quick gambit rework
please revert quick gambit to how it was, it is even more useless than before, and it aint even a gambit no more
Comments
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I suppose you could argue it's a Gambit in the fact you want to stay in chase rather than break chase...
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i wouldn't take any of perk names as literal…. otherwise barbecue and chili needs to be about barbecue and chili. I assume that quick gambit will get another buff to reduce its cooldown.
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I dunno. Some of them fit thematically. Deception. Iron grasp.
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if you ask me, none of them make sense, they're just names. Maybe like early ones had some ideas to be thematic but now a days, perks like random words… like Made for this.
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Gameplay and usefulness is more important than the name of the perk or it's description. I am happy that the developers buffed Quick Gamit and make it a useable perk that also helps SoloQ.
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Why is it useless?
I really want to try it with Finesse and probably Lithe, or Dramaturgy (might be too much). Just try to stay healthy for as long as possible.
I might use it basically instead of Bond for soloQ.1 -
no offense, have you tried playing the perk or even comparing the two?
it got a complete direct upgrade compared to before the changes
a world-wide gen-boost while in chase + aura reads on everyone across the map
compared to : gen-boost if chasing near a generator (not worth it for 6%)1 -
I am trying it with Object now but I haven't been lucky with the Killers so far. I get many Legions, Tricksters or other killers who get fast hits and without sprint burst to give you a head start, it get's really difficult to stay healthy. Woo is basically a must have.
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funny
there was this outcry about how broken it was and it would be so OP despite the average chase being ~30 seconds; surely people were going to double the average chase length while also remaining healthy
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