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Now that yoy gave killers a basekit mori, please give survivors basekit unbreakable when there's onl

Killers are slugging even more just for mori the last survivor. Basekit mori is cool, but we all knew that this would happen.

Comments

  • UndeddJester
    UndeddJester Member Posts: 3,361

    Given basekit unbreakable in any scenario is really strong, and the killer is meant to be the one in a winning position if they've killed all but 2 survivors before the gates are powered, I'd prefer a more reserved change that still gives the slugged survivor something to do, but at a significant disadvantage.

    E.g.

    • Recovering to 95% or higher in the dying state allows you to enter the Desperation state by hitting the rush button.
    • Once is Desperation you cannot exit Desperation.
    • While in Desperation you bleed out 50% faster, crawl 50% faster and make 50% louder grunts of pain.
    • While in the dying state you can swap/pickup items that are in chests or on the ground.
    • While in the dying state you can open and search chests as normal. You also gain the basekit ability to rummage a single time.
    • While in the dying state you use a key on the hatch.
    • Broken Key is changed to Crooked Key, which can open hatch, but takes 10 seconds.

    This means the slugged survivor can still try and do things to survive, or at least try and force the killer to pick them up to prevent them crawling away.

    With the number of decent aura perks available to killers, finding a crawling survivor ain't much of an issue, and actually encourages the use of aura perks for the end game.

  • Crowman
    Crowman Member Posts: 9,517

    Slugging for 4K only exists due to how the hatch works. If you actually want to reduce the need to slug for 4K, then you need to change how hatch works.

  • Ohyakno
    Ohyakno Member Posts: 1,206

    A Mori is an animation. Basekit unbreakable would be adding one of the strongest perks in the game for free, without a slot. This would affect every killer and basic gameplay scenarios. Compared to an animation that you watch. What's the equivalency here?

  • Yoshirama
    Yoshirama Member Posts: 395

    I jsu realized the title was cut, it was meant to say “give basekit unbreakable when there’s only two survivors left”

  • albertoplus
    albertoplus Member Posts: 389

    Remove hatch. "Lucky" escapes shouldnt be possible, and it also promotes both slugging for the 4k and the 2 last survivors to perma hide and try to get their lucky escape.

    Remove it and once there is one survivor left, the gates power up. Killers will still slug but far less, as its easier to track the gates and it will be a time limit for the survivor to open them. Survivors will also try to hide when there are two of them, but far less as they know that being the last one doesnt mean they can get a lucky escape.