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Current Bloodweb is Outdated - Simple QoL Could Fix A Lot!

Arbmos1998
Arbmos1998 Member Posts: 210
edited September 24 in Feedback and Suggestions

Let’s be honest: the current Bloodweb design is quite dull. Even with updates from what it was, it still lacks effective organization. After a grade reset, having 2 million BP to spend should be exciting, but instead, it involves spending countless minutes repeatedly hitting the auto-purchase button, investing points into a character while acquiring items that I have no interest on using.

I’d love to see some changes that are already implemented in the mobile version of the game. DBD Mobile uses a slider for character levels, allowing you to easily adjust how much you want to spend. Imagine being able to level up Pig, for instance, and quickly allocate 750k BP with a simple slider adjustment!

We could also enhance the experience with quality-of-life features, such as a prioritization option. If I select green, the Bloodweb would prioritize green add-ons and offerings as I level up, instead of just going for the cheapest options. After just a few seconds of leveling, you might find you’ve accumulated an excessive number of items, like 50 Bag of Gears or 39 Slow-Release Toxin, along with a surplus of offerings like 46 Bloody Party Streamers. How awesome would that be?

Additionally, introducing a refund feature could greatly improve usability. Players could receive 25-50% of the BP cost back for items they no longer want. For example:

  • Greys cost 2000 BP, refunding between 500-1000 BP.
  • Yellows cost 2500 BP, refunding between 625-1250 BP.
  • Greens cost 3250 BP, refunding between 850-1625 BP.
  • Purples cost 4000 BP, refunding between 1500-2000 BP.
  • Pinks cost 5000 BP, refunding between 1750-2500 BP.

If I refunded 221 grey offerings, I could recoup between 110k and 220k BP to reinvest, giving me a better chance to get the items I actually want. This would also allow for faster prestige progression on other characters. While It's not overly important getting to that prestige 100 because you don't really get anything for it at least something could be interesting for reaching it like a character specific charm, skin, player badge and banners rather than just a 100 icon next to your characters name if you are playing them. At the moment it's more so a race for Twitter users on who can get the latest character release first to P100.

As it stands, I have no interest in spending hours pumping millions of points into one character just to reach Prestige 100 and accumulate a ton of items I may never use. For example, I have over 2000 Screech Cobblers. While they’re great for BP gain, this limits my use of other offerings, leaving them unused when a simple QoL change could make a difference.

If any of these ideas were implemented, I would be much more motivated to get my first character to Prestige 100. Right now, it feels like an unnecessary grind. Thoughts?

Post edited by Rizzo on

Comments

  • MrMori
    MrMori Member Posts: 1,691
    edited September 24

    Refunding 25-50% of offerings would be absolutely crazy, there's no way. I'm not one for a big grind, but this basically just means you'd see the best offerings every single match on every single character.

    Other than that, what I really want is a faster bloodweb. Or at the very least the ability to make the auto bloodweb feature prioritize certain nodes, rarities, addons, etc. And make it so it keeps going automatically until you toggle it off.

    Being able to spend a set amount of bloodpoints to jump up to a certain level and get a bunch of stuff would also be great.

  • pa4n
    pa4n Member Posts: 74

    Yeah please let us spend bloodpoints faster at least. It feels so tedious and slow that no joke i sometimes don't want to play anymore^^.

  • Arbmos1998
    Arbmos1998 Member Posts: 210

    We see this anyway It would create no difference in terms of what people bring. Survivors at least in my experience over the past month worth of matches I see at least bare minimum 1 instaheal or BNP toolbox per match consistently, if anything certain things being commonly used too much opens up possibilities for balance. If say a BNP did get a rise in popularity to where it's used in a wide range of matches it could be looked into so it becomes less dependant. Issue with BNP and Instaheals which makes them crazy strong is they only have positives and no negative, failing the skillcheck I wouldn't call a negative as that's on you as a player and let's be honest skill checks are not that difficult. Low risk high reward.

  • Chiky
    Chiky Member Posts: 804

    I just want the option to buy 2K Shards for 2M BP...

  • A_T_E
    A_T_E Member Posts: 157

    I like the suggestions, but the refund option will definitely have to be reduced significantly for Behavior to consider it, perhaps only 10% of the item's worth returns to you in a refund, 'cause part of the Bloodweb is the RNG of what items spawn and where the Entity starts to close off the web. 50% back would probably be way too much, and Behavior would readily dismiss the idea.

    10% refund would look like:

    • Greys cost 2000 BP, refunding 200 BP.
    • Yellows cost 2500 BP, refunding 250 BP.
    • Greens cost 3250 BP, refunding 325 BP.
    • Purples cost 4000 BP, refunding 400 BP.
    • Pinks cost 5000 BP, refunding between 500 BP.

    When you consider how many items you get in one prestige level (which costs roughly 1.2mil), and then refund all the undesired items, you'd still be getting a reasonable chunk back, but small enough that Behavior might find it reasonable.

  • Arbmos1998
    Arbmos1998 Member Posts: 210

    I'm fine with this, I more so just went with 25-50% just to show an idea on how it could work and how it could be a good QoL. They could make it as little as 5% refund and i'd still use it a lot just because I have so much I plan to never use.

  • A_T_E
    A_T_E Member Posts: 157

    "So much I plan to never use"

    A sentiment I can relate to immensely. Even without item refund bloodpoints, I still get enough bloodpoints to not have to worry about ever resorting to some of the lower quality offerings, especially brown/common quality BP offerings, when yellow/uncommon offerings are plentiful enough to never need to go below those.

    That's not to mention, as a killer, fog increasing offerings and coin (chest removal) offerings being borderline useless. It's probably less than 1/1000 games where the removal of a chest has ever made a difference, that wouldn't immediately have been improved significantly more by using an oak offering for closer hook placements.