Please check if your issue has already been reported first!

When reporting a bug, please follow the template provided, otherwise the report will be declined. The information requested is vital to allow us to correctly reproduce and then fix what you are reporting.
The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

The Spirit's terror radius incorrectly fades out from her husk while she is phasing

sizzlingmario4
sizzlingmario4 Member Posts: 6,907

When the Spirit begins a phase walk, her husk normally retains her terror radius until the husk disappears (when she stops phasing). I'm not sure what patch this broke in, but for a while now the husk's terror radius has begun to gradually fade out and become smaller until being reduced to nothing (very similar to how undetectable works, but without actually being undetectable) while the Spirit is still phasing, instead of remaining static during the phase walk like it used to. The husk's red stain also was doing this for a few patches but got fixed at some point, however the terror radius is still bugged.

To reproduce:

  1. Load into a match with Spirit and a survivor to test, no perks/addons needed
  2. Have the survivor stand near the Spirit before she begins phasing
  3. Have the Spirit begin phasing, doesn't matter where she phases to
  4. From the survivor POV, the husk's terror radius will gradually fade out over time/become smaller (and eventually disappear completely) while the Spirit is still in phase walk and while the husk is still there.

Here is a video of the issue, the first clip is with no addons, the second clip is with Yakuyoke Amulet for a super-long phase walk so you can see the terror radius eventually disappears entirely even at close range to the husk.

The correct behavior is that it should be keeping a 24 meter terror radius for the entire duration of the phase walk, then disappearing immediately when the husk disappears.

3
3 votes

Under Review · Last Updated

Thank you for taking the time to report this issue, we are forwarding this to the team for their review.

Comments

  • ProudRinMain
    ProudRinMain Member Posts: 341

    @sizzlingmario4 can you post this on the post’s description? :


    “when in phase-walk and within a certain range of a survivor, sounds don’t fluctuate in intensity / directionality meaning the audio becomes monaural. 

    Can you please look into this? I think it affects both consoles and pc.

    Also, while you’re at it, can you please look into fixing Spirit’s walking animations? They’ve been bugged since last year’s May or April”


    They closed my post for some reason -_-

  • SoGo
    SoGo Member Posts: 1,304

    It's true, her husk makes sounds but she doesn't.

  • ProudRinMain
    ProudRinMain Member Posts: 341

    @JocelynAwakens Any update on whether this bug will be ever be fixed? Or has this bug become an intended feature for Spirit?


    it has been months since it was reported.


    i mean no disturbance to any of the mods on here.

  • Royval
    Royval Member Posts: 733

    Very annoying to hear while phasing ngl it kinda grinds my gears a little 😂

  • JocelynAwakens
    JocelynAwakens Member, Administrator, Mod, Co-ordinator Posts: 1,671

    I understand! We will check in about it. I may not have an ETA or update when I return, but rest assured we will make sure this is being monitored and under review.

  • ProudRinMain
    ProudRinMain Member Posts: 341
    edited November 6

    This bug post is referring to how the husk functions in terms of how its Terror Radius SHOULD affect TR-related perks.

    It normally would retain the heartbeat and the auditory TR ( for survs ) but it hasn’t been functioning the way it’s supposed to and just emits no terror radius at all.

    The other one affects Spirit only ( the moans/wails of Husk normally only heard by Survs , not Spirit, which is really annoying lol


    @Royval

  • ProudRinMain
    ProudRinMain Member Posts: 341

    thank you so much! Again, sorry if i caused any disturbance to you!

    Take care :)

  • JocelynAwakens
    JocelynAwakens Member, Administrator, Mod, Co-ordinator Posts: 1,671

    Hello, just wanted to follow up that this bug report is about audio occlusion. If unrelated to audio occlusion, please look for an existing bug report about an issue, or create a new one if you cannot locate it. Multiple bug reports per post can be confusing and make them harder to track. Thank you!