General Discussions

General Discussions

Guys they did it!

They buffed springwood we totally asked this. Now we got another im not going there. And another infinite loop. We totally asked this and not for a nerf for this map

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Comments

  • Member Posts: 3,322

    probably to balance out what they did to coldwind and Macmillan and crotus and eyrie and… etc.

  • Member Posts: 372

    new infinite is here

  • Member Posts: 3,139

    Wait so where is this supposed infinite on badham?

  • Member Posts: 223

    theres a gen room in one of the buildings where survivor cant leave if killer sneaks up on them. now they added a window. which means survivor can do an infinite if they are good

  • Member Posts: 1,749

    they asked none of their consultants about that change lol. however it should've been an obviously horrible change, consultants or not.

    "eyrie".

  • Member Posts: 426
  • Member Posts: 426
  • Member Posts: 426
  • Member Posts: 994

    This is what happens when the devs make changes to the game without getting any player feedback. Anybody who has played this game for even a little while could have seen how obviously problematic this is. I haven't seen a single comment yet on this forum or anywhere else that thinks this was a good change - it's literally 100% negative feedback. Also, instead of breaking a map with a low-effort bandaid fix, why not implement a solution to address the bodyblocking-to-hold-the-game-hostage problem across all maps?

    Maybe this will get changed due to univeral negative feedback, but as usual we're going to have to suffer with this broken map until the next patch comes out who knows when. Until then, expect Springwood map offerings galore and killers DC'ing like crazy to avoid it.

  • Member Posts: 1,758

    Drama

  • Member Posts: 685

    Funny is you can still easily bodyblock someone there with a stealth killer at least.

  • Member Posts: 223

    Hens is trolling or having a bad take. Or get this, this is his idea

  • Member Posts: 974

    So this mean they gonna have to add a hole or something to the tiny gen room in the upstairs area in Demogorgons map? Cause it's the exact same deathtrap if a killer sneaks up.

  • Member Posts: 372

    Hens takes are 50/50 at best

  • Member Posts: 223
  • Member Posts: 1,749
    edited October 2024

    so you think that window is on par with front upstairs window which is a guaranteed hit if killer knows and chases the right way? with that extra window both sides have a safe window so killer can't zone the survivor off one.

    i agree with most of hens' takes but he doesn't speak god's words, he is simply wrong here. this window would only be acceptable if badham didn't have variables and that side of the house was always a dead zone.

    a map 85% of forum users voted that it is heavily survivor sided and the only ever change in years to it is up for debate whether it's a nerf or a buff, it's kind of insane.

  • Member Posts: 18

    Regardless, someone has already posted up a youtube video as pig where they trapped someone on that generator. They changed it almost certainly because of that one video of someone that got 3 survivors stuck in that little room which is a one-in-a-million occurrence, while leaving every single other spot a killer can trap survivors in play.

    Instead of fixing the issue at the root, they put a band aid in that doesn't help in the majority of cases.

  • Member Posts: 527
    edited October 2024

    Yup.

    L take by the OP and very revealing to anyone agreeing with them.

    Already knew this personally, but I guess exposure is nice for anyone else seeing them.

  • Member Posts: 1,749
    edited October 2024

    They added a powerful window to an already strong buildings in one of the strongest realms instead of fixing bodyblocking by making it so survivors with crows have no collision, neither with killers nor other survivors. They should have implemented that years ago but for some reason they haven't.

    That would solve more than just bodyblocking in a corner by the way, it would solve killer standing on top of hatch then going AFK, or both the killer and survivor getting stuck in a doorway together trying to get to hatch and then getting into a mexican standoff because hatch never closes by itself. Or survivors bodyblocking teammates to try and get them killed to EGC while they barely run out, etc.

    All fixed by just making crow survivors have no collision with other players.

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