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Slugging isnt a problem and doesnt need a "fix"

caipt
caipt Unconfirmed, Member Posts: 696
edited August 21 in General Discussions

Why do people complain about this so much? What does it matter if the killer is slugging for the 4k, you practically already lost so just tab out and do something else. Thats what I do when it happens to me or when survivors wait at gates. I dont slug for the 4k unless I'm trying to adept, but I swear some people act like slugging for the 4k is the most horrible thing in a survivor can experience. like they cant just… do something else. Nobody is forcing you to sit and stare in boredom at your screen, not like a comeback was on the way anyway.

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Comments

  • caipt
    caipt Unconfirmed, Member Posts: 696

    Yeah so just tab out and watch some youtube or something. Actually trying to comeback in the kind of situation will probably take longer and get you nowhere. Besides what right does the survivor team have to complain about the killer denying hatch? Both sides do whatever and anything they can do get the 4-out or 4k if the opportunity arises.

  • danielmaster87
    danielmaster87 Member Posts: 9,683

    I could say that about the survivors too, when they hide for hatch instead of do gens. So now what?

  • dknb
    dknb Member Posts: 162

    It's a realistic idea to just leave the game and do something else, but that's called AFK.
    Telling players to go AFK is an unhealthy design.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    "killers slugging for 4k are just egoists" isn't a disagreement. isn't only a disagreement, that is.

    why should killer settle with the chance of hatch when they can guarantee the 4k? you are right on the time management/bloodpoints part, i think the only deciding factor in whether doing or not doing it should be how much the killer player values their time. apparently lots of people do it so the forums are full of crying survivors and i'm glad to see these hypocritical "comments" such as yours don't discourage many people from doing it.

  • NerfDHalready
    NerfDHalready Member Posts: 1,749

    the root of the problem isn't the killers doing it so obviously the solution can't be blaming players (killers or survivors). yes it sucks, but they need to eliminate the reasons, and we all know the only reason for it.

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    There is still a problem of "unnecessary bleedout" of 4 minutes, beside that, slugging has literally ZERO issue, and the amount of people who thinks they are entitled for the hatch in one sided match is insane

  • Neaxolotl
    Neaxolotl Member Posts: 1,477
    edited August 22

    That's honestly equivalent of complaining about death and respawn in PvP games, as that generally stops people from doing anything

  • Huge_Bush
    Huge_Bush Member Posts: 5,424

    oooh, I like this idea! I’d be okay if it made them crawl 3x faster and leaving the bleed out at 2x faster.

    It’s such a good idea, I hope the Devs see this!

  • Neaxolotl
    Neaxolotl Member Posts: 1,477

    There is absolutely no reason to give survivors another free disconnect or free hatches, both of basekit unbreakable or faster bleedout is pretty much a buff for them especially when they can choose to use it or not

  • Huge_Bush
    Huge_Bush Member Posts: 5,424

    I’m 100% against any form of a basekit Unbreakable but a faster bleed out is fine if there were parameters set for it. They can make it kick in when only two Survivors are left or when all 4 Survivors are slugged with no way to stand back up.

  • versacefeng
    versacefeng Member Posts: 1,227

    When a survivor is hiding for hatch you are still able to play the game. This isn't the same?

  • Neaxolotl
    Neaxolotl Member Posts: 1,477
    edited August 22

    Devs have already stated indefinite hiding without progressing the game as "holding the game hostage", in other words "killers are not be able to play the game nor progress the game"

    So you are objectively wrong

  • Firellius
    Firellius Member Posts: 4,529

    It's just ego, you already lost, even if you get hatch it's a tie

    So you haven't lost, then.

  • jajay119
    jajay119 Member Posts: 1,094

    I love it when threads like this inadvertently prove the point they’re trying to argue against. It’s such a beautiful irony.

  • Langweilg
    Langweilg Member Posts: 1,446

    Normal slugging isn‘t a problem since slugging can extremely backfire, but slugging for the 4K when only 2 survivors are alive is a problem. It only wastes the time of everyone. Maybe they should allow the last two survivors to open the hatch with a key.

    I think there should be a anti slugging ability for survivors; when they are slugged they can press a button, that makes them bleed out faster and gives them faster crawling speed.

  • Hex_Ignored
    Hex_Ignored Member Posts: 1,955
    edited August 22

    The entire point of their argument is that a killer always has the option to "prematurely" end survivors teabagging at the exit gate whereas survivors literally can't stop bleedouts unless they have some very specific perks, so they are "forced" to be unable to do anything for up to 4 minutes

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    then it's a self inflicted problem.

    i dont have ego issues and i either chase ppl out or dont complain about the game being dragged out.

  • Prometheus1092
    Prometheus1092 Member Posts: 577

    4 gens done doesn't mean the killer lost. Many times I have killed all 4 survivors with 1 gen left. It's 4min... Not that long

  • EQWashu
    EQWashu Member Posts: 5,105

    Stepping in with a reminder to keep the discussion in here civil and respectful, please. Everyone here is welcome to constructively debate, discuss, and agree to disagree, without biting at one another. Thank you.

  • Eelanos
    Eelanos Member Posts: 437

    Neither does having 2 or 3 survivors remaining on the match mean the survivors have already lost, so the OP saying "What does it matter if the killer is slugging for the 4k, you practically already lost so just tab out and do something else" is a weak way of justifying slugging.

    That's why I put the 4 gen example. 4 gens is "practically" the killer losing, so by that standard, if the survivors could stun the killer for the remainder of the game and the only option for the killer was "just tabbing out and doing something else" it would be completely justified.

    We should probably introduce something like this and see how engaging of a mechanic that would be.

  • Prometheus1092
    Prometheus1092 Member Posts: 577

    Again I have to disagree, in many cases getting it down to the last gen is where the killer is at his strongest. Losing 2 survivors and having 2 remaining is definitely not at their strongest, especially if they avoid the gens. That is acknowledgement they lost the match and try to hide for like 30min. Not quite comparable but if it is then have to compare 4min bleed out time v 30min hiding even tho they lost

  • Doxie
    Doxie Member Posts: 195

    From a survivor standpoint....slugging basically makes people not want to play survivor along with a lot of other things that is basically making solo miserable. Again, this game needs a competitive game play and a casual game play. 2v8 proved that. That was the most fun I've had as survivor since most of my friends gave up on this game for a lot of the listed items here. Even I now play more killer then survivor because it's more fun and easier. Don't have to worry about being paired up with a bunch of potatoes