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Camping and Tunneling Issue
The Anti-Camping Hook System has been a great addition to the game, however, it also has been very dumb at times. Sure you have your 100% successful unhook when camped, but that only gets you so far before your endurance and haste runs out, and you get hit and hooked again. I'd suggest implementing a hindered effect onto killers that only camp and target one player. Obviously, you'd have to find a way to counter such players that wish to abuse this system. I'm sure I speak for those that loop for the killer for multiple generators, only to get camped and tunneled.
Comments
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The problem with such a system, Survivors will try their best to weaponize such a system against the Killer.
We got basekit endurance for unhooks, but these days many Survivors try to take a hit for the unhooker instead of escaping.
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so what. hit them and move on. the anti-tunnel system for BT is so weak that you can tunnel in a lot of cases. when they do light out buffs to BT and AC, then you can talk about the system.
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How about instead of people creating ways to punish killers for doing X instead of X because people want them to play in X way so it's more fun for them we start looking into finding ways to promote healthier gameplay and reward killers for going for different chases, hooks etc. Would people be so against If a killer gets their first hook on someone they get maybe 5-10% kick regression on a gen like a mini pop at base then if they go for someone else they get a 10% kick then someone else 10% etc you get the idea. This base mechanic would also apply if you hook someone else, tunneling won't give this reward. More chases means more gameplay for everyone and gens not popping in 5 mins at 3-4 hooks.
What people don't seem to realise if killers are having to resort to unfun to go against strategies it's potentially due to survivors are just slamming their objective way too fast. I know from my personal experience If I do a 30-45 second chase but 2 gens pop in that time I have to resort to strategy. By game design being able to get another 11 hooks will be next to impossible thus creates this "okay find a weaklink quick and get them out" what does this cause? Posts like this.1 -
As is, perks like DS and OTR and DH exist to counteract tunneling on top of anti camping bar and base kit endurance off hook, sometimes killers have to tunnel if there under to much pressure and your idea here would punish killers for simply doing their objective
Im not saying tunneling is fun or fair, but i am saying punishing killers for just trying to win isnt fun or fair either, there should be a middle ground where you cant be tunneled at 5 gens but killers also shouldnt be penaltized for trying to win
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