Head on should highlight the lockers aura

trapners
trapners Member Posts: 15

Currently, Head on saves and plays can only be done in swfs as soloq has no way to communicate which locker-or if they even have the perk.

Of course the downside of this is the fact swfs will be able to perfectly pull head ons, but after the 2nd head on killers who repeatedly fall for it are doomed for natural selection i fear

Post edited by Rizzo at

Comments

  • 100PercentBPMain
    100PercentBPMain Member Posts: 963

    My swf is casual and even then I feel like i have to run Empathic just so people can run to shiny yellow aura.

    I hate to run Empathic for this because survivors are trained to NOT run to yellow dude and here I am like " yo, run to yellow dude!"

  • danielmaster87
    danielmaster87 Member Posts: 9,260

    Fine. I think its active hitbox still needs to be looked at though, because unless you grab them out before it's fully charged to use, it seems impossible to bait the survivor out without getting hit. The passage of time has not made us comfortable with the buff it got way back when, as the devs hoped.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 505

    It happened to me a few times, but not recently (past week or so).

  • TieBreaker
    TieBreaker Member Posts: 958

    This is something that has been suggested many times, and despite it being a small change, it's never been implemented. My guess is that BHVR doesn't want this change in the game.

  • solarjin1
    solarjin1 Member Posts: 2,110

    empathetic or aftercare is mandatory to set up a head on play in solo q. I also use the map with the glass addon to summon a light by the locker.

  • squbax
    squbax Member Posts: 1,475

    I have never thought of this, that change makes a lot of sense. Honestly even with that I think soloQ players will mess up but it really should be implemented it would make the perk way better without really doing any crazy change.

  • Ryuhi
    Ryuhi Member Posts: 3,784

    it might seem small, but that kind of knowledge can be used by good players to blindly identify tile configurations like they can do with WoO. It would also be pretty over/underwhelming depending on the map. Some you'd see next to none, others you wouldn't be able to look in a direction without seeing a ton of yellow all over the screen.

    I think one of both of those are likely contributing to why it hasn't really been floated. You could also make arguments about why it even needs that feature, but I feel thats a bit more subjective in either direction (skill floor vs ceiling, basically.)