Please revert Wraith 5.3 nerfs
- Uncloaking speed boost duration reduced to 1 seconds (was 1.25 seconds)
- Add-on – All Seeing: Blood: Aura reveal range decreased to 8 meters (was 12 meters)
Developer notes: Recent buffs to The Wraith have made him a wee bit over powered, so these changes are intended to adjust two of the most obviously overpowered elements. We’ll continue monitoring how he performs, and potentially have more changes for him in the future.
They never gave wraith compensation for these nerfs back in 2021. I feel like wraith is slowly becoming weaker and weaker and is very rare in my games. Please consider reverting these nerfs and bring him back to this state. It was very fun for the couple of weeks it was out.
Comments
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Why would they give him compensation buffs when the nerfs were due to him being too overpowered?
Anyway, Wraith is fine. Very solid killer and easy to pick up and play. The "couple of weeks" (it was 7 months, actually) that he was like that wasn't really fun at all. It was Wraith after Wraith after Wraith.
He's also still incredibly common, actually, the most recent stats put him at #3 in terms of pickrate.
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I'm not 100% certain on my historical timeline, but weren't those nerfs in direct response to his kill rates skyrocketing to ~70-75% from the patch 4.5 and 4.6 buffs he got? Even with the buffs taken into account, combined with the 5.3 nerfs, he clearly is still net positive.
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Yeah, with Patch 4.5.0 they increased his lunge and made him entirely invisible past 20m while cloaked.
4.6.0 made Windstorm basekit.
5.3.0 reverted the lunge buff from 4.5.0 because it was too strong combined with Windstorm being basekit as well.
They also removed Lightburn a lot more recently, which was pretty huge for him because he suffered from that mechanic the most out of every killer.
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he wasn't overpowered. in that same patch, they nerfed deathslinger and deathslinger still feels awful to play vs competent players. it doesn't seem that there is light on revert said poorly conceived changes.
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I mean the devs thought he was overpowered, so they wouldn't want to compensate for nerfs that are meant to make him less strong.
It's debatable if he was actually overpowered in an objective sense, but I think he gave way too much for the effort required to play him and he was a pubstomping menace for those months. I'd get like 5 Wraiths back to back, it was so awful.
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The game is 90% incompetent players, for both sides. That's why we get some Killer mains complaining about gen timers, because they are too incompetent to win without excessive slowdown. That's why we get some Survivor mains complaining about needing a Syringe every match, because they are too incompetent to win without 24s timesaves.
This game is horrible to play when it is balanced around the top 0.00000000001% of players, because none of your soloq teammates will be that good for Survivor, and actual clock SWFs are a nightmare to deal with as Killer. Luckily for Killer, there are only 5% of matches that are 4-man SWF in the first place, and if we were generous, only 1% total players are calling clocks (although I suspect that number to be much lower).
Edit: The game isn't a competition of competence, it is a game of weaponizing the opponent's incompetence. Run faster than the person from the bear, and they get eaten instead of you.
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they nerfed deathslinger quick scope in this patch. I hated it.
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i don't care what the effort is to play a killer. they nerfed wraith for same reason they nerfed current skull merchant, whiny non-sense.
I'd get like 5 Wraiths back to back, it was so awful.
So what. i would face blight 24/7 before he was weakened. Now i face billy every other game. at the end of the day, i am not suppose to complain as survivor. My job is to defeat the killer for whoever I face.
That's why we get some Killer mains complaining about gen timers, because they are too incompetent to win without excessive slowdown. That's why we get some Survivor mains complaining about needing a Syringe every match, because they are too incompetent to win without 24s timesave
killer complain about that because their gameplay is not being rewarded. The margin for error on killer is extremely low vs competent teams. it is almost non-existent low.
This game is horrible to play when it is balanced around the top 0.00000000001% of players, because none of your soloq teammates will be that good for Survivor, and actual clock SWFs are a nightmare to deal with as Killer. Luckily for Killer, there are only 5% of matches that are 4-man SWF in the first place, and if we were generous, only 1% total players are calling clocks (although I suspect that number to be much lower).
It doesn't matter. the top killer player such as myself have to play against that. it in fact a relatively low % of matches. it seems to depend on region. i'd say i face like 2 man swf every 6 games. at least once. a survivor team doesn't need to be 4 man to put up a challenge in this game. It is not so black and white but 4 man SWF team that play optimally have higher degree of severity in being "impossible" to defeat.
The problem with killer powers that are weak is that competent killers cannot gain any value from wraith's ability in chase. it is artificial limiter in killer's skill-cieling. Like literally, if you wonder what add-on i run on wraith, it is shadow dance+serpent. His kit literally has no value beyond that at extremely high-level of play. wraith just isn't really fun so i don't really play him very much.
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the buffs weren’t even out for months. It only last a few weeks before they nerfed him and since I don’t think he’s got a single buff.
