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What…in…the..actual…

For the love of all that is Entitied, please do not go through with PTB changes. Friends and I played 5 PTB games last night. All 5 a nightmare except 2 that we escaped because..the killer was friendly and someone got the hatch. We deleted the PTB & redownloaded the normal game. I’ve been playing since 2018, and don’t recall ever commenting on a PTB. Why does Distortion need a change? It was fair. If you want to nerf it, just reduce it to 2 tokens or do a very slight nerf. It doesn’t need an overhaul. Btw, survivors find themselves on the ground pretty darn often. The new Mori system will, and has, encouraged slugging. Predator is ridiculous. A killer will, now, never “lose a chase”. There’s no reward for outmaneuvering the killer. Newer players that somehow escaped and aren’t loopers will get wrecked by the killers. If you want to keep Predator, reverse the Distortion change. If you want to keep the Distortion change, please reverse Predator. Leverage was absolutely OP last night as well. Trying to heal was an absolute nightmare. We even went away from the hook several times and still didn’t have time to heal because the killer eventually found us.

Comments

  • Xernoton
    Xernoton Member Posts: 5,533

    The new mori system has no impact on balance and I don't see how it would promote slugging. You can only mori the last survivor alive. So people wouldn't slug any more than to get a 4k, which those that care already do.

    The killer isn't really supposed to "lose the chase". If you manage to last long enough for them to leave you alone, then that's a whole different argument but there are safety measures in place to ensure the killer doesn't "lose" chase to begin with. Like scratchmarks and pools of blood. Plus, Predator has a 40 seconds cooldown. If you ever manage to outmaneuver them twice, you still get away. A killer has to have the upper hand in chase. Newer players don't lose chase very often because they don't know how to do it, so that is a very weak argument too.

    Leverage isn't necessarily overpowered but very unhealthy. Under no circumstances should a killer perk incentivise tunneling. Leverage does exactly that because the injured survivor will not be healed before the killer is back on the hook, meaning that the killer will have even less reason to go after the unhooker.

  • Backmon
    Backmon Member Posts: 236

    Leaverage is fine, untill they nerf busted medkits, its actually good perk to make heal slow (maybe would be good on full anti heal legion build with gift of pain, coulrophobia and nurse calling)

  • Marc_123
    Marc_123 Member Posts: 3,502

    These changes will screw up a lot of players.

    Sadly pretty wrong direction imo.

    We need less aura reading not more.

  • mackaveli
    mackaveli Unconfirmed, Member Posts: 1

    I completely agree. Slugging was all that I got last night when I played the PTB it was slightly a problem before, but I just brushed it off my shoulder as “those people are just toxic”, but this highly encourages it even more and I think if you’re going to keep these changes, unbreakable should no longer be a perk. A survivor should be able to pick themselves up without a perk after a certain amount of time passes while recovering, I uninstalled the PTB after about 10 games because it was so terrible. I mean with this game in general there’s good and then there’s but it’s usually 50-50 and it’s still enjoyable to play but last night it was just one bad game after the next after the next after the next, truly awful if this does get released as it is, I think I’ll be taking a break from this game possibly permanently cause I don’t see how this is going to be fun regardless playing as solo q or even with friends.

  • Xernoton
    Xernoton Member Posts: 5,533

    No. Medkits were already nerfed and though they remain strong, Leverage is not the way to go. This perk is absolutely horrible. If that survivor were to heal with a medkit they wouldn't make it anyway before the killer comes back and finds them. But this is even worse. Because it all but guarantees that you can keep that person injured and make tunneling them easier.

  • caipt
    caipt Unconfirmed, Member Posts: 563

    Distortion needed to be changed but this is absolutely not it bhvr :/

  • UndeddJester
    UndeddJester Member Posts: 2,891
    edited September 19

    Do you not think the rise in slugging is attributable to people testing out the Finisher Mori system?

    Isn't that what the PTB is about?

    Also I will not deny there is a potential for a rise in slugging for the 4k, but wouldn't a change such as this highlight it as a problem, with more attention and thought being placed on actually solving the problem?

    Like offhand a potential set of changes:

    • Allow survivors to open chests with a 100% penalty while in dying state.
    • Once recovered to 95% when in dying state, allow survivors to enter desperation mode and crawl 50% faster, but bleed out 100% faster and make 50% louder grunts of pain.
    • Allow survivors with a key to open the hatch while in the dying state.

  • Ohyakno
    Ohyakno Member Posts: 991

    It's nuts now people are losing their minds over predator. It's a c tier perk. Nobody is gonna run it. Think about how often you actually, genuinely lose a survivor in chase. Why would you ever take that over surge, pain res, grim embrace etc?

  • NerfDHalready
    NerfDHalready Member Posts: 1,719

    i said the same thing on a doomsday post about poised: noone will still bring predator. perk's rework is unhealthy and won't really benefit any killer other than nurse but this also means no other killer is gonna be likely to bring it.

  • Skillfulstone
    Skillfulstone Member Posts: 678

    Well said, the idea of Finisher Mori as a whole is simply unhealthy.

    By hiding the Mori animation behind a 4k, it automatically incentivizes people to slug for the 4k...and we all know how fun and riveting it is.

    Not to mention it also indirectly encourages proxy-camping/tunnelling, reduce Killer variety and perk variety in order to get that juicy animation (which I guarantee will get old really quick and will be met with more scorn than a normal 4k, it would be a matter of time before Mori animations are seen as a form of BM like "let me rub my victory in your face a bit longer with this cutscene") since when Survivors start to get better, weaker/slower/M1 Killers tend to struggle more and need to play more aggressively to compete.

    Hiding Mori behind 4k is, in my opinion, only going to make people hate those animations and will make the game even less casual/newcomer-friendly than it already is.

    There's a reason why the dreadful basekit Unbreakable was attempted alongside the previous Finisher Mori PTB: otherwise every single games would just end in a slugfest. Hell, during that PTB there were more bleedout games than normal even though people could get up because Killers wanted that animation after tunnelling the first 2 Survivors.

    However, I have a possible idea to keep Finisher Mori BUT make it healthier (basic concept);

    What if you can Mori the last Survivor by your hand without needing a perk/offering BUT can only do so if said Survivor was downed AFTER hatch spawned (which means either a 3k was already achieved or everybody else got out). A Mori made in this fashion would offer a massive BP boost (further enhanced by Mori offerings which would keep their old effect alongside giving an incrementally higher BP bonus depending on rarity).

    This would incentivize people to NOT slug for the 4k and play the match in it's entirety. This wouldn't affect those that already slugged for the 4k but would reward those that don't and take a gamble to win the Hatch race. This keeps the Finisher Mori basics but is also healthy for everyone and doesn't ruin Mori offerings.

    As for Distortion...

    Honestly, if number tweaks were too much to ask, all they had to do was tie token recharge with gen repair.

    This would fix the main issue people complain about: Survivors hiding and not helping.

    It would be much harder to hide in endgame since to keep hiding they would need to come out and do gens (and if a Killer finds a partially repaired gen then they know that someone is around even without needing aura).

    But well, rip Distortion I guess if the Devs don't change their mind. For the vast majority of Survivors they will get 3 uses per match tops since all their chases will end on a hook. Complainers won.

    Goodbye altruist-stealth build, hello yet another gen perk or Sprint Burst.

    Good ol' perk variety getting lowered again...

  • coolgue1
    coolgue1 Member Posts: 109

    What would of DBD do you love in were medk9t are strong lul they are just as usless as a green key now a day