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Chucky needs to be reverted

Aside from Scamper making him more fluid to play, Chucky is a boring killer to play and face right now.

The only thing he has now is Slice and Dice. And he has it in such a short cooldown that he can use it for navigation and shorten distances quickly (he also has a very short post-fire cooldown).

Chucky had a healthier cooldown before the change and Scamper was not uncounterable. Right now he just spams Slice and Dice instead of actually chasing or play around the stealth. It's exhausting for survivors cause it's impossible to connect structures and it's boring for the Chucky player cause it's too repetitive.

Chucky was in a healthier state AND was way more fun to play as and against before the change. Period.

#BringBackChucky

#LetChuckyScamper

Comments

  • OrangeBear
    OrangeBear Member Posts: 2,764

    They cant revert chucky because scamper was still problematic. In fact if you look at feedback about original chucky scamper was the most complained about thing.

    I though about maybe they could nerf scamper but they already did this from PTB, 1.2s → 1.4s and it didn't solve the problem. Idk if you can nerf it to a point where it's not unfair for survivors but still feels useful at the same time.

    At this point i think slice and dice is too hard to avoid but if you made it harder it could make chucky far less viable. He relies on slice and dice to get pressure.

    If they are to nerf slice and dice he would need compensation in some other area i think.

  • Langweilg
    Langweilg Member Posts: 1,249
    edited October 3

    They could have just continued nerfing scamper until it is in a good spot, but straight up removing it is worst thing they could have done. He is so broing to play now, because it is just slice and dice into slice and dice….. I also don’t understand people who say scamper was a problem but don’t say something against slice and dice which is a free hit 90% of the time while scamper wasn’t. Making it 1,5-1,7s would have made it fair for both sides without removing it completly.

  • ppmd
    ppmd Member Posts: 122

    Scamper was problematic but slice n dice is way worse so I'd be down for a revert. I think he needs to be reworked because a curving power is just always going to be pretty oppressive.

  • OrangeBear
    OrangeBear Member Posts: 2,764

    They probably considered and possibly tested that. Not sure if 0.2 would make too much a difference and at this point it starts to be come a question of if it would be better to just break the pallet like chucky can do now.

    They can address the current state of chucky without bringing back scamper.

    To start with i suggest increasing the time it takes to charge the slice and dice attack and as compensation increase the duration of hidey ho mode, and possibly make him 4.6. So this would reward surprise attacks with slice and dice and at loops and elsewhere he'd have to play like a ghost face where he uses his stealth to his advantage.

  • Langweilg
    Langweilg Member Posts: 1,249
    edited October 3

    4.6m/s would make it a nightmare to loop against him. He already has a huge advantage at loops because of his small size and hitbox. Scamper should be brought back even when it would be better to break the pallet in most situations.

  • OrangeBear
    OrangeBear Member Posts: 2,764

    Well yes because if slice and dice would get nerfed he needs to be compensated in some other way, he's a chase and stealth killer so that would compensate for his lack of chase power.

    Scamper should be brought back even if it's a hinderance?! Why should they do that?

  • piplup55
    piplup55 Member Posts: 34
    edited October 3

    TBH Scamper only made god pallets unsafe, which is fair for a killer power. On god pallets you either predrop them very early if you are ahead to force Hidey Ho or a pallet break break or you play the cowboy game to see who gives up first, either Chucky going for a hit and getting stunned or you dropping the pallet too early and not getting a stun. You lose on the latter situation because of Scamper if you can't manage to reach any other structure. On loopable structures, you can see Chucky through checkspots and you can 50/50 him on dropped pallets.

    I don't know why people cried about Scamper that much, he is just a killer that forces you to loop cause it's harder for him to hit you through corners, and you can't just hold W cause he WILL catch up. It's true that he is fast with Slice and Dice and has short pre-fire cooldown, but the numbers can be tweaked to have lower synergy with Scamper. I bet people that complained are people who camp and predrop pallets and instead of looping just go away from the structures and get hit by Slice and Dice.

  • Langweilg
    Langweilg Member Posts: 1,249

    I said: even tho it might be better to break the pallet in most situations. It would still have some use. For example when people camp pallets or when you have an extremely long loop. Even when it would be an hinderance it should come back, because it is a fun ability. It could also just become a mindgames ability in some way or another.

