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Survivors will give up less if the servers don’t prioritise killers

kaneyboy
kaneyboy Member Posts: 282
edited September 20 in Feedback and Suggestions

The amount of times Iv seen survivors give up because a hit shouldn’t have even touched them is substantially high. Killers with bad or good ping seem to be given priority over the server, every evening I get a hit which shouldn’t even reach me and I run on 30 ping. Why doesn’t the game take in account my position on the map and say that it shouldn’t hit? It needs to be more accurate like other games.

Post edited by Rizzo on

Comments

  • th3syst3m
    th3syst3m Member Posts: 394
    edited September 20

    Well maybe if the game was catered around low skill survivors instead of low skill killers that might be true.

    Post edited by th3syst3m on
  • th3syst3m
    th3syst3m Member Posts: 394

    Nah, just go back a year or so ago when the game was actually playable for solo q and casual survivors. There were hardly any killers lol. People will only play killer if they have a huge advantage and any time 3 gens are done without a down it's a pretty certain DC for the killer. Sad that the steamroll only happens on the killer side in solo q and casual most of the time but I guess that's how it has to be to get people to play killer.

  • CosmicScarab
    CosmicScarab Member Posts: 162

    If hits were entirely based on the killers perspective though there would never be an instance of a killer hitting a survivor, them screaming and bleeding, and then being uninjured

  • Caiman
    Caiman Member Posts: 2,883

    A year ago was Xenomorph and original Ultimate Weapon, and original Made For This and Buckle Up + For The People.

    Game is better now than it was then.

  • KatsuhxP
    KatsuhxP Member Posts: 889

    Well it's both sides, the amount of people I've hit with a hatchet, got the hit sound and them just running normally is awful xD

    Same with palette-hits that are completely senseless nowdays, I've seen people that stunned me half a second after the hit and it got rejected (I've had a ping of 30 btw, isn't insane but it's okay enough so that shouldn't happen) xD

    generally it gets worse to play killer at very close hits the better your ping is, while it gets better to avoid very close hits as a survivor with better ping.

  • pa4n
    pa4n Member Posts: 71

    Y maybe killers should't be allowed to play if they have a ping of lets say 150+. Also VPN killers(from another continent), which fortunately I don't see really often, are kinda cheating imo.

    But as others have said it can be bad for killers too. I have a stable 20 ping ( lucky me) and i barely get grabs anymore since the change from p2p to the servers we have now. So i play stealth killers less because of that. I still think it was a really good change because of lagswitching and stuff like that :)

  • Saiph
    Saiph Member Posts: 358

    I've never seen that happen. Can you find a clip please?

  • kaneyboy
    kaneyboy Member Posts: 282

    i mean i see plenty, obv you see more survivor because 1/4 chance.

  • BugReporterOnly
    BugReporterOnly Member Posts: 564

    They need to address servers but also make it difficult to go back to hook and tunnel off hook. A 2v8 mechanic for hooks should make it more difficult.

  • CosmicScarab
    CosmicScarab Member Posts: 162

    https://www.reddit.com/r/deadbydaylight/comments/1fjd3ps/how_did_this_person_not_go_down_after_3_hits/

    This, for example. If hit validation was 100% on the killer side it would never happen.

  • Archael
    Archael Member Posts: 838

    idk. I had issues with myu internet connection and my ping was going high to the extreme amounts. If servers really were prioritise kkillers, then all hits i got during such "freeze" times should count since i hit survs from my perspective, game even showed me they was hit and laying down, yet when ping returned to normal, all those damage was canceled, and fit to what surv was seeing.

  • Saiph
    Saiph Member Posts: 358

    This clip is probably a hacker though, that last hit shouldn't be possible. Also the weird hand waving slide after the 1st hit.

    I watch both killer and survivor streamers regularly, I can tell you that survivors getting downed after pallet stunning the killer is 10 times more common than the reverse, a killer getting the hit denied after getting pallet stunned.

    It is in fact, so much in the killer's favor, that a common tactic is to intentionally let survivors pallet stun you while timing the hit at the right time, just to make them waste a pallet and still get the down. I'm doing that several times per day, it is that common. And I see experienced killer streamers do the same.

    You have a point though that hackers are able to decide whether they get hit or not, which shouldn't be possible if it was 100% client-sided. But hackers are also able to exploit server-sided things like gen times, so I would take that with a grain of salt, it might be that they found an exploit to mess up hit detection too.

