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distortion nerf was necessary, but there's still too much aura reading perks and add-ons

We know that distortion is knows as the perk that counter all, but is because is necessary due the amount of aura reading perks and add-ons. Is the only perk that counter lethal pursuer and against those killers who are strong with aura reading (nurse and huntress)

And let's be honest, many says that it hurts a killer who brings a full aura build, but realistically they're not gonna face a lot of survivors with distortion. Is like saying that plage should be nerfed because she counters my full healing build.

Yes, distortion is problematic for those players who hide all the match and don't do anything, but all the aura stuffs should checked too.

Comments

  • Skillfulstone
    Skillfulstone Member Posts: 791

    I'm gonna miss Distortion, no longer will I be able to avoid NTH/BBQ/Lethal and be a sneaky gen-doer or go for a sneaky save against proxy-camping Killers (after all, almost every time BHVR nerfs a perk it might as well be removed from the game barring a few exceptions) or reduce chances of getting cross-mapped 5 seconds into the game or 2 seconds after being unhooked by Huntresses or maybe surviving a decent Nurse for more than 20 seconds, guess people complaining won in the end. Might be forced to run OoO or OTR instead so I can still somewhat deal with the bajillion aura-reading sources and be able to call out perks for teammates (when available). Guess the devs truly gave up on stealth being a thing, f newcomers/casuals and indirect Nurse & Huntress buff I guess. Certain perks (Gearhead absolutely destroys Distortion and it doesn't even need another perk alongside it) and Killers (stealth Killers or just Killers using stealth perks) make Distortion nearly useless and it's a dead perk slot if the Killer doesn't bring aura-reading.

    "They may not gut the perk entirely." Yeah right, it's BHVR we're talking about and the only way to make people complaining about Distortion stop is to kill the perk. Also making the perk recharge only on chases, like some are saying, will make the perk utterly useless for newcomers/casual players since their chases (which will 95% of the time end with them on a hook anyway) won't last long enough to make the perk recharge while experienced Survivors will be able to get more value (an unfortunate pattern) due to their chases being overall longer, this will also mean that weaker/M1 Killers will (again) get screwed over more than the powerhouses since their chases tend to be longer. The only acceptable nerf (which would make the perk still viable but less annoying for Killer players that can't find a Survivor without aura) is to make the tokens recharge slower to make recovering tokens harder and riskier.

  • Ohyakno
    Ohyakno Member Posts: 1,206

    Distortion doesn't hurt full aura builds. They can burn through stacks at least once.

    It really hurts people like me, running BBQ and lethal or alien instinct. If you're playing a 32 TR killer with no stealth it's indefinite aura suppression. You're never going to run out of tokens. That's problematic because it pushes me toward more reliable perks. Namely slowdown. I'd really like to run alien instinct more but 8/10 games there's at least one person shutting it down completely. That kinda sucks.

  • Rickprado
    Rickprado Member Posts: 564
    edited August 4

    I was playing Unknown with a full aura build for fun but my matches had at least one person with Distortion, with a couple of them having 2, 3 or even 4 Distortions. I gave up and went back to gen regression.

    The problem with Distortion is that a single perk can counter more than dozens of perks and addons, and depending on the map and the killer, you cannot burn enough stacks to take it out of the play.

    They should buff some other less used survivor perks with temporary aura reading denial (like Off The Record hides your aura after being hooked) than making a single strong perk that counters every form of aura reading.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,561

    You do know Lethal was hard countered by Distortion even before it got buffed, right? There's absolutely no way they nerf it to the point where it's worse than it was on release in this case.

    You mentioned that adding a chase requirement will make the perk useless to new players, but if you're so bad to the point you go down in less than 30 seconds in each chase, then a) you probably need to get at least a little bit better at chasing and b) you start with 3 tokens, so the perk isn't really utterly useless. It's release Distortion at the VERY worst (which was an ok-ish perk, honestly, I ran it a bunch back in the day).

    And, like, the progress carries over if it stops charging, if you have a collective chase time of less than 30 seconds for the ENTIRE trial then you probably have bigger things to worry about than Distortion tokens.

  • Crowman
    Crowman Member Posts: 9,518

    There's a limit the addons and perks that can be brought into a match. It doesn't really matter how many tracking perks/addons there are when there's a hard cap to what can be brought into a match.

