Removal of Item Rarities
At this point, i think the different rarities are either too similar to one another (medkits, most toolboxes) or there is one low tier item which is kinda useless (Green map and key) and i feel like future changes are bound into this direction anyway
My proposal: Pool them all together and only have one tier per item (maybe two for toolboxes, one sabo one repair) and Rework addons accordingly to make them closer resemble Killer powers.
And then make the Event items skins for the items! I am kinda not using my Event stuff because i am collecting (and fear that when i use the items i forget to unequip and then use all of them 😱)
Making them skins would bring additionally the opportunity for other item skins also for the in-game Shop and rift
Comments
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Great idea its so insane how 90% of survivor items and add ons are totally worthless yet still exist( waves to broken green key).
This was always something I though of as well and also let survivors share same inventory...I hate being ask to play as x survivor for a certain daily and I have no items to use on them.
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So you want to buff survivors, by giving them the best toolboxes, every time they find a toolbox in the bloodweb? Really? So instead of having a high chance of getting the bad toolboxes, they always get the best toolboxes?
So instead of having a 1 in 5 chance of getting the super great sabotage toolbox (which is currently a very low percentage to find because it's very rare), we'll just literally have 50% of the toolboxes be the super great sabotage toolbox?
BHVR should be doing a toolbox review instead. Commodious and Event toolboxes are currently overtuned because they have 32 charges, which gives them too much value when stacked with other generator addons and perks.
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With Exaltation that does drop because pallets stuns on killer with that perk increases the rarity and it has a 1 and 2 chance of flipping between either. So come in with a Yellow or Green Toolbox you can get Engineer or the sab toolbox.
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where did i mention that they should default all of them to be the best?!?
Just commenting like that feels so unnecessarily antagonistic…
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I think for toolboxes we should keep, commodious for charges and both sabos and repair, engenier’s for repairs and alex’s for sabos. They all have their unique purpose.
Medkits, personally I want one for fast self heals, one for fast altruistic heals, one for many heals and fast heals in general
Flashlight/maps: We pretty much only need one, but the event ones are cool.
Keys: I actually like the green key with the killer aura reading addon, but it takes so long to finally see the aura. The purple key is pointless and the iri is fine.
I like the event variants
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Items have many problems in this game, but I dont think this is the solution.
Why is it a problem that some items are just a lil better than others? What exactly is the harm or confusion we are solving?
Please elaborate.0 -
So you would be cool if all the toolboxes were Mechanic's Toolboxes and Engineer's Toolboxes?
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Dos anyone even use grey and yellow toolboxes?
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i didnt mention harm or confusion…
But some arguments for my proposal are getting rid of unnecessary clutter in bloodwebs and inventory as well as easier balancing in the long run.
It would probably also be better understandable for newcomers what the Items are for and no need to ‚justify‘ the price differences when there is almost no directly noticable difference.
Also, if they add new items it would again be better for balancing and reducing clutter
edit: also additional customization options as mentioned already.0 -
Agree and we don’t need 5 items, which have literally no difference
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You are asking this as if i had implied it myself already. Why?
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So you complain when I assume you want all the toolboxes to be the best toolboxes….. then you complain if I ask you if you're cool if none of the toolboxes were the best toolboxes.
Like, for reals, what do you want? Give us an example of a repair toolbox, and an example of a sabotage toolbox, that you would be cool if 100% of the toolboxes were those two toolboxes.
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you were coming in here complaining about something that you just assumed.
Its just a simple suggestion and i don’t need to give you an example for my suggestion at all
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i only use the grey ones lol
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Why would you use those over the others?
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Your suggestion is inconsistent. You claim that your idea is good because "the different rarities are either too similar to one another", but then you refuse to give us example toolboxes. If you really truly felt the different rarity toolboxes are too similar, then it should be really easy to pick example toolboxes.
So no, your idea shouldn't happen, because the various toolboxes have way too much of a gap in usefulness.
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You claim that your idea is good
i really didnt claim that…
Its my personal subjective opinion that i don’t need to explain to you especially not if you come in as rude as you did
Another commenter also didnt like the suggestion but instead of complaining about something that wasnt even part of my suggestion they asked for clarification
Also, i don’t need your approval and you are not the one to decide if it happens or not
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fun idea: how about we make every addon/item for free so both survivors and killers can run the best possible builds?
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I mean killers are having some their add ons as base kit good ones too example onryu iri remote add on. Which that is annoying strong cause on big maps traveling to your local tv gets tiresome.
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Or, hear me out....
What if we changed the bad items (green map and key) and add-ons to all do something, instead of deleting 75% of them.
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I dont think newcomers have a problem with different items.
As soon as they understand the rarity system, which is shared by games, they will understand what each does.Are you sure its not just you, who are unhappy with having oceans of items? I know that, it sucks to be a veteran, but it does not really matter. I can get over such a problem easily, just close the item tab. Problem gone.
