugging regardless of why it happens. I've seen slugging complained about because of intentional bleedouts, slugging for the 4k, Hook deadzones, or because of their own builds
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I have absolutely had survivors run into a corner of the map and then whine when I slugged them to death.
I agree that slugging for the 4k is the biggest issue and I would love for that to be addressed in some way, but saying people didn't complain about being slugged due to a dead zone is also wrong. People complained about it frequently in my experience even when it was their own doing.
This change wasn't made to fix slugging anyway, it's just a QoL fix to solve this one scenario.
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That's one less case where you won't be 100% bled out.
And I guarantee you that's what I do to every survivor using that tactic. (And then I take a screenshot to commemorate their "winning move")
e.g.
She didn't want to be hooked and she "won". 😆
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If you never met a toxic survivor or never played as toxic survivor that's cool, doesn't mean there was absolutely a toxic survivors who just wishes to waste time of killers
This is only affecting them, literally a no-bad change
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Sure, it happens. But that isn’t the primary umbrage survivors took with slugging and we all know it. It’s disingenuous to pretend otherwise.
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Really, killers rarely will pick up a survivor in a hook deadzone, meaning two people will just lose their time with this.
In the end it was a good change for everyone.
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This was a really unncessary doing. You just covered up for their own failure to manage hooks. Removing another micro-gameplay for killer to make their gameplay even more skill-less.
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Yes but saying survivors aren't complaining about being slugged due to dead zones is also disingenuous.
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It isn’t though, because complaints from survivors who are slugged in dead zones they have deliberately run into so rare they’re not at all relevant to discussions on slugging. When survivors complain about slugging, they aren’t usually/typically/commonly complaining about how they ran into a known dead zone, were slugged because no hook was available, and bled out.
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it's literally impossible for killers to "manage hooks", survivor chooses where to go, where to chase, where to down, zoning or anything like that only do so much when survivors can just run straight into the killer and go other side of the map
There is no such things as "micro gameplay" in hooking, all it has done is removing edge case abuse of survivors
I never understand why people thinks killers are in charge of everything somehow
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Doesn't change that people still complained about it, which is what this change was supposed to fix. And sometimes a survivor didn't know they were in a dead zone and the killer was forced to slug them because of it. That's not fun and not on the survivor at all because they didn't know.
This change was never supposed to be the fix to slugging, or even help with the bulk of slugging either, it was a fix for this ONE unfun scenario. It has next to no real impact on the majority of games and was just a QoL fix to solve an issue.
I really don't see what is wrong with this change at all. The main point of this was to help killers when they physically couldn't hook someone, and it solved that well. Complaining that this didn't solve slugging is pointless when this isn't what the change was supposed to do in the first place.
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I don’t believe this change had anything to do with survivors complaining about being slugged in hook dead zones. If the devs really meant to address slugging, they wouldn’t do it for the least common iteration of it.
It didn’t bother me personally when survivors ran into dead zones and were slugged. I guess other people felt differently about it playing killer.
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I can't understand why it's so hard to understand the fact there was a survivors who was complaining being slugged in hook deadzone, and this will ALSO help them alongside killers who couldn't hook in dead zone
You keep repeating "If the devs really meant to address slugging" but it's already said multiple times that is not what devs are trying to address here at all, it's like you aren't trying to read anything and keep repeating same exact sentiment multiple times in hope for brute forcing it to others
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Again, it wasn't supposed to address slugging. It was supposed to address the scenario where the killer literally couldn't hook someone.
Yes some people weren't bothered by this but some were. I personally didn't like being left on the ground for 4 minutes because I just happened to go down in a dead zone and I didn't like having to leave someone on the floor and because they ran to a dead zone.
As has been said multiple times - this was made to alleviate the issue where a killer simply could not hook someone. It was not fun for the killer having to leave someone on the floor for 4 minutes because they ran into a dead zone and it wasn't fun for survivors who happened to die in a dead zone either.
The killer side of it was definitely more common and this change does benefit them more, but it was overall a positive for everyone and has next to no impact in 99% of games.
