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Nerf Dracula - You've Made Enough Sales by Now on Him

See Reddit thread with over 1.2k upvotes

His wolf "double lunge" is just overpowered, coupled with ranged pyramid head

https://www.reddit.com/r/deadbydaylight/comments/1ekq9hr/nerf_dracula_asap/

Comments

  • KatsuhxP
    KatsuhxP Member Posts: 890

    I guess with the use of the reddit post as evidence I can just ignore the entire post as a joke?

    Just in case:

    No they can't nerf dracula.

    Although it's very fun to play I agree that the semi-spirit playstyle with bat to vampire or wolf is really strong and they should at least revert the switch-cooldown buff, the movement speed is arguably okay and the teleport speed is for sure fine.

    The problem is that you don't want the part nerfed that's actually too strong in a lot of cases but the parts that are perfectly fine. The pounce is hardly overpowered alone of the reason it's basically a different form of weskers power with the same weaknesses arguably worse. The fire is pretty good to hit animation-locks but he gets slowed down quite a lot and the hitbox is very accurate, so you sometimes miss people by inches even tho they already touch the fire (not to mention it can't hit through walls, at least not without a gap that's big enough so it can go through. As excampel you can shoot through the gaps of the big parts of the catacomp-like loops on eyrie of crows xD).

  • Devil_hit11
    Devil_hit11 Member Posts: 8,821

    they literally did nerf wolf pounce. they removed hug tech from wolf pounce. I don't know what OP post is on about. technically, bat form also got nerfed due to a "bug" where he could swing with bat form but that needed to be fixed arguably. in exchange, they put some decent buffs for bat form to make killer feel good to play. from this point on, it is just gid gud on survivor end.

  • KatsuhxP
    KatsuhxP Member Posts: 890

    I mean the wolf hug tech was also a bug so it's understandable they fixed it, doesn't mean they couldn't have made a feature out of it somehow. It would still have been relatively balanced at least against good players, perfectly used it was insane. I've seen a stream by V1 I think it was and he used it so perfectly in pubs that it wasn't even funny how good the wolf looked because of it xD

  • Devil_hit11
    Devil_hit11 Member Posts: 8,821
    edited October 9

    i don't think it is bug if certain killer in the game have the feature. at best, its over-sight. it would be bug if ALL killer that have said feature had the feature patched out but that is clearly not the case. the feature being removed is another obvious complaint of survivor asking for a specific part of killer to be weaker. BVHR responds and nerfs it.

    Dracula is bug free and has no exploits no but remains strong. survivor still complain about balance because it is not free escape.

  • KatsuhxP
    KatsuhxP Member Posts: 890

    I think they just forget everytime they do a movement killer that you could do it, if it isn't intended it's a bug for me (of course I still use them as long as they aren't bannable). That being said I only know a single hugtech without much thinking at the moment and that would be wesker, I think they just don't fix it because they don't want to break his collision and not many people can do them xD

    But like I said, I personally don't have anything against hugtechs and I'd like them as a feature, they could even balance them how they want that way xD

  • Tits
    Tits Member Posts: 324

    At most i dodge the wolf's punces 60% of the time, his hellfire is so baitable and predictable it makes xenos tail look like a bazooka, and his bats are so avoidable ive walked right past him almost every round ive played against him. When used correctly hes strong but not nurse/blight strong. Ive gotten out pretty often against him too

  • HansLollos2
    HansLollos2 Member Posts: 211

    Dracula is absolutly fine. I would even say he's in a perfect state. It's nice to have a Killer besides Huntress and Wesker high up. I really like to play against him.

  • TieBreaker
    TieBreaker Member Posts: 982

    Bat form didn't need any buffs.

  • Royval
    Royval Member Posts: 736

    very boring killer to face imo get a hit transfer into bats catch up instantly use the wolf form with 2 pounces for some reason? With a huge hitbox rinse repeat tired of seeing him.

  • albertoplus
    albertoplus Member Posts: 388

    Bat form did totally need buffs. His teleport was hell slow for a limited range and restricted places to teleport into. The 6.0m to 6.5m mov speed was also a nice change but i dont think it did change much.

