They removed the new changed window on Badham
According to today's patchnotes and statement, the developers removed the window that they added next to the generator in the double storey house on Badham because the community feedback was quite negative about it.
I think removing that window is rather a big mistake because that window removed one of the windows downstairs and a breakable wall which means the double storey house was actually nerfed than buffed. Now, the double storey house is strong because with this change, the window will now spawn on the first floor and the breakable wall is back. I think the reason why the feedback was so negative is because many players did not understand that you didn't add an extra window but removed one from the first floor in order to add it on the second floor - you worded it very poorly in the patch notes.
I also don't understand why you, the developers, can just add and remove a window out of nowhere that nobody was asking for and then undo it within one patch because the feedback was negative but (this is just an example) when we bag you for years to remove/rework the windows on the GoJ mainbuilding, you do nothing/wait for the rework. This is really awkward
Source:
https://x.com/DeadbyDaylight/status/1846634730848141691?t=WutCrcZV9plwa2U3d5lP0g&s=19
Comments
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They could have simply moved that gen somewhere else instead of trying to change the house around it.
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Tbh Badham needs nerfs
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Badham needs anything but buffs
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Maps:
- We've noticed that the single generator in the 2-story building causes alot of issues, so we have decided to move the house somewhere else. The generator will now float in the air, making it more risky to repair.
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This was all done to prevent body blocking in that house right?
Its because bHVR has neglected to implement a Proper anti-body blocking system, its simple. if two players are smashed up against each other for 5 seconds make them lose hitbox with each other for 5 seconds. This would help so much.1 -
That upper window could generate with no weaknesses. It was an infinite if ran correctly with balanced. and I'm happy very few people realized
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Collision should be removed when a player has 1 idle crow. Survivors currently lose collision when they are slugged or get hit by the killer. But as we know, BHVR likes survivors griefing each other and ruining their teammates game experience, it's why nothing has been done about griefing ever since the game came out 8 years ago.
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No, do you know LONG it takes for an idle crow to spawn??? I consider that TOO LONG and we have a Game to move along.
5 seconds is better, change my mind.
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understandable, price for moving a house turns out to be lower than the profit they would make for one whole chapter dedicated to QoL changes and fixing bugfixes
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True, anything at this point. But like I said nothing will happen because for some weird reason BHVR likes survivors griefing other.
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I don't think that is why, problems priorities, time and that there already seemingly is a solution which is gamebans via support.
Which really only removed the perpetrator, not prevented the action in the first place. Clearly not a good solution.
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