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Thoughts on a Dead Hard Balance Buff

APOPALYPSE
APOPALYPSE Member Posts: 24
edited November 4 in Feedback and Suggestions

My thoughts on a Dead Hard Balance Buff.

You can take a beating.

After reaching 1st hook stage gain 2 tokens, after reaching 2nd hook stage, gain 2 Tokens, max tokens held is 2.

After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

Press the Active Ability button and consume a token to trigger the Endurance Status Effect for 0.5 seconds.

While there are no tokens Dead Hard deactivates.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.

My thoughts on this buff is so small but hopefully impactful, without making the Perk overbearing. This allows the Survivor to have up to 4 uses of Dead Hard in a single match instead of only 2 uses. With at least a minimum 2 if camped to second stage on 1st hook. This rework bypasses The Executioner’s Cages of Atonement. If you feel this change is too strong the check out my other version.

You can take a beating.

After being hooked gain 2 Tokens, max tokens held is 2.

After being unhooked or unhooking yourself, Dead Hard activates whenever you are injured and running, and allows you to tap into your adrenaline bank to avoid taking further damage:

Press the Active Ability button and consume a token to trigger the Endurance Status Effect for 0.5 seconds.

While there are no tokens Dead Hard deactivates.

Dead Hard causes the Exhausted Status Effect for 60/50/40 seconds. Dead Hard cannot be used when Exhausted.

Post edited by Rizzo on

Comments

  • MoZo
    MoZo Member Posts: 44

    Honestly they should just bring back 6.1.0 dead hard. There shouldn’t be an exhaustion perk that can’t be used first chase other than background player

  • AhoyWolf
    AhoyWolf Member Posts: 4,398

    I would really love to see old Dead Hard getting a comeback someday, maybe it could be a part of No Mither?! So you trade a healthstate forever for some more edge in a chase instead of just being the weakling of the team while still being harder to survive!