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Moment of Glory progress resets on downs, change it

Caiman
Caiman Member Posts: 2,959

The perk is already not very strong, but to have its progress completely reset on being downed is an overly extreme limitation. You can't open one chest, get downed, then open another chest to heal after. You have to open another two chests to make it activate. Why is this perk so constrained? It's already limited by the number of chests in the trial, the time it takes to find and open them, and the 60 second time requirement to heal.

Comments

  • Mazoobi
    Mazoobi Member Posts: 1,568

    Dropping it to 30 seconds would make the perk easier to pull off.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    Yeah I don't think it should reset partial progress when you're downed, it should only deactivate if you've fully charged the perk, since its effect is in play.

    30 seconds would be way too short, 45 would be reasonable I think.

  • Mazoobi
    Mazoobi Member Posts: 1,568

    For having to search 2 chests (almost 30 seconds total?) the perk triggering in 30 seconds sounds a lot more rewarding.

    I don't think survivors need more perks with too safe numbers.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    Chests take 10 seconds to open, so it's 20 seconds, not 30.

    It's also an automatic heal that can proc mid chase, if you set the timer too low, that'd be incredibly busted.

  • Mazoobi
    Mazoobi Member Posts: 1,568

    Well, I'd argue that the perk has taken inspiration from Second Wind with only a 20-second condition (1/3 of MoG) yet the perk isn't considered problematic or busted.

    SW has two different conditions, yes, but healing 1 full health state is a lot more helpful, less selfish, less time-consuming, and less RnG dependant compared to having to locate and open two chests in a meta where Weave of Attunement/Franklins is dominant so its hard to make use of the chests.

    I just think the survivor with MoG deserves a strong tool after wasting time not helping the team since locating these chests adds on top of the time needed to open them potentially leading to an average of 45-60 seconds of pure chests interactions.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    It's because Second Wind requires you to be hooked first. Moment of Glory doesn't, and you can just reset it up to 3 times if you bring Appraisal with it, so you'd be insanely hard to down at all. It'd be 3 health state chases all round.

  • Mazoobi
    Mazoobi Member Posts: 1,568

    This won't work against competent killers though which is one of my problems with it. High risk, medium reward.

    It shares the issue with Smash Hit and Head On. Might work once but harder to pull off once the killer knows your cards. If a perk needs Appraisal (of all perks) to pull off something like that then I wouldn't need to worry about it.

    Similar to how Lara's Specialist perk rewards survivors 1 token which equates to 4 charges for each chest interaction but why spend all that time searching when a survivor could've spent that time on a generator instead?

    If MoG only needed one chest interaction then I could be at peace with 45 seconds, but two chests? I'm not wasting a perk slot for Appraisal when Weave of Attunement is lurking every match.

  • Ohyakno
    Ohyakno Member Posts: 1,206

    It's designed to be combined with a suite of chest perks.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    It's not super difficult to run a competent killer for 30 seconds on one health state unless they're playing Nurse or something.

    I've been running a build centered around Moment of Glory and I've been having actual success with it. Lucky Break/Overcome/Moment of Glory/Appraisal. Standalone, it's not really all that worth it atm though.

    If it was 30 seconds, though, it would genuinely be busted. You'd have 3 Health State chases regularly AND you could take DH or Lithe with it.

    It should be a "come catch me" kind of perk. Like you get hit, the killer sees Broken and they have to either let you go and leave you to heal instantly or they commit to you to try and counter it, and if you run them for an extended period of time you get heavily rewarded. It shouldn't be super easy to reach the self heal if the killer commits to you, though.

    Set the timer too low, and it becomes extremely busted, like comparable to release Mettle of Man busted.

  • Mazoobi
    Mazoobi Member Posts: 1,568

    I guess at the time being, we'd have to agree to disagree on this matter until the devs look back to the perk (if they do).

    I'm always the progress jockey on the team so I tend to dislike perks that stray from key objectives except for boons which is a topic for another time.

  • Mazoobi
    Mazoobi Member Posts: 1,568

    Which is why it needs a buff.

    Chest builds in a meta filled with Weave/Franklin's/Hoarder and now the newly added Human's Greed is deadweight.

  • GrimReaperJr1232
    GrimReaperJr1232 Member Posts: 1,712

    Considering this perk is challenging to activate already, the fact that its progress is wholly reset on a down makes it downright awful.

    I know they want to play it safe regarding healing perks, but this is a healing perk that asks you to waste your time first.

  • Paternalpark
    Paternalpark Member Posts: 663

    Will be as popular as Bloodrush. At least I hope.

    Second wind is far better.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,073

    considering that for how many syringes that i tend to face on average on killer, i think i am already playing vs Mettle of man every game anyway. I agree that 30 second is likely too effective but 60 second is in realms of being too inconsistent. 45 second with 1 chest search is likely what they will buff for this perk after like 1 year and half. It is new bloodrush V2. perk where effect is strong but conditions are too severe.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,847

    It resets when a survivor gets knocked to the ground, so it can’t be used as an Unbreakable perk.

    And it requires 2 unlocking or rummaging actions, because if the survivor also has a perk like Appraisal, they can easily unlock and rummage the same chest to meet the 2 action requirement. …And having it be changed to a 1 event, means a survivor with Appraisal can activate the perk just with an extremely quick rummaging action.

  • ReverseVelocity
    ReverseVelocity Member Posts: 4,606

    I really don't know why they haven't given syringes an actual nerf yet. They're still so busted.

    Honestly Moment of Glory even standalone is way better than Blood Rush at the moment. If you build around it, it's pretty decent.

  • Caiman
    Caiman Member Posts: 2,959

    None of that is what I'm talking about. I didn't even mention reducing the number of search actions.

    I'm talking about how you need to search two chests, so if you search one chest then the perk is halfway activated, but if you get downed while it's half-activated then its progress is reset to zero, meaning you have to start over from scratch.

  • Coffeecrashing
    Coffeecrashing Member Posts: 3,847

    If a survivor searches 2 chests, then gets knocked to the ground, the perk needs to deactivate, so it doesn’t become a reusable Unbreakable.

    And it would have the perk text more complicated to say “if the survivor gets knocked to the ground after only 1 search then the survivor keeps the 1 search, but if they get knocked to the ground after 2 searches then the progress gets completely reset”

  • ControllerFeedback
    ControllerFeedback Member Posts: 178
    edited August 31

    The perk is just bad.

    The first issue is that you're incentivized to use Appraisal with it, since going out of your way to search 2 chests when there are only 3 by default and they could be taken by your teammates is a waste of time.

    The 2nd issue is that, used passively, as in you get your second token while injured, it's just a worse Pharmacy. Or…you know, you just so happen to get a medkit by using Appraisal and heal yourself in less time. Or you just run any other combination of healing perks and/or bring a medkit yourself.

    The 3rd issue is that using it aggressively is just insanity unless you're facing an absolute baby of a killer, because lasting 60 seconds while injured against 2024's roster of anti-loop killers and perks is unlikely, and if you screw up you've just wasted your and your entire team's time. And before we forget, anti-hems exist and work faster. So you might as well just use that if you want to do the heal mid-chase thing.

    So my question is…who is this perk for?

  • Caiman
    Caiman Member Posts: 2,959

    Are you not reading my posts or something? I've never talked about the perk continuing to work while downed after it's already been activated by 2 searches. It's fine for it to deactivate if the survivor is downed while it's active with the 60 second timer.

    For the other part… you don't need to add text. Just remove the mechanic that wipes the 1 search upon being downed. Because it's an unnecessary constraint.