Proposal to speed up matches to improve boring gameplay
Measures to prevent survivors from being stuck by other players.
- Survivors with 3 crows will no longer collide with the killer and other survivors.
Measures to prevent matches from being delayed by the last two survivors.
- When there are only two survivors left, the conditions for the appearance of crows change, and the following decisions are made every 30 seconds, and if none of the conditions are met, an additional crow will appear above the survivors' heads.If any of the conditions are met, the number of crows appearing will be reduced by one.
- Generator is repaired for more than 5 seconds total.
- Any survivor makes a chase with the killer.
- Any survivor completes an irreversible action (open chest, cleansing/blessing totem, heal others/self, rescue from hooks, deal with other killer abilities).
- Dying survivors exist.
When there are two survivors left, the speed of generator repair increases by 10%.- When there are two survivors left, the survivor's bleed out timer will decrease at four times the rate and they will be able to recover from dying to injured on their own.
Make changes to the redundant hatch game.
When there is only one survivor, a 90-second end-game collapse begins, two hatches appear on the map, and the location of the survivor is revealed by the killer's instincts.The gates are not energized.Each time the hatch is closed, the survivor is located by killer instinct.Escape by hatch is treated as separate from normal escape, and is still the same from the survivor's perspective, but from the killer's perspective, it is treated as a kill in terms of challenges, achievements, and assessments.The only advantage due to true 4k should be BP.
That's all I have to offer.
It's a much rougher idea, so please point out any problems.
Thanks for reading!Best regards for your comments!
Comments
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You really wanna make 4ks illegal, huh?
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Simply because it's a pain in the ass, survivor or killer.
Time to crawl on the ground and wait, or be forced to do it for the sake of archives.
If all the generators are not fixed, the killer wins, isn't that good enough?0 -
No longer colliede
Sounds good, good anti-griefer against Killers who just bodyblock people in a corner (remember tho report such people, though).
Decisions made every 30 seconds
Sounds good.
Speed of gen repair increases by 10%
lol, no.
With 2 Victims left, they get Unbreakable
lol, even more no.
Hatch changes
Nope.
I liked the first two suggestions, but the rest is pretty bad.
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Thanks.
As for the generator repair speed, that is the last thing I added.The second one imposes some restrictions on survivors, so I thought I'd give a little hope that more people won't give up, but it may not be necessary.I may have written a little poorly regarding Unbreakable, but this is a substantial Surrender command.
When there are two survivors, the bleeding gauge depletes four times faster, and the survivor dies in one minute.Recovering at normal speed from a downed state takes over thirty seconds, so you only get up once.
If the killer leaves you here, you can choose to leave the hatch to your allies without recovering, or you can get up without giving up.
From the killer's point of view, you can quickly hang up and move on to the hatch game, or else you can leave him alone and go find a survivor before he bleeds out.In any case, a survivor who has gone down twice will not be saved.I knew you would say that about the hatch game, but I would like to know if you don't mind if I can tell you specifically which part of the game doesn't look good.
Either it will be a pure survivor or killer side game, or simply not interesting.
Personally, I don't see the need for a gate game after the hatch game, but what do you think?0 -
Give a little hope
That's nice and all, but repair speeds are fine as they are.
Regarding Unbreakable
I mean, sure, when you put it like that. I'd argue they should just allow for a "fast bleed out" or "give up" button when downed for a certain amount of time, not give people Unbreakable. I somewhat like the idea you propose, but it's the way mechanics work as is (recovering taking a certain amount of time, the fact you can't recover and crawl at the same time, and crawling also takes a while to get somewhere reasonably safe if the Killer is leaving you for a bit) it just won't work out well. It will unfairly bleed out some people that still wish to keep going.
Hatch problems
Two hatches is just too much. The fact that one hatch works fine with RNG as is, the panic of both Killer and Victim needing to find it first, is more thrilling than the frustration we'd get instead with two. Two hatches would easily make the following scenario a common occurance: Killer finds a hatch, closes it, but that's not enough. He still needs to find the second, but about 10 seconds later the game ends because the Victim managed to find the second.
It also increases the risk/chance of last Victim escaping in an End Game chase, because the odds of stumbling into a hatch, while the Killer desperately tries to catch them before they find it, is doubled.
I suppose a short way of saying it is; it is greatly in favor of the Victim.
Hatch close triggers Killer Instinct
That might be okay, but still somewhat unnecessary. I'm biased, and I recognize that, so probably not for the best.
Escape from hatch
Counting as a kill doesn't make sense. Simple.
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3 crows is way too long. 1 crow is perfect, 1 crow is all you need to prevent bodyblock griefing.
Hatch should be something that you work towards (ex: unhook 3 survivors, complete 1 full gen, take a protection hit, take chase with the killer). That way the hiding rats who don't contribute to the team can't get a free escape.
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It certainly seems that the changes regarding the hatch game are quite unreasonable...
The balance of the current hatch game is not bad in my opinion.However, I still sometimes find it a bit tedious that a match is left until blood loss for 4k, even though it is not an option.
I have mentioned surrender commands in the past, and have received comments that free hatch is not a good idea.
I'm wondering if there is some kind of mechanism that would satisfy both sides and not slow down the tempo of the match...
Glad you replied ;)
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It's certainly not a good idea to have too many survivors who are only cloaking to gain too much.
This is off the subject of the discussion, but I think it would be interesting to have a sort of 1v1 with the killer in the final hatch game, with less luck involved.
Maybe a 1v1 with survivors buffed based on their contribution to the match, with the last survivor able to escape if they can run away for the full amount of time.
I personally would love to do that!
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It's certainly not a good idea to have too many survivors who are only cloaking to gain too much.
What do you mean by this?
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Oops, sorry, something seems to be wrong with my deepL.
“Hiding rats, not good, let's expose them in a 1v1!”
↑This is what I mean.
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I narrowed it down to just the suggestions about crows.
I didn't give enough consideration to the hatch game.
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