    People bash on Bat form right now but ignore two things:

    • Even if people bashes Bat form the actual problem for them seems to be the 2.5 sec shapeshift CD. If only they had buffed shapeshift and not Bat at all, people would still be calling Bat form op because "it can ignore vault and quick follow the survivor", and that didnt change before the buffs to this form.
    • Wolf form still underpowered as hell. They should not touch Dracula at all before taking a look at the Wolf form first.

  • TieBreaker
    TieBreaker Member Posts: 982

    Killer players complained that bat form was the worst variant. Not acknowledging its ability to ignore god pallets, catch up to survivors, or to traverse the map. All because swapping from bat to go for an M1 was worse than Spirit. That's the kind of feedback the devs got, and so bat form got blanket buffs. Despite the fact that the form was already very strong, and had a ton of useful applications.

    The problem is that players expect the tools of a killer with multiple abilities, to be just as strong as a killer with just one. Dracula shouldn't be able to attack from out of bat form, because he has multiple abilities, Spirit has one. He has a strong anti-loop power, so he shouldn't be able to teleport anywhere near as fast as Hag, as he doesn't have to deal with setting anything up. His teleport gives him good mobility, that's enough. Should the wolf's lunge be better than Demo's shred? No.

    Dracula should not be extremely strong in everything he does. Part of having lots of options is that they are all meant to be on the weaker side. Otherwise he's just a better version of multiple killers.

  • albertoplus
    albertoplus Member Posts: 388

    Dracula is not able to attack from out Bat form. It has both a delay after shapeshifting and he also gets slowed down. Its a small delay/slow? It is, but people somehow are saying that he can play like spirit where she can instantly appear and attack, and he cannot do that.

    Against Spirit, if she is just on top of you on a pallet side, she can appear and attack the survivor just before the survivor can vault the pallet. Against Dracula the survivor can just safely stay on the thrown pallet on one side even if Dracula is on top of him with the bat form, you dont even need to do anything at all. If Dracula transforms, you can safely vault the pallet and not get hit.

    Windows are another story as doing a slower vault while Dracula transform and not get hit is a bit tricky and needs a bit more of prediction from the survivor side, but you can still mindgame Dracula by doing slow vault or try to walk out from there.

    Also, Wolf lunge is not only worse than Demo's shred, it is far worse. Wolf form is so underpowered that even his chase potential is outclassed by Vampire form's Hellfire, which is far better in 95% of situations. Wolf was marketed as a "tracking form" but his tracking is also not good.

    Dracula actually is not "extremely strong in everything it does". Vampire form and his Hellfire are "decent" at chases. Hellfire is good but it has clear weakness as not being able to go through high walls. Wolf form is terrible and almost every "pounce" ability from other killers are already much better than his. Bat form is good, but still has counterplay and clear weaknesess.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,821

    It is because his skill-cieling for dracula at base-kit is extremely high. i am still playing dracula and i still make mistakes/poor optimized movements with bat form that make me lose time.

    the only thing that makes dracula easier to play is Medusa hair add-on. that's it. a lot of people skip his skill-cieling with this add-on because you can teleport onto vault and then shapeshift into wolf or vampire while survivor is still slowed. Physically landing on top of survivor vs good players is much of challenge and using both his anti-loop powers can also be tricky if player is any good at understanding how to outplay them. nerfing dracula would be like nerfing 0.1% of killer that use him well. the average dracula player is not good and fairely easy to escape from. the killer is suppose to be threat to some extent if the player mains killer or is competent with the ability.

  • Rogue11
    Rogue11 Member Posts: 1,464

    Who needs 2v8 when every new killer gets 3 powers?

  • francesinhalover
    francesinhalover Member Posts: 50

    Dracula does need to be nerfed. he is a better spirit atm. And while i do hate ANTI LOOP and every new killer has it -.- " dracs biggest issue is the bat form.

  • CrossTheSholf
    CrossTheSholf Member Posts: 308

    Dracula is fine, Stop trying to SM him

  • albertoplus
    albertoplus Member Posts: 388

    Cant that be applied to all killers like, post 2017 or something? Why is Dracula the only one being targeted?

    I saw a post in Reddit i think where there was only like 5 "fully original" killers. Literally by getting nitpicky, the rest of the killers in the game have borrowed powers from those 5 killers. It honestly made me think about this.