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Why do people believe bloodlust should be removed?

I've seen a lot of bad takes from Survivor mains, but I recently stumbled across a YouTube short where the comments were filled with people complaining about how "unfair" Bloodlust is. Correct me if I'm wrong (I'm not), but isn't that the point, considering Dead by Daylight is an asymmetrical horror game?

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Comments

  • jajay119
    jajay119 Member Posts: 1,094

    I’m not someone who thinks Bloodlust should be removed, I’ve never really given it much thought to be honest, but I imagine those who do are saying it in retaliation to the slew of changes to maps over the last few years. BL was initially included to help killers close the gap when survivors were successfully looping or evading chase. But the maps are now becoming much smaller, pallets have been almost universally nerfed and loops have been made much less safe. Add all that together and some people may feel the reason BL was included is no longer applicable and gives killers too much of an edge. Just surmising.

  • Nazzzak
    Nazzzak Member Posts: 5,841

    I don't have an opinion either way, but the reason i usually see is that bloodlust was introduced as an answer to infinite loops, which no longer exist anymore

  • UndeddJester
    UndeddJester Member Posts: 3,486
    edited October 1

    Does anyone else get a little annoyed when they hit BL2 sometimes? Like this sort of "back up man, I don't need your help!" kinda thing?

    There have been times when I'm playing Pig, have all the pressure I want and there is particular survivor I know I must catch now due to head trap pressure and alike. I've hit BL2 just cause of y'know... pallet stun into hold W can sometimes take a long time to catch back up... and I've corned the survivor at a tile and I'm happily playing the mind games, and BL2 procs and I'm like "God damn it, now I just walk them down...".

    It's like I can't play the mind game anymore cause I'm moving at BL2 speed, the mind is won almost no matter what I do, but the tile is bad for an ambush... but its also a weak pallet I don't wanna break to allow them to run to another tile.

    It's rare I do hit BL2, and there are times really can't help hitting it against uber survivors who just follow checkspots perfectly and don't ever fall for any mind games, where tbh I don't feel too bad about hitting BL2...

    But more often than not when I hit BL2 I'm thinking in my mind "Aaawwww man... I don't want BL2! Get this crap off me!"

  • ChuckingWong
    ChuckingWong Member Posts: 429

    They dont.

    Seriously generated bot rage accounts on this forum need to have some sort of verification process.

  • Jacknalls_Paw
    Jacknalls_Paw Member Posts: 225

    Because loops are becoming a joke and BL tier 2 and 3 reward killer for playing poorly, it's literally a scummy hand-holding mechanic now.

  • edgarpoop
    edgarpoop Member Posts: 8,442
    edited October 2

    Because it doesn't feel good to be "outplayed" by it. If I'm running the tile correctly and you're running it incorrectly, or missing your power, or losing every 50/50, you shouldn't down me. Tiers 2 and 3 are not needed in modern DbD.

  • Devil_hit11
    Devil_hit11 Member Posts: 9,072

    i don't like it for few reasons. the first one is i dislike that bloodlust forces you to drop pallets, it justify god loops an god pallets being in the game which are not healthy mechanics. the second reason i dislike it is that it punishes survivor for greeding, aka if your good at survivor, bloodlust is actively detrimental to you but if your bad survivor than bloodlust has no impact. Being punished for being good is bad. Last reason is that I dislike that bloodlust is based off time. it makes gen defence == extra bloodlust time which promotes tunneling. a gameplay tactic that should not rewarded. the game should promote going after multiple survivors. not bloodlust 1 survivor to death.

    bloodlust should be designed for like emergency situations for like infinity loop as last resort type mechanic. that is what mechanic was originally invented for.

  • Caiman
    Caiman Member Posts: 2,959

    If they're missing their power then they're not getting BL anyway because using their power cancels it.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,343
    edited October 2

    You are comparing things you have to bring with a mechanic you get for free.

    And to be honest, Bloodlust Tier 2 and 3 are obsolete. Because you have either mindgameable Loops, which the Killer should be able to play without just forcing Bloodlust OR Loops which need a Pallet to be kicked, which removes Bloodlust anyway.

    But what we currently have is a lot of weak, mindgameable Loops which are just bruteforced by the Killer without any mindgames, because they can and it is beneficial for them.

    Post edited by Aven_Fallen on
  • Jacknalls_Paw
    Jacknalls_Paw Member Posts: 225

    BL is used for high-mobility/chase killers too that makes them even stronger.

    What about these?

  • Seraphor
    Seraphor Member Posts: 9,429

    No it's not. Bloodlust is literally worse than just using their power.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,343

    It is used by strong Killers as well. Just not the ones which are good at the game.

