We DON'T want moris to change Behavior!
Who asked for this?!
NOBODY!
Do you think we bring Eboni Moris because we want to see the flashy animation every match?
OF COURSE NOT! Is to guarantee when a surv goes down the 3rd time he/she is dead. No pallet or flashlight save, no body block, no DS, no sabo, no NOTHING.
And now you want to increase slug for the 3rd dying surv so we can find the 4th just to be able to get Bloodpoints?!
This will screw up killers AND survs!
The only acceptable change to the mori system is turn the yellow one basekit and that's it.
Comments
-
Ironically this sentiment is what I would agree with, were someone to give reasons to change Mori's, even though I do not agree with their removal (as it shoehorns the Mori specifically to the end of the match without the use of Devour Hope/Myers).
As it is functionally a 5th perk revolving around time-efficiency.0 -
The idea of Finisher Mori as a whole is simply unhealthy.
By hiding the Mori animation behind a 4k, it automatically incentivizes people to slug for the 4k...and we all know how fun and riveting it is.
Not to mention it also indirectly encourages proxy-camping/tunnelling, reduce Killer variety and perk variety in order to get that juicy animation (which I guarantee will get old really quick and will be met with more scorn than a normal 4k, it would be a matter of time before Mori animations are seen as a form of BM like "let me rub my victory in your face a bit longer with this cutscene") since when Survivors start to get better, weaker/slower/M1 Killers tend to struggle more and need to play more aggressively to compete.
Hiding Mori behind 4k is, in my opinion, only going to make people hate those animations and will make the game even less casual/newcomer-friendly than it already is.
There's a reason why the dreadful basekit Unbreakable was attempted alongside the Finisher Mori PTB: otherwise every single games would just end in a slugfest. Hell, during that PTB there were more bleedout games than normal even though people could get up because Killers wanted that animation after tunnelling the first 2 Survivors.
13 -
Mori finisher should be purely additive, the normal moris should still retain their effects and get the bonus ON TOP of their current effects
16 -
Seriously, leave ebony mori alone. Stop trying to mess with it
16 -
I like the idea of the new mori personally, makes the end of a match have more of a celebration as a killer player. I feel Moris are used outside of their designed intention as OP admits to. They are meant to be a reward from the Entity to kill by your own hand.
1 -
it sucks that they're making decisive strike not counterable. i would sometimes run them to avoid decisive strike on 2nd hook vs swf and stuff. was it really that imbalanced to ignore decisive strike on 2nd hook that it needed a nerf?
i thought the base-kit mori was just yellow mori offering base-kit. cypress mori retired. guess not.
4 -
You can be damn sure killers will slug MUCH MORE to get this mori.
I'll do that only to annoy survs SO MUCH that their cries will make BHVR revert this crap and I expect my fellow killer friends do the same to me.5 -
Yes it is disgusting Bhvr. keeps pushing this change they KNOW the playerbase does not want. And just as I was starting to think Bhvr was actually starting to take things in the right direction this, along with a lot of other things in this update, prove that they are just as clueless as ever.
4 -
I personally don't agree with your argument for why the ebony more is important I do use the ebony Maury almost exclusively as a cool flashy kill but regardless why not just change the yellow and the green worries to be blood points only since they're basically relevant and then just add a blood Point modifier to the ebony why do we need to change what it does completely that's just stupid and if they go through with this change and stand by it and refuse to revert it I will just stop playing dead by daylight entirely. Not even because a game mechanic that I liked was removed for no conceivable reason but because it shows that behavior just straight is not willing to listen to its consumers.
3 -
I don't understand why the change. It's a completely unwarranted and unnecessary nerf. Iri mori was super handy to use against bully squads with all flashlights, flashbangs, powerstruggle, and so on. If you managed to get someone on deathhook, downing them is a secured kill that would otherwise just get powerstruggled or flashbanged. With this, now you could only Mori the last person which already isn't at risk at a save.
They should keep the iri mori exactly as-is.
7 -
Exactly.
This is a straightforward killer nerf.7 -
But it's bad for survivors too because it will encourage even more slugging for the 4k. It's just bad all around in every way. Did Bhvr ever actually give a reason for this change?
6 -
Male Yellow Mori basekit, as you intended.
Then, remove the Yellow Mori.
And that's it.
Iri and Green Moris are unchanged.
8 -
I too think this is bad for survs for this exact reason.
5 -
Maybe a step in their plans to change slugging also, you never know, may be the first step in their plans.
0 -
I will also quit the game if this change goes through. This insistence on pushing this and the recent UI redesign despite the majority of the community agreeing that it's awful proves that you have no interest in listening to us and are only interested in dollar signs.
Ruining a perfectly good mechanic and changing the whole flow of the game all so you can sell cosmetic animations.
