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Can we all agree the map reworks are really bad?

ChuChus
ChuChus Member Posts: 11
edited August 2024 in Feedback and Suggestions

i mean what the hell did they do to Coldwind? Those new tiles are so awful and they nerfed coldwind so hard 😭 same goes for Ormond.. the other 2 versions are so plain bad that my friends don’t like that map anymore. Is there anyway they can revert those changes and i don’t recall anyone asking to touch Ormond in the first place.. it was a perfectly balanced map for both sides. I feel like they gonna butcher every single map with their lame ‘rework’ and only create the map into more huge deadzones with garbage pallets like Haddonfield right now 😭

Post edited by Rizzo on

Comments

  • Langweilg
    Langweilg Member Posts: 1,531

    The game was so much more fun back in the days. I really loved this game as I started, but it feels like it gets worse with each update. I really miss old dead hard, which gave you a short jump/sprint forward without the endurance.

    At the moment it feels very frustrating to play survivor and I can‘t even play killer, because the que times are constantly over 5min.

  • DeBecker
    DeBecker Member Posts: 336

    I am even more concerned about Midwich rework. I cant even imagine of how they gonna make this map worse than it already is, but i have no doubt that they will make it happen. Theyre just terribly bad at making balancing decisions.

  • GeneralV
    GeneralV Member Posts: 11,748

    "The game was so much more fun back in the days."

    I agree completely, my friend. I really miss how DBD used to be.

  • ChuChus
    ChuChus Member Posts: 11

    i’m so happy everyone agrees on this! People bringing Eryie,Asylum,Garden and Dead Dawg these days and i don’t even mind it at all. Let’s hope they will see this and maybe rethink about changing the maps back as how they were.

  • Mat_Sella
    Mat_Sella Member Posts: 3,557

    the only thing that makes the newer tiles remotely viable, is the lack of Line of Sight visibility. Problem is there are a large amount of viable aura perks for killers, so it would be easy to render the "loop" useless.

  • Skitten56
    Skitten56 Member Posts: 383

    Yeah as a killer main, I was thinking they couldn't make Haddonfield any worse for balance, and yet BHVR somehow managed it by making it so killer sided I feel bad a lot of the time. It is more killer sided than it ever was survivor sided now which is just absurd.

    I have no faith in their map reworks and actually dread the swamp rework. Swamp maps are not too bad atm but I'm sure they will make them awful.

  • Neaxolotl
    Neaxolotl Member Posts: 1,478

    I'm not sure if messing with tiles are correct way to buff killers

  • Devil_hit11
    Devil_hit11 Member Posts: 9,221

    that kinda thing that BVHR has trouble figuring out. Is it that Ghostface is too weak and needs buffs or is it that Badham preschool is too strong such that ghostface is m1 killer with no chance to win on said map if the survivor is equally skilled.

    BVHR has trouble deciding this. In the end, they seem to do a mixture of both buffing killers. good strategy? bad strategy? hard to say.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,356

    2v8 has really brought to my attention how terrible 1v4 map reworks are, I've had so much more fun with the 2v8 versions when it comes to chase on both sides.

    They really need to stop making "Bad" tiles.