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Killers complain because their gameplay is not being rewarded - I mean I don't know how you can be so objectively wrong. That's the only reward I get playing this game. Every act I take, is a choice, and the consequence is entirely a result of my decisions. That is the most agency possible. If someone is consistently winning as Killer, they made the right decisions for their success. If someone is consistently losing as Killer, it unironically is 'skill dif git gud'. You want to talk about gameplay not being rewarded, you need look no further than soloq. Teammates denying your perks through ignorance or malice, baby Killers falsely claiming you were a SWF when you win, and nearly never winning anyways. I'd say that far and above is the actual unrewarded gameplay.
All SWF combined are enough to be a threat. - I mean I suppose when the bar is as low as 60/40, yeah duos getting 41% escape rates is a 'serious threat'. Or we could be less alarmist and simply realize every other game is pretty much balanced around 50/50 or 51/49, and should take the ~70% winrate (ignoring draws) that is a natural consequence of a 60% killrate with grace.
Competent Killers can't gain value from Wraith's ability in chase - I would hard disagree, not only do competent Killers make use of his power to help in chase, but only incompetent Killers don't. Even then, chase isn't the only factor in the game, but even then, being able to use his stealth to maneuver chases in the direction most favorable is an excellent chase use of power. Not to mention the macro effects of increased mobility and the free hits/pallet drops stealth provides. All of these (and more detailed effects, such as mobility for cutting off a rescue, preventing a gen pop, negating a post-hit speedboost) combine to make a skilled Wraith perform significantly better than a variety Killer hopping over to Wraith for funsies. That's the thing about so-called 'low-tier Killers', they actually require more skill, more optimization, and more game knowledge to leverage wins. If someone is playing Killer for free wins, they would never explore the break-even point for a Bubba saw charges/Demo Lunge/# of Clown bottles/etc. for Mobility, or even how loops play out differently when you approach from odd angles with stealth, or any of the other depth that nearly all Killers provide, but too many take the easy way out with the easy to use, quick to learn 'free win' Killers.
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You are very much mistaken.
He also got a pretty significant buff afterwards when they removed lightburn:
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It's been a while since then, but calling him obviously overpowered while Nurse was even stronger during that time is just completely non sensual.
Sometimes you can't even question certain balance decisions unless you want a headache.
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felt like a few weeks my bad it was awhile ago
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He was not only buffed but also nerfed at that time, so it's not like they made him much stronger.
Post-uncloak speed boost was reverted, so he traded a bigger movement speed while cloaked (5.06 → 6.0) for a slower uncloak movement speed (2.024 → 1.6), so basically he lost 1.272m while uncloaking. For a killer that already sucked in a chase, that was not the best update.
Sure he got different indirect buffs, such as medkit nerfs and maps rework, that decreased the number of safe loops and brought more opportunities for him to mindgame, but that uncloak speed nerf was not healthy for him. He still sucks against decent survivors and SWF but is very good vs not so experienced players, I suppose that's why they don't want to buff him more.
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the most fun I’ve had on wraith ever. He felt so smooth to play.
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Wraith is fine. The Nerfs were fine as well, especially considering that he is one of the simplest Killers to play.
And you dont need to give any side or any Killer compensation buffs when nerfing something, especially when not even needed.
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Competent Killers can't gain value from Wraith's ability in chase - I would hard disagree, not only do competent Killers make use of his power to help in chase, but only incompetent Killers don't.
you should watch dead dog saloon games vs wraith on competitive teams. Wraith nearly always loses if the team is strong. Hens i believe had a wraith player that dominated soloq with a build back when Eruption and Sloppy were better perks. He put his build up to the test on dead dog saloon and got demolished. Tru3ta1ent at one point also tested wraith to see if he was viable with hit & run when sloppy butcher+Thanatophobia were a thing. he got destroyed as well.
That's the thing about so-called 'low-tier Killers', they actually require more skill, more optimization, and more game knowledge to leverage wins.
That's entire problem. They don't actually require any skill because none of their skill matters. the only skill that matters is survivor being bad at the game. Middle of the road killers are controlled by survivor's inability to play the game.
Higher-tier killer potency varies by the killer's ability to play said killer and survivor's ability to make a competent player to make mistakes with said killer.
Killers complain because their gameplay is not being rewarded - I mean I don't know how you can be so objectively wrong. That's the only reward I get playing this game. Every act I take, is a choice, and the consequence is entirely a result of my decisions. That is the most agency possible.
What is if your choices don't matter and end result is always the same. 2-3 escapes every game at minimum?
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As for the comp scene, I don't care, its utterly irrelevant to the actual game we all play. When I'm talking about Smash, I'm talking about all items, all characters, all maps, not 1/3 maps, 1/3 characters, 0 items. I only care about comp when people want to ruin the actual game to accommodate comp. Keep it contained as to not infect the rest of us.
I guess I don't understand this tonal whiplash. 'Low-tier Killers don't need any skill' followed by 'minimum 2-3 escapes every match' are logically inconsistent statements. You can't harbor both these views at the same time without them canceling each other out, or simply flat out lying.
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