We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

Iron grasp (killer perk) buff:

Grigerbest
Grigerbest Member Posts: 1,836
edited October 13 in Feedback and Suggestions

Now:

Effects of survivor struggling are reduced by 75%.

Time to struggle out of your grasp is increased by 12%.

Buff:

Effects of survivor struggling are reduced by 75%.

Time to struggle out of your grasp is increased by 30% (was 12%).

Survivors who perform a blind or pallet stun on a killer while carrying a survivor fill the struggle bar by 50% instead of instantly make them drop the survivor and be stunned.

What I'm trying to say: - Make Iron grasp to be an actual IRON GRASP - 1 blind or 1 pallet stun shouldn't be enough to make killer drop a survivor, instead - survivors will fill the struggle bar by 50% - which is reducing the amount of distance the killer have to hook a survivor (time they have to hook the survivor).

If a killer got hit by a pallet - they are immune to stuns while carrying a survivor. 2 back to back pallet stuns or blinds will fill the bar up to 100% and make killer drop a survivor and be stunned.

Comments

  • UndeddJester
    UndeddJester Member Posts: 3,486
    edited October 14

    It's certainly powerful… but the basements man…

    There's already a need to run far from basement vs. killers that can really punish hooks in basement, even if it means you're running into a dead zone it's worth going down, because of the snowball power it can bring… can you imagine Huntress, Bubba and Trapper with this? You're going into the pit almost every time at some point 😱😱😱

    The resisting stuns with a 50% struggle progress is a potentially good idea though (I might say 40% progress, as 50 is still very harsh for reaching hooks). Still counterable for Survivors via extra commitment with body blocking and sabos, but it does make "go down under pallet" strategies much more counterable and makes it much less troublesome defending a down… So while I think the duration probably should stay the same, this change is certainly interesting, and would really help killers who lack the lethality to effectively push survivors away 🤔

  • Grigerbest
    Grigerbest Member Posts: 1,836
    edited October 14

    The main reason why I'm telling that time to struggle needs to be increased is because: When you get blinded while picking up a survivor or a pallet been dropped at you - you will not instantly drop them, but the bar will be instantly filled by 50% - means that you only have half the time to reach a hook. So I felt like the overall struggle time should be increased by a few seconds - so if you got blinded or stunned - you will have extra 2-3 sec.

    And the reasons of why I want this perk to be buffed:

    1. Nobody uses this perk unless it's mixed for basement.
    2. Survivors have a really nasty build which include: sabo, boil over, etc (you know).

    They intentionally go down at the pallets, dead zones (from hooks), on the highs\second floors. Some of the newer killer players don't really know how to "fight it", and the "fight" - slugging. But slugging as a beginner killer = lose precious bp. And it's not fun.

    With this perk - new killer players will have more of a chance\second chance to hook a survivor, and learn without hurting their experience. It's still obviously not going to be a useful perk for experienced players.

  • UndeddJester
    UndeddJester Member Posts: 3,486
    edited October 14

    Ah I getcha, that does make sense... though I feel it could be argued one way or the other…

    Personally as a perk identity, I feel like it's Agitation's purpose to help you reach far off hooks. Iron Grasp makes more sense as a perk to make it harder to lose a hook to me... with this change Iron Grasp basically does both and makes Agitation rather obsolete, and I don't see a way you could buff Agitation with Iron Grasp in this state to ever make it useful without making the combination of the 2 utterly busted for basement strats.

    So to explore it, Tlthere is the scenario you describe where a killer getting stunned by a pallet will need that extra time to account for the 50% progress... but there is also the scenario where they don't get stunned by a pallet, and the distance they can walk is kinda monstrous at an additional 30%... I would argue that with that carry time it is quite effective for certain killers to prop them up at higher levels via making basement much more reachable… and I'm mostly looking at the 3 killers I mentioned.

    Obviously Trapper and Bubba aren't strong/oppressively strong, but they are undisputed kings of the basement camp, and I can definitely see that perk becoming a must have on both of them, even just using the threat of Iron grasp into basement alone to create a 3 or 4 gen... However then of course there is Huntress, who can also punish basement hard just as well, and would be a pretty nasty snowball to overcome, and she certainly is not a weak killer to have that kind of power....

    If the goal is to help out newer players securing hooks vs. pallet stuns, I would consider a smaller wiggle progress hit than 50% instead (say 25-33% progress), without giving any/too much of a timer increase.

    I think it acheives the same goal, but allows Iron Grasp and Agitation to occupy different identities.

  • Grigerbest
    Grigerbest Member Posts: 1,836
    edited October 14

    Completely fair point. :)

    Making underperforming perks better and fun to use\beginner friendly (Iron grasp is a beginner killer perk) - the sole reason of making suggestions, even if nobody from a developer team will see. :D

    Next one I wanted to think about Stridor - but I couldn't come up with something without making it way too far from it's "main theme"…

  • Rick1998
    Rick1998 Member Posts: 283

    would be nice . I still wish we had a perk that increased pick up and hooking action speeds .

  • Grigerbest
    Grigerbest Member Posts: 1,836

    There is a perk - it's called Fire up. :D

    But you know how it works and how much speed increase it's giving.

  • Rick1998
    Rick1998 Member Posts: 283

    yeah i know about fire up and it is the only perk which does this to date . Would be nice to have a perk wothout the goofy pre requirements and the entire funtion is increased pick up and hooking speeds . Maybe by like 30 or 40% .