And it's flawled logic as well because with an ebony mori you can get up to 4 moris in a match, with this change you are only guaranteed a single 1, and that's if you 4K. So in most matches you won't even see the mori you paid $15 or whatever for.
So yes, I can see people slugging more and playing in other extremely unfun ways to get their moneys worth.
7 -
Recently I read someone positing that this change is meant to go hand in hand with selling Moris. They aren't used all that often and making them more frequent justifies the time spent making new ones.
That being said this is not the way to do it. Give green Mori base or something to encourage at least one Mori per game.
2 -
Seriously, some people paid 15$ to see a special mori, why make it so they can only use it on the last person? People will slug the second to last person more to guarantee they get to actually do it. Just remove the yellow offering entirely and let people bring the green and iri if they want to.
4 -
This is a bad change.
5 -
Bad unwanted change. Nobody asked for this.
Cypress basekit, retire Cypress, and LEAVE THE OTHER TWO MORIS ALONE. I don;t want to have to slug for a 4k or bring specific perks or a specific Killer to EVER get the chance to Mori. Let me have my freedom and flexibility back.
It's a nerf to Killers in a massive Killer nerf patch, bad for Survivors because it promotes horrid gameplay from Killers, and just a terrible change when we get BP poured on us constantly from every concievable angle. NOBODY. WANTS. THIS.
6 -
Agreed. Revert these silly finisher mori ideas and scrap them. Make yellow mori basekit and add extra BP to Ivory and Ebony mori's and have them keep their current effect.
5 -
I would love to know who is constantly demanding this change be pushed, because it's hard to believe it's any of the game devs. Nobody who takes a second to think of it would think this is remotely a good change for the health of the game. Same with some of the UI changes recently, honestly.
6 -
Can we get a moderator here please?
Maybe Mandy?1 -
I don't think it'd matter. We voiced our opinions on this issue a LONG time ago, and they are absolutely obsessed with pushing it through despite it being an incredibly unpopular "feature".
7 -
I mean they wanted us to buy that crap about the seven years bug that supposedly was making the killer not look down after a M1 and after we voiced that we don't wanted that specially because of motion sickness…
Well, I hope killers slug A LOT for the Finisher Mori and survs stop playing because matches will be a miserable experience.7 -
Completely agree with this. 3 years ago they said in the anniversary stream that they want moris to be seen as less toxic, but this has not been addressed at all. Now, mori offerings are a bet that says "i will get a 4k". Incentivising them to 4k even more, making it feel worse when they don't, and those "nice mori" comments won't be going anywhere. Reworking the offerings means it will be very rare to get multiple mori matches too.
Overall extremely disappointing especially when this was tested 2 years ago and all they come back with is cypress mori basekit and the same reworked offerings that no one liked.9 -
yellow basekit is fine . Now who asked them to conpletelly remove iri and green moris from the game ???
as survivor is think getting moried is such a cool way to be sent of the match. If we are worried about tunneling them jess make it so you can only mori a deathook survivor 60s after he's been unhooked . There is the fix but we don't need to remove moris alltogheter nobody wants that .3 -
I want Moris to change if they need to. I just dont want anymore Bloodpoint offerings, they are incredibly boring.
4 -
BHVR needs to get out of their own way lol.
6 -
I agree 1000%. Not only that but I have made it a tradition to let the last survivor go whether it be through hatch or gate and now if I want to see a mori I am now forced to kill them. I know a creator who does something known as "Mori Mondays" where he runs the ebony mori on every match so we can have fun watching the animations. Needless to say, that will be dead now. I wonder what is the nefarious purpose for this change that nobody asked for? I suspect it is a way to make the game more PG-13 as I think they are kinda ashamed of the brutal nature on the animations (they are rather tame IMO) and want to hide them as much as possible. I REALLY hope this change does not go through and we really need to let uit be known that this is not wanted. It really does push me to not wanting to play the game any more.
6 -
I really don't want to force a 4K in every match to make survs so miserable that they will stop playing.
5 -
According to the dev update, the mori won't be forced. Idk why people are still thinking that…
3 -
We know it's not forced, but if you want that juicy Mori animation then yes, you will be forced to 4k.
Which will make slugging for the 4k even more common and make people hate those animations.
People aren't stupid, it's likely that purchaseable Mori animations are planned so BHVR is trying to make Mori animations more common to justify those micro-transactions, unaware of how unhealthy the whole thing is.
7 -
Honestly, my only issue with the new Mori system is that it's going to make the Tome challenges and daily rituals of "Kill a survivor with your hands as X killer" harder and more annoying.
6 -
tell me about it… i miss the days of the Mori them right out the gate, its not fair that that fun got taking out. Changes you say?
0 -
It's not an additional effect, it's a new effect. That means the mori offerings won't actually be mori's. It'll just give you bonus BP once you mori the 4th survivor. That means there will only be one possibility of ever doing a mori every match, and that's after there's no longer any threats against the killer.
