Iron Will needs a change
The Perk is currently the fifth most used Perk on the survivorside because it is a really strong Perk and players know this. Beeing completly silent gives you so much advantages when you're in chase but also when you need to be stealthy. You are quieter than a healthy survivor which is already paradox and means you get rewarded for getting injured - they nerfed Pop because it was too powerful while the requierement was too low. The exhaustion part is not really a problem - see the high pickrate - because you can pair it with DH or no other exhaustion perk because you don't need one in the current metagame. Many killers need the sound information to better track survivors while killers like Spirit, Knight, or the upcomming Dracula rely on them to find survivors. Stridor is not very helpful - same situation back then when they introduced Shatered Hope as a solution for boons. Exhaustion Perks and Addons also does not work reliable - a similar situation like old MFT.
Either nerf it to 90%, remove the exhaustion part and put it back to 75%, or change it in this way that injured survivors make healthy breathing sounds. But don't keep it as it is right now.
Comments
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Then fix the survivors different sounds as well. Jeff is easily the worst and loudest noise maker even at healthy compared to injured players.
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I've been using it with dead hard lately and yeah - it's really strong.
Fortunately it's an easy giveaway for dead hard though. If they're not making noises, very likely they have it.
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Just bring stidor if you need audio cues badly? Lol
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I feel like they buffed it the wrong way, I would've kept it at 75% but simply remove the requirement of not being exhausted.
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It is completely fine and fair like it is
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the exhaustion requirement is only counter-play to the perk. running mindbreak is only thing you can to do to disable the perk.
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stridor is bugged and does not increase volume. they said they buff the perk but it doesn't work.
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unfortunately dealing with bugs comes with the territory of playing dbd, it sucks but just wait until next patch or dont use audio reliant killers
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...... For five seconds.
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id rather deal with iron will than another mft.
anything that doesnt directly buff survivor's ability to loop, reach&vault windows/pallets or get extra distance is manageable and fine.
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You should not underestimate it. The Survivor cannot run immediatly, otherwise they wont get rid of the Exhaustion, which makes their grunts of pain appear. So either they have to play without Iron Will or they have way less distance to the Killer.
@Topic:
This is not the first Thread from you about Iron Will. The Perk is fine. Using Nightlight as statistic shortly after the Perk was buffed is also not the best thing. I can imagine many Survivors tried it out (there are Survivors in the game, after all, who never played with it before it was nerfed) and removed it from their Loadouts already.
In my games (Killer and Survivor) I dont really see it as the fifth most used Perk.
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Iron Will buffs the loop ability of the survivors because they can use checkpoints and line of sight blockers much better than without it.
Nightlight is a more trustful statistics than saying "I don't see it that often". At this point players don't use this perk to see how strong it is, they use it because it is strong.
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doesnt help them vault or run faster or see my aura so fine by me.
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I wouldn't use the usage rate on Nightlight as the deciding factor on whether something needs to be nerfed or not. Like I'm pretty sure Nowhere to Hide has the same usage rate on the killer side as Iron Will, yet I feel like alot of killers would be pretty annoyed if that was used to justify a nerf on that perk. I mean, the requirement on that (kicking a gen) is kind of low too. Let's just let both sides have something useful for once.
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I don't only use the pickrate as the reason why Iron Will should get a change. Please, read my post, ty.
Adrenalin, WoO, Finesse, DH, DS, Babysitter, BT, Resilience, Lithe, SB, Troubleshooter, Deja Vu, Kindred, Pop, PainRes, Corrupt, LP, Ruin, Bamboozle, Surveillance, Sloppy, No Wat Out, BBQ, Devour Hope, Floods of Rage (these are a few perks that come from the top of my head) are a joke for you when you say "Let's just let both sides have something useful for once"?
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Survivors before PTB with buff: oh this perk ONLY on 30th place, no one playing with it, clear indication it's overnerfed.
Devs: it will be buffed, because it's ONLY on 30th place, just to make it more popular. Also we nerfed all regression, because it was too popular.
Survivors now: oh you know, it's not the best way to judge on perk strength based on its popularity…
Even if I agree, that perk's popularity is not the only way to judge about it, there are also fair complains I agree with. But this statistic thing somehow only works when it needs to, lol. It will never get old, it will never get old…3 -
If iron will was so problematic when you couldn't hear, then you wouldn't be able to get the injure in the first place. Yet no one complains about hitting healthy survivors.
The perk is fine.0 -
Why are people surprised by this? The ability for a survivor to not make any sounds whatsoever has always been a very strong perk especially due to scratch marks being so inconsistent
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