  • Skillfulstone
    Skillfulstone Member Posts: 791

    There is no limit on nerf severity, just look at Ultimate Weapon for pete's sake. The perk went from one of the best tracking perk (one which got around Distortion and gave an option for people fearing Distortion) into one of the most worthless perks in the game, I'm not sure I've seen this perk outside of people doing adept since the nerf and understandably so. It needed a small nerf sure (limit the number of screams, make recently unhooked Survivors immune for some time, maybe limit it to LOS in order to keep in theme, there were so many options) but instead of keeping it viable but adjusted it was nuked from orbit.

    Hell, Ultimate Weapon being erased from existence is arguably one of the reasons/excuses why Distortion complaints increased since now there's one less way to get around Distortion.

    Ultimate Weapon is only the most recent example that comes to mind, many perks were destroyed instead of adjusted on both "sides".

    Just making the perk take longer to recharge should be enough to make burning through stacks easier and making aura-reading easier. Or hell, if the goal is truly to only prevent rats and not just to delete the perk and pacify complaints then tie recharging tokens to gen progress; rats won't be able to hide forever if they don't do gens.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,561

    I mean, yeah, but Ultimate Weapon was an extremely problematic perk, much more so than Distortion. I'd be surprised if the nerf to Distortion completely obliterated it, instead of having it be toned down a bit.

    It's also pretty unique in what it does, unlike Ultimate Weapon, which is one of many tracking perks. The only really comparable alternative is Object of Obsession, but that doesn't support a stealthy playstyle.

    I'm leaning towards the outlook of that it's going to get a minor nerf for these reasons, but we'll see, I guess.

  • Khastrx
    Khastrx Member Posts: 156

    But then it's not as common as let's say Windows of Opportunity, or exhaustion perks. Even using the unofficial Nightlight tracker, Distortion isn't even in the top most used perks, meanwhile killers have several aura perks. Granted this is not a perfect tracker but it paints a picture on perk usage. I can go multiple games and not see the perk at all or be the only one running it, it's often rarer then we think.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,561

    I never said it was as common as Windows, but to say it's rare is completely wrong. Windows is literally the most common perk at the moment so literally every other perk isn't as common as Windows.

    Also Nightlight lists Distortion at #10:

    It beats out 4 Exhaustion perks in use rate.

  • Khastrx
    Khastrx Member Posts: 156

    Boy I didn't say you "said" anything, I was just stating a fact. And it being "rarer" (not rare btw) is based on personal experience, which is not wrong, and again nightlight does not track every single use as data needs to be manually added, therefore again just because you personally see it once every match don't mean it's common for everyone else.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,561

    Your personal experience doesn't mean the perk isn't common, though. It's pretty objectively one of the more common survivor perks.

  • Jean_Cobra
    Jean_Cobra Member Posts: 114
    edited August 4

    gain token during a chase is a problem.

  • ahrenisabimbo
    ahrenisabimbo Member Posts: 37

    The solution is to rework most killer aura perks to be earnable and counterable (like BBQ+Chilli) then to nerf DIstortion by giving it 0 stacks and needing to earn them by being chased. I get too many teammates who hide all game not doing gens lol

  • Skillfulstone
    Skillfulstone Member Posts: 791

    A minor nerf you said? The Dev update would like to differ.

    People complained too much and, as I expected but dreaded, the perk was nerfed into uselessness, it's honestly even worse than I thought it would be. Even Ultimate Weapon is arguably better than Distortion if they go through with that horrible change.

    Like, just tie token recharge to gen repair and the issues are basically gone since Survivors have to contribute to be able to hide.

  • TieBreaker
    TieBreaker Member Posts: 986
    edited September 12

    Just tie token regeneration to healing others and gen progression. That way Distortion users have to be useful to their teammates if they want to hide their aura.

    @Skillfulstone

    Edit: You already beat me to it. That's thirteen seconds of my life I wasted lmao

  • Skillfulstone
    Skillfulstone Member Posts: 791

    My apologies XD It's nice to see a like-minded individual who thinks beyond simple nuking and tries to think of healthy changes however.

  • Ohyakno
    Ohyakno Member Posts: 1,206

    That's because it's objectively a good idea. Forcing survivors to take chase for their tokens is unfair because they may be poor loopers. It might not be productive to encourage that.

    However doing gens is also important and anybody can hold m1. Rewarding that is generally a good idea.