  • SpitefulHateful
    SpitefulHateful Member Posts: 325

    If they didn't exist, there wouldn't be such term as a "survivor-sided map". But there is. There are maps that are extremely safe for Survivors — and they are perfectly aware of it. So to suggest that Killers should be slowed down while Survivors get to keep all their Haste perks is kinda odd.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,343

    If you have a safe structure nowadays, the Killer breaks the Pallet. So Bloodlust does not even apply here.

    Yet, if you have an unsafe Loop, the Killer can either try to mindgame or still break the Pallet. But this is also not the case because Bloodlust exists. It is extremely cheap.

    Bloodlust was introduced because back in the day we had actual infinites. Structures, where Killers cannot gain any distance anymore. And those just dont exist anymore and if you think they exist, then you are not good at the game, sorry.

  • SpitefulHateful
    SpitefulHateful Member Posts: 325
    edited October 2

    Well, if you're the one who can't win against the Killer with Bloodlust despite all the opportunities you have as a survivor, maybe you're not as great at the game as you pretend to be :)

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,343

    How exactly do you want to avoid getting hit if the Killer decides to neither mindgame (which might give some distance if you play it well as Survivor) nor breaks the Pallet (which will give you distance), but instead decides to just follow you, because they know that they will have a guaranteed hit in a few seconds?

    I mean, I see that you are trying to mimic my point, but it just does not work this way, lol.

  • SpitefulHateful
    SpitefulHateful Member Posts: 325

    By doing your own mindgames and knowing the map? A good survivor wouldn't be asking that question, really.

  • Aven_Fallen
    Aven_Fallen Member Posts: 16,343

    Sadly Bloodlust makes Mindgames from Survivors obsolete.

  • SkeletonDance
    SkeletonDance Member Posts: 348

    Bloodlust needs a rework like: Each time you break a pallet, breakable wall, damage gen or vault window you gain bloodlust I for 10-12 seconds and that's it, there is no point in having tier 2 and 3

  • edgarpoop
    edgarpoop Member Posts: 8,442
    edited October 2

    Missing M1s*. I should probably edit the post, but it's an important distinction. Power cancels bloodlust, missing a basic attack does not

  • Rudjohns
    Rudjohns Member Posts: 2,218

    So are you saying Nurse Blight and Wesker don't need bloodlust?

  • GeneralV
    GeneralV Member Posts: 11,699

    But what we currently have is a lot of weak, mindgameable Loops which are just bruteforced by the Killer without any mindgames, because they can and it is beneficial for them.

    To be fair, this is has more to do with map design being horrible ever since the Realm Beyond, rather than Bloodlust being in the game.

  • Azulra
    Azulra Member Posts: 504

    The original purpose of Bloodlust was to aid in dealing with the infinite loops situation the game had back then. Some survivors try saying that it's bad because it "rewards the killer for playing bad" even though survivors have either had or still have perks that reward them for the same exact reason of "playing bad" because of examples like both old MFT and even current Resilience where the survivors are actively buffed by the perks for being simply injured which means that they have to get hit therefor rewarding them from the killer's efforts.

    Also Bloodlust is still very much needed due to 1) there's still a fair few of M1 killers in the game and physically need Bloodlust to help them counter some loops such as Ghostface, Myers, Trapper, Plague(yes, Plague, because she can rarely get her Corrupt Purge and therefore is restricted to M1 most of the time), etc and 2) as I mentioned with the original purpose of Bloodlust, there's still some infinite loops in the game that killers physically can't counter without Bloodlust such as the fence vault directly in front of the school on Badham and removing Bloodlust would result in a lot of survivors bringing offerings to these kinds of maps for that specific reason.

    The point is that Bloodlust is still a much needed gameplay mechanic and, on top of that, survivors should be careful of what they say about it because, if BHVR were to take their side in the argument and remove Bloodlust(which they won't) that means that killers could use the EXACT same argument to get more survivor perks nerfed.

  • LordGlint
    LordGlint Member Posts: 8,684

    Saw a video recently where a survivor kept complaining about bloodlust anytime he got hit. The killer had rapid brutality, so there was 0 bloodlust that match...

  • Seraphor
    Seraphor Member Posts: 9,429
    edited October 2

    Missing M1s*. I should probably edit the post, but it's an important distinction. Power cancels bloodlust, missing a basic attack does not

    Which is a good thing because aim assist can make you miss M1s you shouldn't have.

  • Rulebreaker
    Rulebreaker Member Posts: 2,098

    Can you please send a link, we'd like to see a good laugh