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My thoughts on the new update

SoGo
SoGo Member Posts: 1,520
edited September 18 in Feedback and Suggestions

If it's not in this discussion, I'm fine with it.

Finisher Mori's:

I'm fine with this change, but I would keep the green and iri mori's as they are and just remove the yellow one. There is no need to add more Bloodpoint offerings. Also, the object removing thing could use some polishing as well.

Perks:

Corrective Action: 
A bit of a misguided buff that might end up horribly. But, I may have a solution:
• Failed Skill Checks fixed by Corrective Action are still counted as failed by all Skill Check focused perks. (So Hyperfocus and Corrective Action itself lose stacks anyway.)

We're Gonna Live Forever: 
Seems nice, I just hope the Buckle Up situation won't repeat. On the other hand, You now need 3 perks for this, but still... a thing to be aware of.

Poised:
Ok, I like this one, it's nice. One more reason to buy Jane. Two small changes from me:
• Make it so it also suppresses grunts of pain and blood pools.
• Make it so the aura read kicks in on the first gen only, but for longer.

Quick Gambit: 
So, this perk is finally useful. Neat. But, as usual, SWF has to ruin everything. My suggestion to avoid abuse of this:
• The repair speed bonus only applies when you're the Obsession. The chances of being the Obsession are increased. (So, only one person can use this perk at base)

Distortion: 
This seems fine to me, but one change could be made. Make it so it has 2 charges and keep the rest as is, so there is at least some protection

Lucky Star: 
I will buy this perk the moment it appears on shrine, I LOVE IT! The aura removal can stay for all I care. Tbh, I only care about the locker part. (Found out that the auras are staying, so, even better!!)

Zanshin Tactics: 
Keep the old effect. If you really want to buff it, then make it so the aura of pallets/windows changes color while it's being used. (This is just brainstorming, mind you)

Dead Man Switch: 
Well... these changes are kinda harsh. This is not nessesary, please reconsider.

Blood Echo: 
Sounds reasonable. No need to nerf the duration tho.

Predator:
This perk will be frustrating for both sides. For killers since it will almost never kick in and is completely countered by Distortion, and for survivors since you escape one chase just to start another one.

Killer Changes:

Skull Merchant changes: 
The drone nerfs are not needed. Don't let them go to live, please. Also, there is another rework planned? My advice:

Just remove her from the game, refund her users, rework her from the ground up (new power, lore and cosmetics) and re-release her when all of that's done. That would also give you way more crative freedom with her.

Twins changes: 
Unnessesary. If this goes to live, make it so Charlotte gains 10% Haste while Victor is out to compensate. Also, please make their add-ons worth running.

Post edited by SoGo on

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