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The Pig Pen Hangout

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Comments

  • radiantHero23
    radiantHero23 Member Posts: 4,198

    My best advice is antspur rapier with a bleed infusion to make the fight last significantly less time. The boss is pretty weak against scarlet rot.

    Otherwise, a shield with 100% damage negation is the safest (but most boring) way to beat the boss. Poke until death. Almost every attack is blockable.

    Strafing to the left is recommended to evade almost every attack. It makes the fight significantly more bearable.

    Do you have problems with specific attacks? I know that phase 2 can be a bit "overwhelming".

  • Vanishlord
    Vanishlord Member Posts: 555

    I just get horrible RNG. He always spams those attacks like the meteors that afterwards changes his attention to me and does his follow up clone attacks. There is another one where he does an attack with his swords and sends out massive beams of light that seems to be undodgeble. Also overwhelming is the understatement of the century. I have resorted to using NPC summons which I do use in ds3 just because they feel more connected the story buy not usually in ER. Thanks for the stats I am currently using dual +10 bloodhound fangs and now have no ancient smithing stones left I think 🐽😔.

  • radiantHero23
    radiantHero23 Member Posts: 4,198
    edited October 24

    I would not recommend using any of the npc´s. Both do awful damage and increase the boss´s healthbar by a lot. Not to mention that they die very fast. They make your job worse.

    The first attack is the meteor attack phase two. I learned that one on my 4th playthrough because i couldnt understand what i was doing wrong.

    The idea is the same as with the first phase. When he charges it, run towards the opposite of where the boss flies. Then run back as far as you can until the meteors come flying. When they come flying, run to left or right and do a final jump to avoid all of them.

    In phase two, its almost the same. The trick is, that the illusions, the boss sends out have a range limit. If you immediately start running backwards whern the boss charges the meteors, jump the last ones and then contuniue running, you should be able to outrun the illusions range. Careful thouogh, the boss themselves dont have a range limit. They will come down after the 4th illusion. If you do this this way, you only have to jump the meteors (which also have a range limit, so if you run far enough, the will dissapear mid air) and dodge the final tp attack of the boss themselves. Its tricky, but if you do it correctly, you will get a highe punish window.

    With the beam of light, do you mean the one where the boss starts levetating in the air before a massive light - nuke erupts the arena? If yes, there are two things you can do to easily avoid it.

    • The boss normally starts phase 2 with it. However, this is not scripted and can change dependeing on your position. My advice is to just stand still when phase 2 starts. The boss will usually start with the move if done so.
    • When the move starts (the light pillars start to appear beneath your feet) just run in a straight line. You will outrun it.

    If you mean the massive map wide pillars of light at the end of the 5 hit combo, then my advice is to learn the move in first phase, where the attack ends in a ground slam with rocks erupting. If you dodge consistently to the left. the attack is basicly the same.

    I hope this helps.

    Post edited by radiantHero23 on
  • Jaysax
    Jaysax Member Posts: 38
    edited October 24

    A good game / proper game would give the player a choice.

  • UndeddJester
    UndeddJester Member Posts: 3,312

    That would actually be a pretty sick feature across the board… first person mori's and third person mori's…. you should suggest that :D