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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Locker distribution is still abysmal for Dredge.

Fluffyxox
Fluffyxox Member Posts: 42
edited September 4 in Feedback and Suggestions

Started learning Dredge a week ago, and now having played the majority of maps with him I firmly believe some maps have horrific locker counts that needs to be addressed. Should there be deadzones? of course there should. Should I be able to look in a direction where I can see a 3rd of the map and see a single locker in a far corner? I think not. (example is Gas Heaven; it can have 12 total lockers not including basement and a deadzone the size of your FOV looking toward a gate, standing at main.)
RPD for example has a massive main area with 2 possible highly valuable gens, yet 0 lockers anywhere within it. This feeling occurs so often I've started to notice games where it would be detrimental to use my power for anything because out of the remaining 4 gens, only one was in an area with any lockers.

Post edited by Rizzo on

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