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People always did this micro-management by default. People who didnt do this were those who complained, even though its their own fault for not doing this in any way.
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All hooks move periodically throughout the match, or the hooks take on the role they’ve gained in the 2v8 mode where killers send a survivor to the hook rather than having to physically carry them there. That way killers can’t depend on the same scourge hook and survivors cannot abuse dead zones. Everyone benefits.
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I have slugged many survivors due to hook issues, that played really hard and sweaty and who gave me no reason to show mercy on them and giving them hatch. In other cases I would have just try to haul them over to the hook or even give hatch, but some survivors really give you no reason to be nice in return.
In those cases, I usually tryed to goad them towards a hook, slashed the air under a hook or in the hooks direction. A normal MO was to move extra slowly over there and then wriggle on the floor and start crawling away into a corner. This survivors would literally die and waste 4min, then to not griefe and just get themselves hooked.
On a side note, 3 years back there was a change to the wriggle progression. Originally (at that time when I started playing) the wriggle progress would slowly decay while a survivor was slugged, but then it was changed that the progressbar would stay where it was until the survivor wriggled out. This mechanic is the other reason why a killer often can't hook a survivor. I don't know if there was a specific incident or behavior behind the change, but I always hated this, as if left killers in a lose/lose situation if they couldn't reach a hook. Maybe someone who played at that time could explain this to me? Thanks ^_-
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That's part of a good killer player's skill set; being careful of not creating dead zones. It's like survivor players being careful to not create a 3 gen.
Don't matter anyway.
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The devs need to create an easily accessible game for new killer players/ revenue streams.
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This is dumb. Survivors make up the most of the playerbase and spend the most money on the game.
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its to prevent slugging and survivors holding the game hostage, but dont worry your head killer will get another nerf soon
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Unrelated to anything said there, not like giving QoL to killers do anything against survivors
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Some maps have deadzones where only one hook spawns, so once one Survivor dies on that hook, it's a permanent deadzone.
Instead of fixing hook spawns on said maps, devs decided to just make used up hooks respawn.
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Because "fixing hook spawns" results in exact same complaint of "you can't wiggle out"
If the end result is exactly same, there is no reason not to choose easier fix
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So the update made it so it it impossiable to wiggle off now because dead zone are non existent anymore the only way to wiggle free is by a teamates help verry fat Killer buff and their so many hook on the map u can legit be on the corner of the map slug everyone and they still make it to ever hook I mean sur let hook come back but come on legit 3 minutes it not enoight time 5 minutes at minium at this point of dbd the only thi g that not auto play for killer is finding someone that it and even that it not true because all of the aura riding perks killer it legit auto play now a day and most map have been reworked into oblivion with 5 pallets and 2 windows with 5 gens to day
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And what if the killer can't make another hook, a survivor dead on hook runs to the corner and dies and the killer has 1 hook nearby, now that hook is gone forever, that isn't the killer's fault, it's not like they are intentionally hook dead zoning themselves, dying corner of a map is a good strategy, but it shouldn't mean the killer now has to bleed that survivor out, that's boring for both sides, unless you enjoy sitting in a corner afk for 4 minutes. Also, wiggle outs are not meant to be free, a survivor should only wiggle out if the killer really messes up, or therte is some sort of intervention from the other survivors. Sabo, body blocking etc.
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And that is the way it is meant to be, survivors aren't supposed to just wiggle off for free, and having to bleed out a survivor for 4 minutes is unhealthy for the game, it does nothing other then waste that survivors time and the killers.
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To make Flip Flop and Boil Over even more useless
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I don't mind hook respawns either it be killer or survivor as dead zones ruin gameflow. Intentional 4k slugging can never be resolved without reworking mechanics like being able to resurrect without the perk if you are not within 32 feet of the killer or crawl to a hook to pull yourself up or for each slugged player the killer loses 0.4 speed but i can't ever see it happening.
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lol. I nerf killer by getting better at survivor everyday. 💪
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