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my idea to make machine learning useable

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Unconfirmed, Member Posts: 12

ok so the current problem with the perk ignoring travel times to get to gens is the simple fact of the gen you go to is never actualy going to be the next gen to pop cause you know your currently preasureing it so a possible change would be letting you select which gen you wanted to have the perk on after kicking the gen in the first place a bit like xenomorphs highlight

this would make the perk useable and if there were also the drawbacks of you cant change it after you have chosen a generator in the first place and that if eny gen got popped then the perk deactivated wether it was the target gen or not then it would heavily reward game sense and predictions and would be useable on alot of the cast that right now it just isnt while only having minor increases of power with killers with high movement cause they could already activate the perk pretty easily

all around i think this would make the perk feel alot better and would add something new to the game that we havent seen before the only downside i can think of is 3 gen set ups but without being able to know which gen was almost done you would just be holding a 3 gen making random guesses and hoping to get lucky which isnt consistant enough for me to consider a big problem but idk about the devs

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