Head on should highlight the lockers aura
Currently, Head on saves and plays can only be done in swfs as soloq has no way to communicate which locker-or if they even have the perk.
Of course the downside of this is the fact swfs will be able to perfectly pull head ons, but after the 2nd head on killers who repeatedly fall for it are doomed for natural selection i fear
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My swf is casual and even then I feel like i have to run Empathic just so people can run to shiny yellow aura.
I hate to run Empathic for this because survivors are trained to NOT run to yellow dude and here I am like " yo, run to yellow dude!"
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Fine. I think its active hitbox still needs to be looked at though, because unless you grab them out before it's fully charged to use, it seems impossible to bait the survivor out without getting hit. The passage of time has not made us comfortable with the buff it got way back when, as the devs hoped.
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It happened to me a few times, but not recently (past week or so).
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This is something that has been suggested many times, and despite it being a small change, it's never been implemented. My guess is that BHVR doesn't want this change in the game.
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empathetic or aftercare is mandatory to set up a head on play in solo q. I also use the map with the glass addon to summon a light by the locker.
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I have never thought of this, that change makes a lot of sense. Honestly even with that I think soloQ players will mess up but it really should be implemented it would make the perk way better without really doing any crazy change.
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