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The DeadSpace Ubermorph Would Be The Best Chapter Ever

SuspiciousBrownie
SuspiciousBrownie Member Posts: 188
edited November 6 in Feedback and Suggestions

Give survivors plasma cutters to shoot the killer. Easy money. Cutters spawn in chest on the map a max of four and when a cutter is taken ammo starts to generate in the chest. One shot every 90 seconds.

Shooting the killer buffs it after a small nerf. For example shooting off its arm causes it to drop any survivor it’s carrying but gives it 8 stacks of STBFL for 60 seconds. Shooting its head turns the screen black for 10 seconds but after its head regenerates it has wallhacks for 45 seconds.

Don’t even get me started about Issac being a survivor. How has this not been done yet? Don’t bother with Art the Clown that’s lame and boring. Deadspace should be a priority.

Post edited by Rizzo on

Comments

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 765

    Necromorph killer would be an amazing opportunity to expand on the "horde" killer concept.

    Make the main killer into a "bigger" necromorph like Hunter.

    Make lots of corpses spawn around the map.

    Let killer interact with them to convert them into Necromorphs that are essentially Nemi's zombies but with various specializations (like there's a default necromorph that grabs and hits survivors, infector necromorph that flies around creating more necromorphs giving killer more time to actually kill and some third type that can be more lethal, but slow or less lethal but faster).

    Give survivors plazma cutters to kill those critters.

    Give killer some kind of a secondary ability to have mild control over necromorphs, like aiming at an aura / survivor marks them and makes nearby necromorphs go there and seek out survivors.

    Gameplay would basically be about managing this army of necromorphs and balancing between hunting survivors and creating more and more necromorphs, while survivors have to be aware of multiple sources of danger and deal with them before they get overwhelmed.

  • A_T_E
    A_T_E Member Posts: 155

    Shoot the Killer

    No, the air of horror and near-inescapable doom would be diminished too greatly, the very moment Victims can do something more tangible than simply using a Flashlight.

  • SuspiciousBrownie
    SuspiciousBrownie Member Posts: 188
    edited November 6

    This is the worst logic I have ever heard honestly.

    They can already do more than that cough cough PALLETS. Which already severely ruined the horror atmosphere because 99% of the killers would be unfazed by a pallet.

    Not to mention… Pajama cosmetics? Toilet Paper Mummy Dwight? Mad Hatter Ace? The horror theme died a long time ago when they stepped away from the grim nature and got goofy.

    And dismembering a creature which regenerates its lost limbs because it’s an unstoppable monster hell bent on ending your life is far more horrific than 90% of what this game has currently.

    Post edited by SuspiciousBrownie on
  • SuspiciousBrownie
    SuspiciousBrownie Member Posts: 188

    That would also be cool but idk if the game could handle that lmao. 😂

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 765

    yeah, it might collapse with so many entities.

    that said, we had 2v8 and the game has upgraded the engine so maybe not anymore

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 765

    yeah, like, we already had 2 killers that have built-in weapons against them - xenomorph and singularity.

    if they're good at playing these killers, it doesnt feel like these weapons are ruining the horror factor, they only add to it because they barely stop the relentless monster in its tracks.