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Make noed basekit in 2vs8 mod
Everyone already know that next 2vs8 would be heavily survivor sided. This time survivor gets huge undeserved buffs such as ability to save other survivors, buff to genrush when someone caged, ability to repair pallet, anti-slug and etc. when killers get no compensation buffs to this. They want to reduce time waiting for killers cause in 1st time not many people want to play survivors, but what they actually did is make situation reversed. No one want to play killers this time and now survivors lobby time became 20-30 min lobby waiting. So i think if survivors get huge comeback mechanic basekit killers should have too. And best thing is make noed base kit and not a hex. This can work like a old version of noed, when last gen is repaired both killers give haste and instadown for 120 sec after that time ability disabled
Comments
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While we disagree with your logic, we definitely wouldn't mind this being a thing. Would keep the tension even if everything got done quick, though people would be more inclined to immediately leave than rescue someone.
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They can still wait until timer run out and this not win but more comeback mechanic to help secure at least 2-3k if game gone too bad for them
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We don't really care about the logic, we just like the excitement this will bring us
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that’d be a nice way to wrap the game more quickly once the gens are done.
Killers more lethal so now you really want to get out and not stick around.
If queues are a concern, that could potentially help by shortening some matches that would have otherwise gone on longer with altruism loops with endgame hooks.
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You cant stop posting this threads even after everyone told you how far away your are from the truth?
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I think if I were you, I'd wait to play the mode before making such assumptions - you are speaking as if it's fact when it really isn't
The first mode, kill rates might also surprise you.
It's okay if this mode isn't for you - I am sure you're not alone in that, but there's many people that are looking forward to it and will likely enjoy it very much. It's a fun, chaotic mode and I think it should be approached that way.
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Is it possible that you could publish these statistics (killrate, escape rate, class pickrate, chests opened, totem cleansed ect.)? Would be really cool to see them.
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Idd also be interested in reading these statistics, mostly because I felt I escaped more than in normal gameplay.
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that might be something we're potentially doing 🙈🙉🙊
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