Thoughts on a Dead Hard Balance Buff
My thoughts on a Dead Hard Balance Buff.
You can take a beating.
After reaching 1st hook stage gain 2 tokens, after reaching 2nd hook stage, gain 2 Tokens, max tokens held is 2.
After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:
Press the Active Ability button and consume a token to trigger the Endurance Status Effect for 0.5 seconds.
While there are no tokens Dead Hard deactivates.
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.
My thoughts on this buff is so small but hopefully impactful, without making the Perk overbearing. This allows the Survivor to have up to 4 uses of Dead Hard in a single match instead of only 2 uses. With at least a minimum 2 if camped to second stage on 1st hook. This rework bypasses The Executioner’s Cages of Atonement. If you feel this change is too strong the check out my other version.
You can take a beating.
After being hooked gain 2 Tokens, max tokens held is 2.
After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:
Press the Active Ability button and consume a token to trigger the Endurance Status Effect for 0.5 seconds.
While there are no tokens Dead Hard deactivates.
Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.
Comments
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Honestly they should just bring back 6.1.0 dead hard. There shouldn’t be an exhaustion perk that can’t be used first chase other than background player
1 -
DH is an annoying perk that requires unreliable counterintuitive counterplay and considering how common it is despite having only 2 uses per match, I dont think it needs to be any better.
12 -
No, Dead Hard is finally in a good place, it's still very strong but limited as it should be. I absolutely do not want to go back to Dead Hard having 30%+ usage rate, even higher in higher MMR. You know it's still a top 8 perk right?
9 -
There was a pretty massive and fierce discourse on Dead Hard before arriving at what it is today.
A hit not counting is huge, you have to understand that endurance is one of the most powerful and annoying features in the game and there's already too much of it.
5 -
I would really love to see old Dead Hard getting a comeback someday, maybe it could be a part of No Mither?! So you trade a healthstate forever for some more edge in a chase instead of just being the weakling of the team while still being harder to survive!
1