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Skull Merchant changes are… fine?

GeneralSkien
GeneralSkien Member Posts: 207
edited October 3 in Feedback and Suggestions

As the title says they aren’t as bad as PTB

Like don’t get me wrong it’s an overall power nerf, but in terms of nerf it’s fine, it encourages the rotation play style, and although I find the hinder from radar, and the haste from scans wired but I guess it’s something.


I would prefer the hinder from checking radar gone, and the haste gone but honestly… these changes are alright

Post edited by EQWashu on

Comments

  • GroßusSchmiedus
    GroßusSchmiedus Member Posts: 555

    The big problem is that SM now gets haste from dropping drones too, which encourages the playstyle of just dropping them mindlessly on loops to get the haste.

  • PetTheDoggo
    PetTheDoggo Member Posts: 311

    This highly depends if laser tagging is going to be possible, or not.

    If she can laser tag to get the haste with good timing, then she is going to be way worse, but not completely useless.
    If laser won't start in front of her (I think that was the case on PTB, not sure), then changes do absolutely nothing and still Z tier.

    Fact that laser won't work on fast vault seems also questionable to me. If you predrop a pallet, there is kinda nothing for her to do other than destroying it.

  • GroßusSchmiedus
    GroßusSchmiedus Member Posts: 555
  • GeneralSkien
    GeneralSkien Member Posts: 207

    Yeah, People are complaining that SM is stronger than ever but that is just plain lies.

    Without getting people heated this is still a straight up nerf, but its more on the "Spirit nerfs" than what freddy go, C tier killer

  • OrangeBear
    OrangeBear Member Posts: 2,848
    edited October 3

    I think she still seems quite weak but the changes to live are much appreciated so she wont be absolute agony to play as if you needed to for a challenge or something.

    Not really interested in playing her much until her rework though. People will probably still hate her causing DCs.

  • Skillfulstone
    Skillfulstone Member Posts: 801

    Honestly, the only way that people won't just go next when against her are either her being so weak that she's no threat or being completely reworked from the ground up. Her PTB changes would have been super overkill but would have likely vastly reduced the amount of people giving up against her XD

    Pressing one button and denying a massive zone, and being able to do so 6 times, and being able to move those traps from across the map in an instant, will never be fun to go against (and arguably pretty boring to play as).

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,324

    As someone who despised her live form, I'm happy with the PTB changes, it sounds like her power will be more interesting to interact with avoiding the scans mid chase will be fun, as opposed to no interaction coz lil timmy across the map triggered a drone while I was being chased.

  • PetTheDoggo
    PetTheDoggo Member Posts: 311
    edited October 3

    The nerfs are way worse than Spirit got in my opinion.

    • 1 laser
    • drone always active
    • worse haste
    • worse hindered
    • drones won't detect fast vault
    • slowed while using drones/radar

    She completely lost any pressure outside of chase, because survivor needs to be blind to get a claw trap and her chase is worse too.

    as I have said before, the outcome highly depends if laser tagging is possible or not. If you can't use laser tagging (I think it wasn't possible on PTB), then she is stil terrible.

    I wanted to get rid of spamming rotation changes, but they made it mandatory instead.