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Please remove the dead zones on Gideon Meat Plant
I was unsavable without a trade in this situation because there was only one way to my hook and of course anticamp didn't trigger. And this situation occurs pretty often in the room under the big whole next to the freezer room on Gideon Meat Plant / The Game. Only the basement should be a dead zone imo.
The RNG of breakable wall and generator spawns is the problem here. There should always be 2 exits AND entrances to a room.
Comments
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Good God, you're right. There's an area without thirty back to back God pallets. This must be remedied immediately.
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Where do you see anything about Pallets? OP is asking for more ways to reach a Hook to Save.
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I just wish the map had more windows, currently it has like… 4 I think.
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If you run out of pallets on the gideon and you haven’t made all the generators, most likely you loaded the map in 1 vs 1 mode
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unless im mistaken, the slide wall with the breakable door can be opened if your teammates complete the associated generator. There is a way out of this situation, but your teammates didnt see it. of course needing to complete a gen to save somebody is ludicrous in its own right, but it's something.
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When Killer Mains see the term "Dead Zone" and assume the complaint is about Pallets. 🤡
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The corners of the map can be nasty.
Just experienced it myself, actually. In the room under the pig vat.
Except that, the map is increadibly strong though.
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These awkward dead zones are the reason why this map is sometimes not that awful for killers. If the developers would fix this, then this map would be much more boring and difficult for many killers.
The developers need to rework this map to make it more fun to play on.
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You can't see it on the screenshot but the generator was on my side of the wall. But I know what you mean. It was just an example and an exceptional situation. You can bring dead zones if you like but don't let hooks spawn and give the killer the option to trap you there.
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yeah even if the generator was there that still guarantees an extra hook stage, this just shouldnt be possible.
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I feel an anti camp meter visible to everyone would have helped here, it's one of the biggest flaws of that new system.
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To be fair, that's what the term dead zone usually means. I am really not sure how a room with only one entrance would be considered a dead zone in any sense of the word. That was an unfortunate choice of words on op's part.
If I was to complain about a Xenomorph tunneling me, I wouldn't be talking about their literal tunnels either, would I? The term simply has a different meaning when applied to DBD.
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