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Dracula buffs are great but he needs a bit more
I'm very happy about the buffs for Dracula and for the fast fix of his exploits but he still needs some buffs and QoL changes to feel better:
- Bat Form: The high-pitched noises are really annyoing and makes it difficult to track nearby survivors. Bat Form should also be able to see pools of blood (Legion should have this too!). The teleport range should also be increased because some maps have rather bad teleport spots (give it 10% more and nerf the Winged Boots Addon from 20% to 10%).
- Wolf Form: Between the first and second Pounce Attack, there should be a short three second time-window where the player can decide when he should use the second Pounce Attack. If the player does not press the button, the second Pounce Attack gets canceled and the Pounce Attack has its normal cooldown. Sometimes you want to use it immediately and sometimes you want to reposition yourself and then release it - similar to Wesker. This would be especially helpful in tight spots but also in the open.
- Vampire Form: The slowdown when canceling or releasing Hellfire should be 2.5 m/s instead of 2 m/s because the current one feels so clunky.
- Addons:
- Iridecent Ring of Vlad: This Addon is so bad, especially for an iri Addon, because the home-in effect is not very noticable while the drawback of having one pillar less is really huge. It is also better to learn how to use Hellfire correct instead of get carried by an Addon. This Addon needs either a rework or a rarity swap to brown (friendly beginner Addon). But I prefer a rework to maybe something like "when you hit a survivor with Hellfire, you see the aura of the survivor for 3 seconds".
- Pocket Watch: Instead of resetting the teleport when breaking a pallet or wall, it should reduce the teleport cooldown to be more reliable. The current version is really unreliable because you either teleport to the right spot and then have a chase or not but then you don't have a pallet or wall nearby that you want to break (this is really map and situation dependent, which is why it is rather bad).
- Some other Addons are not that great but have their niche which is fine and okay, ig
Comments
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I agree. i think his dracula form and bat form is a good spot. his wolf form on other hand needs some love because weaken the tech makes wolf form unattractive. here are my ideas from my other post.
the dev buffed dracula in exact way that i play him which is staying bat form and switching vampire form at correct moment for hellfire. while this is good play-style, i think that switching to wolf form should still have some merits/uses cases. current wolf is form is too weak to have any good uses cases.
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I also think Wolf form need buffs, right now seems to be better at chasing by just getting into the orbs (they do not appear when survivors are not moving so the tracking part is "meh"), but his pounce attack feels that is still hard as hell to hit. Sometimes you dont even want to do the second pounce but still does.
About Dracula form…still bugs me that Hellfire casting position is completely different than the rest of ranged killers. It is casted instantly at the moment you release the button, while on the other killers its casted some frames after that, so you can still follow survivors with your camera on those frames and hit them. With Dracula that does not happen, and if you try to follow the survivor when you release your attack, you will miss.
I think it is like that because you have completely free camera movement while on other ranged killers it locks on you, thats why their attacks can follow them. I would argue that Dracula's Hellfire would feel much much better if the camera is locked like the other killers but you can still follow with your camera after the attack is released.
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adapt. hellfire is not suppose to feel like other killers. it is own unique ability which i love unique abilities. My only problem now with dracula is wolf form feeling not good to use. if they fix that, he will be complete awesome.
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I would not say "adapt" that lighly, as that can be said to literally anything and no one should be able to complain.
Hellfire is already unique by not going through high objects. You are saying that you like "unique" abilities but that "uniqueness" thing about Hellfire is actually nerfing the ability. You do not follow with the camera after the cast so its harder to hit. Also, if the survivor is just running in a straight line from you, there is a possiblity that Hellfire will miss even if the survivor is at range because it will outrun Hellfire.
That uniqueness about Hellfire is actually nerfing an already nerfed ability that does not go through high objects. Not saying Hellfire is bad, i think its pretty decent, but i dont get why the ability itself needs to be "double nerfed".
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The Wolf Form is now only useable on very specific spots like on the hold to the TL tile on The Game where you can dash against the shelves and then reposition to hit the survivor. Also helpful to track survivors and other very small things. But it is really underwhelming. I agree with your suggestion but one thing:
→Increase haste duration by 2 seconds.
The basetime is already 2.5 seconds according to the dbd wiki. Or do I missunderstand your suggestion?
