Why do people complain on both sides killer and survivor
I notice when I read these discussions a lot of people complain on killer perks and survivor perks. Let’s get one thing straight for example I had really fun playing Chaos shuffle along with 2v8. In my opinion those modes made the game really fun and enjoyable wanna know why?? Because not everyone is running the same meta perks on both sides and don’t have to rely on them. Chaos shuffle was a really good addition to the game because people didn’t have to really on their usual meta perks often it’s a mix up which made the game very balancing. 2v8 was good as well because there’s no perks at all and it was still enjoyable.
Answers
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Theres a lot of factors to the answer. Is there something specific or an in general?
If we were to give a quick & butchered answer is because people come with expectations and see a small picture of the whole game.
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It is very stale seeing the same perks over and over again, it's like seeing the same map or killer constantly. Variation makes the game more fun in general. The issue is even if the meta perks were nerfed or changed other perks would take their spot and be the new meta.
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It's actually predictable because all of a sudden all the same perks are used and you sit there like which creator did this?
On the survivors side everyone uses a different blend but I have seen head on used a lot more and the one that pauses the hook.
Killer tend to stick to the same perks so it almost becomes easier to know which ones they carry and a lot don't stray from that.
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oh yes i remember a week or so ago when otz released his magical unhook yourself and heal build. Was kind of annoying to deal with so i had to put on franklins.
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There's playing a game to enjoy playing the game. And then there's playing the game in order to win. I'm not knocking either playstyle. And some people's style falls in between the two. The issue becomes when a killer refuses to play a match if they're not going to win, or a survivor does. And soon it becomes a grudge match over perks, game choices, endgame tactics, etc. DBD places an immense amount of pressure on survivors to escape and killers to get everyone (or at least most). Getting stomped on can also be very frustrating, and some people also carry those feelings into their next trial.
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people complain because they need proper excuses to throw when losing a match, due to ego not letting them admit that they were...outplayed.
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When playing as the hunter it is simply not fun to face off against a bunch of players in a voice chat who will easily be able to communicate and perfectly time each gen ending matches in less then 5 minutes at times. It really stands out when they have one person making themselves visible early on to be chased to be the distraction while the other 3 just work the same gen or 3 at a time.
I get matches instantly when playing as the hunter and when playing the survivor I'm waiting upwards to 10 minutes at times to get one match going because there isn't enough people solo queueing up as most of the people playing survivors appears to be premade teams which is a bummer as its fun to play as a survivor compared to the hunter but waiting upwards to 10 minutes is insane for a match!
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I mean some things have their reason:
flashbangs being able to be dropped inside you looking at a wall is just dumb and the only thing I can do is slug, because looking at walls is the only thing you can do to counter blinds. Also they are bugged since ages that they don't make sounds behind corners, so you have to look at the (sometimes) beautiful sky to not random get blinded because you didn't hear the flashbang that you should've easily heard xD
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Lightborne counters blinds. Stop spreading misinformation lol. Kidding, kidding!
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Even if you mean it as a joke it is indeed a counter, but that isn't a reason to let them be bugged like this xD
Well maybe it's better if they don't touch it if I think about the chucky-fix yesterday that created 3 new bugs of which one of them is the original one slightly different xD
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One factor is, people in different regions have different problems.
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this is actually very true
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The dream is to have so many perks in the same tier that there is no one "meta" but many equally viable loadouts. I do think this is possible. For perks, killers, items, etc.: nerf strong and buff weak until variety is maximized.
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Yup or even depending on a killer i can know what they will have examplw all pyramid heads run am all ears as base kit. All artist is their own pain res perks with deadmans switch.
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If a survivor is able to drop a flashbang inside of you, that means they were waiting very close by. Anything from faking pickups to running Infectious Fright can do wonders against that. It's definitely not just face a wall, run Lightborn, or bust.
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I shouldn't even have to worry about it, it's a bug you're even able to do that lol. The counter against flashbangs and flashlights is looking at a wall, that's what it always was and will be because it's normally impossible to blind the killer like this xD
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Incorrect since we never run I'm all ears as PH and never ran deadmans as Artist
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Actually I have Iron Maiden on my Artist and Gear head. Seems to be good enough.
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Exactly. Killer seem to be very weak in the US/Canadian region, that's why the devs always want to buff them and take them by the hand. In EU/Russian regions you won't survive with the current killer sided settings.
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It would be nice, but then people would still use the 4 that synergized well or whatever meta was whether it be chase, aura, or slowdown.
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