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Please remove the dead zones on Gideon Meat Plant

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I was unsavable without a trade in this situation because there was only one way to my hook and of course anticamp didn't trigger. And this situation occurs pretty often in the room under the big whole next to the freezer room on Gideon Meat Plant / The Game. Only the basement should be a dead zone imo.

The RNG of breakable wall and generator spawns is the problem here. There should always be 2 exits AND entrances to a room.

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