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They removed the new changed window on Badham

HolyDarky
HolyDarky Member Posts: 745
edited October 16 in Feedback and Suggestions

According to today's patchnotes and statement, the developers removed the window that they added next to the generator in the double storey house on Badham because the community feedback was quite negative about it.

I think removing that window is rather a big mistake because that window removed one of the windows downstairs and a breakable wall which means the double storey house was actually nerfed than buffed. Now, the double storey house is strong because with this change, the window will now spawn on the first floor and the breakable wall is back. I think the reason why the feedback was so negative is because many players did not understand that you didn't add an extra window but removed one from the first floor in order to add it on the second floor - you worded it very poorly in the patch notes.

I also don't understand why you, the developers, can just add and remove a window out of nowhere that nobody was asking for and then undo it within one patch because the feedback was negative but (this is just an example) when we bag you for years to remove/rework the windows on the GoJ mainbuilding, you do nothing/wait for the rework. This is really awkward

Source:

https://x.com/DeadbyDaylight/status/1846634730848141691?t=WutCrcZV9plwa2U3d5lP0g&s=19

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