Haunted by daylight
Smoke bomb:
I’m very happy you gave us a new item after such a long time and hopefully you will make it a normal item one day, that we can either get from chests or in the blood web. They are very cool and fun.
- One suggestion: Give everyone inside the smoke bomb the deafened status effect, so killers can’t just follow your noises or make footsteps silent
General feedback
The design of the void is great and it looks awesome. I really like it. The atmosphere is great, the new upper area with the wooden planks is very cool and I want to see that design more in other maps. Please give us more less flat maps. I really like the upper area and it’s design.
I love the new trickster skin, it looks so cool and the other presents are very cool too.
The little icon, that shows when someone is in the void, helps a lot and is a very good improvement. The other changes, which I don’t mention in the following were also very good, but I don’t remember all of them.
I also like the new killer ability, where you shoot the haunt. It is very fun, but insta-downing someone with them is super unfair!
Balance:
- Killers interact too fast with the portals or survivors do it too slow.
One thing I loved last year was to run from portal to portal and chase from the normal world into the void and repeat, but this is no longer possible since the killer catches up too fast and survivors need ages to go through the portals. Shure it was too slow for killers last year, but now it is either too fast for them or too slow for survivors.
- There is no need for being exhausted and broken in the void
The Killer already has the upper hand there and then encouraging/forcing survivors to get out of there seems counter productive to me.
- Survivors should get slowed down less long after falling down in the void
Since there is more stuff going on in the upper areas and the windows are build, so you fall down, you shouldn’t get slowed down afterwards for such a long time. It makes the existence of those windows relatively pointless, because they don’t really help you reach anything.
Suggestions for next year:
- Survivors should repair generators 20% slower while the killer is in the void
This would allow the killer to go more into the void and to have more fun there without feeling like he will loose too many gens.
- Please let the haunts from last year return, feeding them was fun. It was only far too slow for killers to a point of being a waste of time. I would like if you give them a function in the void; for example after you fed them, you gain the effects from last year and they fly/run to the killer/survivor and slow them down significantly like they would grab them and hold onto them.
I liked them and they improved the atmosphere.
Comments
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I think the bloodpoint gains are kind of poor for the event this year. The offering bonus should be stackable and event score events should see a base increase to their amounts.
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EXACTLY.
Why are the offerings personal?
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That’s not really a problem for me. I hate spending bloodpoints, but I don’t disagree with you.
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It is so sad, that when I play killer no survivors go into the void and when I play survivor the killer doesn’t follow me there.
Another suggestion for next year:
- Transferring the void energy in the well as survivor is very slow, please make it a bit faster
I want to get them while the killer is nearby, but it takes ages even when I’m far ahead of the killer.
I love the wooden planks. The amount of times, where the killer or survivors fell down there… It’s amazing🤩
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