  • Rick1998
    Rick1998 Member Posts: 271
    edited October 3

    yeah it's crazy because his deviousness was balanced around scamper 400 pts per scamper . He has a few scamper add ons that are now useless. I will go multiple matches as chucky without using scamper once because it is useless now since it can only be done in slice and dice. This is matches where i win a do just fine but scamper now just doesn't come into play and is an absolute aftertought. You should just break a pallet and use slide and dice for hits .

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,901

    They need to get rid of Rat Poison and increase his cooldown by a couple of seconds.

    Bringing back old Scamper would be a mistake, it was too unfair in a lot of situations and wasn't skill expressive at all for how strong it was. They also already tried nerfing Scamper before removing it and it didn't fix the issue. I don't think there's a point to where they can nerf it enough to make it fair without making it not worth using.

    I do kinda hate how irrelevant Scamper is to his kit now for the most part though, that's an area I'd like them to buff him in especially with the other nerfs I mentioned already. Some addons that revolved around Scamper are also kinda weak now after his last set of changes and could use some adjustments (namely Running Shoes and Hard Hat).

  • Devil_hit11
    Devil_hit11 Member Posts: 8,781

    how about we stop nerfing killer that are viable vs good players and focus on killer that are under-performing?

  • sizzlingmario4
    sizzlingmario4 Member Posts: 6,901

    I mean they should buff the weaker killers too. That doesn't mean the stronger killers can't be too strong or need changes.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,781

    i can agree with rat poison being nerfed but not his cooldown. if they weaken rat poison, they should buff his scamper in s&d to be more useful like 0.5 second to turn after scamper and 1 → 0.5 second vaulting. something like that.

  • Xernoton
    Xernoton Member Posts: 5,839

    Chucky lost all appeal to me when they gutted his flicks. That was the most fun thing about him for me.

    Scamper into hit wasn't fun for either side. It had to be removed. Why they removed scampering windows is beyond me though. It would have been fine if they had slowed down pallet scampering too but whatever. It got the job done.

    The 10 seconds cooldown is what makes him really boring in my opinion. He can just spam Slice & Dice until he finally gets a hit and because there isn't much skill involved in using it feels like a slog no matter what side you play.

    Maybe he would feel a little better both to play as and against, if they brought back flicks but reverted the cooldown. I know I would play him again.

  • piplup55
    piplup55 Member Posts: 34

    Scamper was an essential part of his power. He stalks with Hidey Ho and then chases you with Scamper to finish it off with Slice and Dice. This is all lost. He just uses Hidey Ho to creep up behind you (which is not that useful since you can hear him laughing) and when he is in range he uses Slice and Dice. It doesn't matter if he hits or misses, cause he will have Hidey Ho ready in 4 seconds to try again and either hit you this time or down you. It's stupidly boring.

  • KatsuhxP
    KatsuhxP Member Posts: 886

    While I agree we could increase his cooldown to 12 or 14 seconds I wouldn't say he's boring to play. It's very fun to moondasg and 180 people with him. The dash-scamper on itself would be pretty fun too, but they'd have to buff it if they want people to use it more as a part of his kit, it's way too easy to just go to the side of the palette at the moment.

    At least for my playstyle with moondashes it would be too easy to position with normal scampers so it was probably right to remove it.

  • JPLongstreet
    JPLongstreet Member Posts: 5,865

    I thought they went after Chucky's flicks because they couldn't be done with a controller?

  • Xernoton
    Xernoton Member Posts: 5,839

    I don't remember why they removed the flicks but if that was the case, they could easily fix that by allowing for higher controller sensitivity, which has been asked for as well.

    Either way I would love for the flicks to return.

  • HolyDarky
    HolyDarky Member Posts: 740

    In my opinion, they should give him back his 180flicks (this was a funny but also skillful part of him) and the Window-Scamper (the window-scamper wasn't the issue with him - the issue was the pallet-scamer). They should also increase the cooldown to 12 or 15seconds. Then, they need to rework the Rat Poison Addon because this one is so stupid on him.

  • TieBreaker
    TieBreaker Member Posts: 982

    I'd rather deal with Slice n Dice, rather than Scamper. At least Slice n Dice has a skill component to it. You could be falling down the stairs, and still land a hit after Scamper, due to how dumb it was at launch.

  • JPLongstreet
    JPLongstreet Member Posts: 5,865

    It's been a while since they messed around with controller sensitivity (I think they doubled it way back then) but I seem to remember them saying that was the max they could do. I'll look around for the relevant posts about this.