I am also thinking if it's better when the speed boosts from Scent Orbs stacks instead of resetting the bonus but I am bad at math :x
The Wolf Form is really underwhelming and really special like I said before. Having no control about the second Pounce Attack is really annoying and I hope the developers will give us the option to have more control over it or even to cancel the second one - Players don't like not having control over something. I really like the design, sounds, and idea of this form but there are little reasons to use it which is sad. There is no real balance between there three forms Vampire good antiloop and zoning, Bat good mobility and catch-up tool but Wolf maybe useful on this one tile on this specific map when you play on Sunday at 7 p.m. It would maybe be cool when walking survivors also leave Scent Orbs but every 12seconds to buff his tracking power.
Year, it feels awkward that releasing Hellfire is different than releasing other ranged attacks like Huntress or PH because you cannot do a flick but on the other hand, this is also confusing for survivors. The good part about it, however, is that it has a lingering unlike Pyramid Head's Punishment of the Damned which is also confusing for survivors. The free camera is also an advantage. It has its ups and downs but this also makes it more unique, you know? I'm still unsure how I feel about this which is why I didn't mentioned it.
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That uniqueness about Hellfire is actually nerfing an already nerfed ability that does not go through high objects. Not saying Hellfire is bad, i think its pretty decent, but i dont get why the ability itself needs to be "double nerfed".
that is why wolf form exists. it is suppose to help anti-loop high wall with its impressive movement speed and pounce attack. the only problem is that wolf form kinda sucks.
You do not follow with the camera after the cast so its harder to hit. Also, if the survivor is just running in a straight line from you, there is a possiblity that Hellfire will miss even if the survivor is at range because it will outrun Hellfire.
You could buff hellfire by increasing its pillar count but i get decent mileage out of hellfire. I am fairely use to how it function now.
if I am being honest, i did not expect dracula to receive any positive buffs. the changes make bat form feel a lot smoother but he is still needs a bit more upgrades to the wolf. those are some of my suggestion to make him better but i am sure there is other possible ideas such as increasing pounce distance or reducing charge time or increasing haste %. anything that makes wolf better at high-wall loops would be great.
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in short, haste lasts 4.5 seconds instead of 2 seconds. that is my suggestion. its goal is to make him better at loops such as jungle gyms such that he force pallets or be in better position to pounce. there might be better alternative ways to improve him at high-wall loops like those rock loops but i am not sure.
The Wolf Form is now only useable on very specific spots like on the hold to the TL tile on The Game where you can dash against the shelves and then reposition to hit the survivor.
I think i find hellfire a lot better in T-L's which is my problem with wolf. wolf should have some gameplay applications.
Having no control about the second Pounce Attack is really annoying and I hope the developers will give us the option to have more control over it or even to cancel the second one
I think double pounce is unique aspect of the ability. One thing they could do is make missing less punishing, for example increase movement speed in wolf form when you miss and reduce cooldown time so you have like unrelenting. Unrelenting wolf, sounds very fitting.
my only good current application for wolf is using it at the end of the match for survivor to pet me.
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no he doesn’t
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I think i find hellfire a lot better in T-L's which is my problem with wolf. wolf should have some gameplay applications.
No I don't mean T-L walls I mean the hole and the pallet above the TL tile on The Game. You can dash above the hole, then reposition, and then get a hit on the survivor with the second Pounce.
I think double pounce is unique aspect of the ability. One thing they could do is make missing less punishing, for example increase movement speed in wolf form when you miss and reduce cooldown time so you have like unrelenting. Unrelenting wolf, sounds very fitting.
No, the killer should not be rewarded or get handholding for missing that would be not fair. The pounce is still unique but the player should have more control about the second Pounce.
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I‘m honestly surprised how fast they gave him buffs. One year ago that would not have happened. Very good behavior.
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oh that loop. i typically bat form that loop, i mean i guess you can use it but i think you shoot his hellfire at certain angles. Where i was mostly using his wolf was where hellfire was poor option which was at long-wall window loops like jungle gym, certain instances in shack if survivor was looping that super long wall opposite to shack window. high-wall rock loops. a lot of these loops is where slide tech was really useful so the fact that they deleted the main use case for this form without doing anything to improve the form as whole is a bit sad.
No, the killer should not be rewarded or get handholding for missing that would be not fair. The pounce is still unique but the player should have more control about the second Pounce.
i am just saying there are many avenues in which they could make wolf form better. that is just one of them. removing the forced double pounce would take away its uniqueness. Like i said with most drawbacks, if a killer has drawback, there should be some greater positive for said drawback. the reason why i thought it would be cool idea is it would make dracula have to calculate the distance that he pounces on 2nd jump such that he just misses to be close enough to m1 but doesn't over-pounce too far away.
it was something like this. with right image, you pounce just enough to get close for follow m1 but in the left image, the survivor dodges to the side and makes you over-pounce allowing survivor to go near the loop.
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