A Theory on The DC Epidemic: Perk Changes & MMR
I've been thinking about this for a while and came up with a theory about why so many people quit at the slightest inconvenience, an epidemic that pains me to say has stopped me from playing.
I just want to test this idea with everyone and see if anyone agrees.
I think it's the burnout of course, but why? It has to be slightly more than that and my idea is the combination of Perk Changes and MMR.
Let me explain:
You see, if you were a good player because of your perks - and let's be honest - everyone is helped by them - you won 🏆 a lot!
As a result, your MMR kept increasing of course. But, when your perks got nerfed, your mmr didn't change.
In order not to make this too long, my point is perhaps way too many players are in an mmr they should no longer be in but because it's so hard to drop now, they are stuck.
I think this also leads to "hot takes" with each side demanding perks be buffed and nerfed long after they've been available.
What do you think? Am I onto something or way off base?
Again, please be respectful 🙏
I'm a Freddy Killer main and a Nancy Survivor main. I played both roles until this new trend just made me say enough is enough and I'd like to see it significantly be reduced.
Thank you 😊 🙏