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newcomers were just one of my reasons. And as already mentioned in another comment (and to some degree in the OP) of course its my personal take on this. But i don’t believe that i am the one and only thinking that and i also don’t believe that everyone gets the rarity differences especially considering they already went through changes
also… i didnt really say its an actual Problem Nor did i ‚complain‘. And it doesnt even have anything to do with being a veteran whatsoeverPost edited by Mooks on0 -
I mean, if they're all the same, they are all the best.
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sure. But that doesnt mean they are the same as the current best
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Your idea will never work. Erasing item rarities would either be a large buff for survivors or a large nerf for survivors, depending on which items were picked. Item rarities specifically exist, to limit the number of best items survivors get. That's literally the point of why the killer and survivor item/addon/offering pools are so over-bloated with garbage.
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That's true, but thats not what he said.
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well.
I don’t expect anyone (especially not you) to agree with me and its really okay that way.
But frankly, i don’t think this is a well reason to justify overbloated garbage in a game and i don’t see that as good Game design. I also doubt thats the one and only truth behind these things at all
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original dev wanted power-creep survivor items but killer pushed back and dislike super powerful items. the item rarity are relic to more powerful items but more powerful items are nerfed.
for example, Brand new part used to instant complete generators but now it is same strength as like yellow wire spool add-on. stypic needles and red syringes were both instant heals and even post nerfs, they're still incredibly potent. the red bulb iri add-on used to increase flashlight blinding speed which killer used to call it "instant blind" flashlights but it is been nerfed. Some items became garbage in their nerf while other still continue to be overly strong.
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They started with assuming it was a straight buff so while not explicitly saying it it was very much implied. And doubled down on it in their next comment.
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It is a buff tho. Overall even thought the max would be less, the average would increase quite a bit. Some of my survivors have so many useless items as well that I might actually be able to use them if that change happened.
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It's the same reason why Very Rare and Ultra Rare addons have such a low percentage to find in the bloodwebs, and it's the same reason why one of Billy's recent addon changes was to bump up the rarity of some of his addons.
Survivors and Killers can be given powerful items and addons, and it's balanced by the fact that they have a much lower percentage to be found in the bloodwebs. For example, the best sabotage toolbox is Alex's, and it's specifically balanced by the fact that it's Very Rare, and survivors can't easily get a constant supply of them if they are splitting their bloodpoints across multiple characters.
Likewise, the bloodwebs are filled with random other junk that most people don't care about, to further limit how often players see the powerful items and addons.
And although an argument could be made that it's bad game design to lock the powerful stuff behind a huge bloodpoint requirement, a lot of people would complain if their opponents were allowed to easily bring the best items and addons to every game they play.
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Then the game design is already horribly inconsistent as some killers have great low rarity addons and useless higher tier ones
I think a better game design would be to have less clutter but more usable stuff without power creep or imbalances
especially considering that most of the useless stuff isnt being used and its literally just clutter and nothing else. I cant be the only one seeing only actual useful stuff being used by my opponents (not a complaint, just observation)so its a buff because you will use things that you wouldnt have used otherwise? So.. the matches will not be different since you wouldnt have used the weaker stuff?
i guess that could also be worked around by just not converting the weaker stuff into the new ‚averaged‘ stuff but instead into BP/just retire as already happened with other things. And add different useful (not overpowered/strong) things to the bloodwebs to help against too many of one specific itemIdk. At this point i really need to know why we need clutter that no one uses..
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I personally can't get a constant supply of Alex's toolboxes because of their rarity, because I don't pour that many bloodpoints into any one survivor. And even with most killers, I don't spend enough bloodpoints on them to have a constant supply of very rare or ultra rare addons. I have a lot of killers that are limited to just common/uncommon addons, and a small handful that are limited to common/uncommon/rare addons. And only my current main killer, or my previous main killers, actually have a decent supply of very rare items. So, yes, the rarity percentages actually does affect people, because there are a lot of games where they can't bring the actual useful stuff, if they split up where their bloodpoints are spent.
And with your suggestion, BHVR would have to decide if 100% of the sabotage toolboxes are Alex's, or if 0% of the sabotage toolboxes are Alex's. Which means that BHVR is either allowing survivors to bring Alex's Toolboxes to 100% of their games, or to 0% of their games. That's a major difference.
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I never suggested an unlimited supply of the new/merged items though. You are thinking way too much in black or white when there is still so much room in between. There would be a sabo toolbox that survivors may bring, if available, that may be not the same as Alex‘, but then again this is true for every change to Alex‘ toolbox whatsoever.
And i also suggested for addons to be reworked ‚accordingly to resemble killers powers‘ - so still rarities affecting availability here.
i still don’t see the current need of all the useless/often just unused clutter of Items and addons though. Its not even just wasted BP and chaotic inventories - they still need to be factored in into balance and can be susceptible to bugs.
also, I am trying to make suggestions for new items as well, which would lower availability of the sabo toolbox in bloodwebs - and we would run into a huge problem if multiple new Items for added with each having also different rarities.0 -
because i have like 100 of them
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