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The Twins should not get nerfed

Blutengel
Blutengel Unconfirmed, Member Posts: 3

No, no, and no. This mistake has already been made before, and we know exactly what happens afterward.

The Twins are already one of the least played killers in the game because they are incredibly hard to master yet offer minimal reward against competent teams. Despite their difficulty, you're choosing to nerf them, just like what happened with Hillbilly. And what was the result? A significant number of players, including myself, left. History is repeating itself.

I've been playing The Twins for a while now, and while their gameplay allows for strong slugging potential, that's what makes them unique. Why does the game have to become so structured, predictable, and linear? Slugging is one of their main strengths, and removing that feels like you're stripping away the very essence of their playstyle. Other killers have mechanics that are equally as oppressive—Myers in Tier 3, Blight, Nurse, and yes, even Hillbilly before his nerf. These killers also specialize in certain oppressive mechanics, yet you're choosing to nerf the least-picked killer instead of addressing more prevalent ones. This is illogical and unfair.

The Twins are like Hillbilly in that they have a high skill ceiling. They don't play like other killers, making them more difficult to pick up and master. Players who commit to The Twins spend a lot of time honing their skills on a killer that doesn’t even deliver the same value as someone like Nurse. She's already underplayed, so what’s going to happen when you nerf her? She’ll likely never be picked again, and you'll lose the small group of dedicated Twins mains still out there.

I've tested the changes in the PTB and live servers, and let me tell you, there’s already plenty of counterplay to The Twins. For example, one of the simplest strategies is to sit in a locker while Victor is chasing you if you're far from Charlotte. Another easy tactic is to hold Victor on you and not crush him, forcing Charlotte to play as a basic M1 killer. If players end up fully injured, it's usually because they’ve made a mistake and need to learn how to play against her mechanics. There’s no need to "fix" things that aren’t broken.

Meanwhile, Nurse, who utterly dominates your game, remains untouched. She doesn’t have to deal with nearly as many limitations as other killers, yet she’s still at the top of the tier list. Why is the focus on nerfing a killer like The Twins, who already struggle for viability, instead of balancing overpowered killers like Nurse? It's time to prioritize where balance changes are truly needed rather than weakening already underperforming characters.

Comments

  • Langweilg
    Langweilg Member Posts: 1,416
    edited September 28

    I don‘t really like that they will have an even longer cooldown on spawning victor. Having him most of the times was one of the things I really liked about him.

    I think the other nerfs are fine.

  • Halloulle
    Halloulle Member Posts: 1,351
    edited September 28

    Personally, I think there's a core aspect of the Twins mechanic that is, no matter how you look at it, making the game experience miserable. Namely, how insanely easy it is to make a comeback at virtually any point during the match via slugging - the sheer amount of time it takes to continuously reset makes this a win for twins by attrition, even if the survs know how to generally go against her. We had several in Chaos Shuffle yesterday - and at least the first two we tried. Without specific builds to deal with them, it just ended with all of us bleeding out at one gen and exit gates powered respectively, just because you have to continuously reset and that eats away at the bleedout.[edit-add: one person on the ground, one person keeping victor/charlotte busy, one person trying to get the pick-up leaves one person to go reset the person who got victor and do gens - and that's not a speed dbd is meant for]

    At least in pubs where survs don't know which killer and map they get and generally don't have a comp-sweat-mindset, treating every match like a scrim, Twins has not just the potential but the incentive to be about as unhealthy as it can get. If the USP of something is unhealthy and detrimental to the overall experience… it maybe shouldn't be a USP.

  • Valimure
    Valimure Member Posts: 125

    Twins' ability to slug has always been hugely problematic. Honestly these nerfs don't even address the core issues that it's far too easy to land a hit as Victor and it's far too difficult to crush him when he DOES miss because there's not even enough time to run up to him after he lunges ten meters away.

  • Blutengel
    Blutengel Unconfirmed, Member Posts: 3

    As I have said in the first post, there are clear counterplays to the Twins; if people do not know how to play against them, so be it. And the fact that she is good at slugging does not make her so unique—Nurse has a bigger potential to slug and no one brags about how horrible it is to face her, yet we are nerfing an underused killer. Sure, we can methodically deal with slugging. But in the very end, the Twins should not be nerfed. Nerfing their sole way to win would make them absolutely bad, as the counterplays, when known, already hinder completely their power. You're basically playing only Charlotte the entire game—while Nurse is just going to obliterate anyone in under 40 seconds… you should balance the game around your current killers and not just what feels wrong to players.

  • Halloulle
    Halloulle Member Posts: 1,351

    Slugging isn't Nurses USP or what she's best at. She's insanely good at slugging, that's true - and some weird people actually find it insanely fun to do that and those matches are just as miserable. - But contrary to Twins, it's not what Nurse is primarily geared towards.

  • Blutengel
    Blutengel Unconfirmed, Member Posts: 3
    edited September 28

    It does not matter if it's not what she is primarily geared towards—the point is that she is still overperforming when she slugs and goes for fast downs. And she does it better than The Twins by a quite massive gap. So why exactly are we nerfing The Twins, when we are already aware that they are barely used because of the endless counterplays that they have?

    Post edited by Blutengel on
  • Halloulle
    Halloulle Member Posts: 1,351

    because it doesn't happen nearly as often as on Twins. - And the "nerf" to Twins would be an indirect one to begin with, cause the thing that does need to get nerfd is slugging / the slugging potential of certain perks and mechanics

    I also don't think the cause-effect relationship is as you say; "barely used because of the endless counterplays" - I'd say barely used because the gameplay is just miserable - both as surv and as killer.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,050
    edited September 29

    nurse is geared towards tunneling. Hard-tunneling. Tunnelling off-hook. In practice, Nurse is ultimate tunneler. second only to wesker but wesker got nerfed for "tunneling" since his passive doesn't work anymore.

    The killer that are geared towards slugging are killer that

    1. Have a strong version base-kit Machine gun
    2. Have limited time power-up
    3. Have secondary form of killing survivors

    These killer are Huntress, Trickster, Leatherface, Oni, Twins, Plague, Singularity*, Onryo *, Myers **, and Pig *

    Nurse used to be strong at slugging because she technically has "Machine gun" effect due to her Blinks but Slugging nurse has been nerfed multiple times from Add-on nerfs such as removing ranges add-on's, adding blink cooldown and removing instant down perks. These days, Nurse is strong because of hard-tunneling from her unrivalled chase capacity. nothing else.

    Post edited by Devil_hit11 on
  • jason38x
    jason38x Member Posts: 5

    I fully agree. If you hit a survivor with victor and they hold Victor hostage you have to wait out hostage time, wait the recharge time to use Victor again, then the time to pop Victor out again. No other killer has a minute down time for a successful m2.

    Behavior needs to adjust slugging in general and adjust twins based on the slugging changes. I suggest allowing Victor to pin survivors to the ground like in the PTB( this is only portion of the PTB I would suggest keeping).