5 -
Just change all the moris to give one extra mori by level of the offering and let the last to be moriable by the base change. This would still make it possible to mori all survivors in the match if you so wanted by using the highest rarity mori offering. I don't see any point in the offerings giving some bloodpoint reward depending on rarity if you do the finishing mori. This way people would still see the mori more often and still be able to do it in most matches to the last survivor. Win win on all sides. In several situations the mori can be less worth than hooking the survivor as some mories take longer than you picking survivor up and throwing him on the closest hook. So having a mori might not even bring you any real benefit.
2 -
Exactly!
Moris are threat eliminators! S21 -
I never even thought about the kill with your own hand challenges, those will be way more annoying to get because you will need to slug for a 4k or bring a licensed killer that has a mori in their kit.
5 -
This whole change will break so so so many things:
- Mors Ambitio Dailies
- Kill With Your Own Hands challenges
- The Mori Achievements, especially Blood in Your Mouth which won't be obtainable by majority of the cast now without the gamble of Devour Hope
- The fun of Mori Photobombs
- People who like to collect Moris
- Making Tombstone Myers way more common and infinitely more obnoxious
- No more sparing someone for hatch last minute
- no more using Moris to deal with threats that could arise, like pallet saves or fast generator speeds
Nice, sanitized, and safe for Survivors, but now forces Killers to 4k slug if they want that sweet sweet Mori animation and removes counterplay and fun from the game.
Nobody wants this.
6 -
Everything you mention will indeed be affected, but I think the last one is the biggest and most important.
3 -
Good news is one of the devs mentioned that Rancor and Devour Hope are keeping their moris, at least. Last PTB they tested the finisher mori, those perks had their moris removed, and in my opinion completely gutted any appeal of them as I argue both are fair and balanced, albeit unfun to play against sometimes.
Devour Hope feels like the ultimate risk vs reward perk, and for every time you see it reach 5 stacks and mori everyone, there's 30 games where it gets cleansed 1 minute into the match.
Rancor is a little more "toxic" because the obsession dies right at the endgame, but the survivor sees the killers aura with each gen pop so there's an early warning they have rancor and rancor is often paired with "ignore the obsession" perks like STBFL and PWYF making it more of a way to just "assassinate" the obsession with one hit after ignoring them all game. (It's not you "died because of rancor", more like the killer was sparing you and saving you for endgame) It also has some funny meme potential with perks that allow obsession switching like game afoot and nemesis.
(devour hope 5 stacks was just auto-sacrifice on hook….by which point you get it, multiple survivors are likely already on death hook anyway. Rancor got no extra effect, it was just insta-down on obsession, and at that point you might as well run NOED for insta-down on everyone + a speed boost. If those changes went through, I'd go from using them pretty often when messing around (One Punch Wraith with Rancor is one of the funniest things you can do) to never touching them ever again.)
EDIT: Oh yeah, the subject of this thread, personally I support the finisher mori but I am against removing moris from the offerings. Basekit cypress should stay, green and pink should keep their current effect. I was concerned about the animations getting repetitive when playing as killer, (you know what they say about too much of a good thing!) but it seems like THIS version makes the mori optional so we can still opt to hook normally or give hatch. (The original test just had it so once all survivors are downed, they get endgame collapse sacrificed and the game automatically starts a mori animation on the last)
1 -
It is true that people could run Devour Hope and Rancor but those are also a gamble. Devour is a hex and can always be cleansed early and Rancor the survivor could just stealth and not be involved with any endgame saves and immediately leave.
2 -
I agree that the Finisher Mori is a terrible idea. You bring a Mori offering for BP, and you worry that the 4th survivor will get a hatch or a door, so your offering is wasted. So what will you do? Slug for the 4K, because you don't want your rare offering wasted. A lot of matches you won't manage to get to a situation to mori the last survivor, so your whole offering will be useless, whereas until now, pink or green mori would guarantee value, if you'd down at least 1 survivor that's on death hook.
Plus, no more multiple moris per match (unless you bring Devour, but good luck with it not getting cleansed immediately). If I bring a pink mori offering, I'd much rather be able to get 2 or more moris that match (the cool animation multiple times), then have to sweat and play dirty (slug for the 4K potentially) just so my precious offering is not wasted. Getting the mori archive challenges and dailies will now be harder, too.
Functionally though, what is the purpose of the finisher mori? With hooks now respawning after 60 seconds, you will no longer have hookless dead zones. You will always be able to hook. It feels like a really unneeded implementation that doesn't help the game in any way, and the time and resources spent on developing the Finisher Mori could have been better spent on the Skull Merchant's Rework. You know, so she doesn't have to get gutted before she gets a rework. She could have possibly had a rework this patch. (maybe)
1