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- First of all: no killrate for Singularity. Why? That was perhaps the most important thing to show!
- Second: protections hits data is fundamentally FLAWED, because it just counts protection hits in game (you should have explained that to not confuse people), so it doesn't trigger when you protect a healthy survivor when healthy/injured/deep wounded, but only if they're injured/deep wounded.
- Third: (Edit: I forgot it meant unhooks done when Endgame Collapse starts. Still, written that way is confusing, because it could mean "unhooks done when the timer is close to the next stage") what does "average late unhooks" mean? What does "late" mean??? That's important imo.
- Fourth: what's the number of 2v8 matches played compared to other game modes? Just to have a comparison!
Comments
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late mean after open gate like late heal
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That's true actually, I apologise. I forgot about that.
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I checked all blood point events in the Wiki, and it says after Endgame Collapse.
Still it's not clear, because it could mean "unhooks done when the timer is close to second/third stage".
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I miss the kill and escape rate for 2v8. It would also be nice to see sever based dates like have EU, America, and Asia servers a similar pickrate.
In general, I like the stats but some of them are really useless, important stats are missing, or can spread misinformations.
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You misread the wiki, it doesn't say "after", it says "during". All "Late" score events trigger if the endgame collapse is currently active.
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I meant, "after Endgame Collapse has been activated (and before its end)".
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