  • Saiph
    Saiph Member Posts: 358

    No I've been playing from the countryside with sometimes up to 500 ms of ping and I would still get the hits at vaults and pallets. I had to stop it eventually because I was getting kicked from the server, but the gameplay was still playable. My connection was rather stable though so maybe that was the difference with you.

  • Anti051
    Anti051 Member Posts: 656
    edited September 23

    Problem is that most people don't vpn to the closest game server location and the game runs on amazon dedicated servers when it was written for P2P, typically resulting in what I call the McDonalds Wifi effect.

  • Jim_Tonic
    Jim_Tonic Member Posts: 555
  • CosmicScarab
    CosmicScarab Member Posts: 162

    It could be hacker, but I've had similar situations happen to myself and unless there is a huge subtle cheater problem I think it happens too much for it to all be cheaters. The fact that it happens at all though does show its not entirely on the killers connection to decide that a hit is registered. It's definitely more common for BS hits to happen as a survivor though, but there are plenty of times for me where I've cleanly hit someone who has a red bar connection and the hits just don't connect to them.

    Either way, this game needs better servers and more server locations. I get put on servers where everyone in the lobby besides one person has 100-200 ping far too often, when that just doesn't happen on other games.

  • TheRealConsent
    TheRealConsent Member Posts: 248

    As it should? Unless you expect killers to glide through the survivor's model mid launch to their future, predicted location, it has to be killer sided. It's much easier taking a vault a little earlier by accounting for ping.

    Also, your ping has the SAME impact on your vault as the killer's ping. If you have 100ms and you vault, the server will vault you 100ms after. Then, if the killer has 50ms, they will see the vault 50ms after the initial 100ms. The exact same happens if the ping values are swapped.

    The one thing killers don't have though, is that high ping makes last second hits under pallets harder. I don't have high ping, probably like 60ms. But watching Otz taught me one thing:

    I definitely should be getting more hits under pallets before the stun hits me, compared to how he gets hits under pallets even if he touches the survivor 5ms before a stun.

    Point is, lag is a double edged sword. But it would be ridiculous for hit validation to prioritize killers. Because pallets on the other hand, prioritize survivors. For the same reason.

  • ChaosWam
    ChaosWam Member Posts: 1,842

    Perfect example of what I see from time to time.

    And no, these aren't hackers. I've seen legit players I down normally sometimes get hit and not get injured due to desync or general internet lag.

    Honestly, as long as online games have been around, I'm surprised nobody seems to realize this is a norm when it comes to latency.

  • mizark3
    mizark3 Member Posts: 2,253

    I get plenty of fake hits through pallets. The servers are so bad (at giving Killer priority), I know I'm better off swinging into most pallets, on the off chance they get lag hit. Heck, even when I get autoaimed, I statistically already got at least 2 fake pallet/window hits already. I'm not even VPNing or doing anything to artificially increase my lag, and the servers favor laggier Killers. Where I play, I get people frequently VPNing over an entire ocean, because they know the lagvantage is too great.

  • ChaosWam
    ChaosWam Member Posts: 1,842

    I'm not saying it doesn't happen, I also get pallet stun hits, but I also get false hits nearly as much. See what CosmicScarab posted for an example.

  • k3ijus
    k3ijus Member Posts: 276

    You should be catering to the playerbase that makes up 80% of the gameplay and 80% of the revenue.

    Bad ping isnt the sole reason surviviors dc but its the cherry on top, im not going to stay in a game being tunneled and then die because of the killers ping. At that point just have a button that kills me, i dont see the difference.

  • k3ijus
    k3ijus Member Posts: 276

    i just switch sides and the 1/10 games i lose turns up to be 9/10 games i win. Everyone needs to learn how to take a loss, yes. but it gets frustrating when the losses begin to be more so of the games mechanics rather than myself.

  • DarKStaR350z
    DarKStaR350z Member Posts: 765

    It definitely happens the other way around too.
    During Lights Out 2.0 I was chased off hook by a Dracula, thought I’d lost him and picked up a Candelabra but he found me again; he swung and hit me which knocked the Candelabra out my hand but did not trigger my Endurance or down me despite being injured off hook. Next hit triggered Endurance and third hit downed me.
    Wasn’t a laggy match at all.

    I definitely feel it more when I play killer and it goes for a gen/vault grab animation only to cancel it into an attack that often doesn’t hit them.