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Why not block exit gates

jamally093
jamally093 Member Posts: 1,695
edited November 8 in Feedback and Suggestions

So Killer's get punished for staying near the hook, tunneling with base-kit borrow time. Why not had it where if survivors don't leave aka stay at the exit gate doing nothing then boom exit gate gets blocked because they weren't leaving. Simple if you wanna unblock it then move around away from the exit gate not far like half way across the map but to a certain distance then it's unblocked it punishes survivors who don't just leave. You've been hooked and hit so your not leaving with iron skin and such.

Post edited by Rizzo on

Comments

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    ok, people will stay and do nothing right on the edge where the gates would be blocked which wouldnt make a single difference anyway

  • Pelaan
    Pelaan Member Posts: 306

    Make the exit entity wall a interactable they have to spend 5 seconds forcing themselves through in order to leave any hits interrupts the process

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    that would be SOOO fun to get robbed of escape because you went for late game escape. truly an amazing and fair experience.

    ill be honest, if you have survivors bagging at the exit gates knowing they're generally safe, it's deserved.

  • Pelaan
    Pelaan Member Posts: 306

    Not my problem I hope it happens baggers deserve nothing

  • Toystory3Monkey
    Toystory3Monkey Member Posts: 895

    it must suck getting bagged at gates and seething it never gets fixed

  • Pelaan
    Pelaan Member Posts: 306
  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 1,895

    Killers have at least two base kit ways of handling this:

    You can just ignore it and farm BP around the map. Survivors will leave our the timer will expire, but you didn't have to do anything other than get extra time for free BP.

    Or, you can force them out with any killer. And you might even force an error where you get an extra kill or two, depending on how or which killer you're playing.

  • Halloulle
    Halloulle Member Posts: 1,354

    Interesting that apparently staying near the hook to get closer to completing the objective is equated with the action to simply end the match when all obejctives are already completed.

    If anything not immediately leaving is comparable to not immediately hooking a survivor for no reason other than wanting the mori. The 3k is a win already, no need to win harder by forcing the other player to stay in the match. But even there the difference is that a killer with survivors in the exit gates has agency; they can go somewhere else on the map or can push the survs out, speeding up the process. A slugged-for-mori surv doesn't even have that. All they can do is wait.

  • Lixadonna
    Lixadonna Member Posts: 324

    Thin skinned Killers.

  • Anti051
    Anti051 Member Posts: 696

    There should be some sort of 'get out while you still can' element. Hazing is dumb.

  • SkeletalElite
    SkeletalElite Member Posts: 2,713
    edited November 8

    The problem with this kind of system is it discourages making any plays in the late game. Since the killer can prevent you from escaping even if you barely make it to the gates in time, so insteasd of taking risks at the end of the game to try and get an extra survivor out which could backfire and give the killer even more kills the optimal play to never make any end game plays and just leave any survivors who get caught in the end game to die, it's basically the same thing NOED does.

    As for the point of the overall thread, there already is a system to force survivors to leave the match, it's called the end game collapse. If the survivors refuse to leave they will be killed.

  • coldflame
    coldflame Member Posts: 45

    5 seconds is far too long but some kind of mechanic to make endgame a little more competitive in this regard wouldn't be amiss, less even because of camping exit and moreso just because endgame is boring. something more like

    -exit gate progress now slowly decays to prevent 99s. this is on a delay and isn't especially fast

    -after being open for 10 seconds, the entity wall forms

    -survs need to interact with the entity wall for two seconds to leave, during which time they're grabbable

    as it stands, an open gate means the killer can no longer meaningfully interact with survivors so it's unclear to me why the game is able to continue for as long as EGC timer enables it to

  • Pelaan
    Pelaan Member Posts: 306

    After 4 long mins playing waiting sim till they leave they need to add gate regression and drastically shorten EGC to 1 to 2 mins

  • jamally093
    jamally093 Member Posts: 1,695
    edited November 9

    Simple ideas or a thing where if a survivor stands there no healing just standing there and not enter chase the timer runs out way faster not link instant boom but like fast enough that way if a survivor decides to be a little to cocky they get screwed over.

    Because I'm not going to any exit gate and watching you Teabag I'm going to look around for any downed pallets or if I'm playing a certain killer using their power to farm some BP for myself and stay away from the active exit gate so survivors basically are forcing themselves to just stand there and not earn BP(I know their more care about being annoying but I mean at this point I just roll my eyes and see them more as being childish and think to myself maybe they don't win often anything to make me sleep at night)

  • SkeletalElite
    SkeletalElite Member Posts: 2,713
    edited November 9

    The EGC only takes 4 minutes if it slowed, ie. someone is in the dying state or on the hook. It takes only 2 minutes otherwise.

  • Pelaan
    Pelaan Member Posts: 306

    Can still cut both times in half anyway cause survivors are in total control of starting egc

  • The_furf_of_July
    The_furf_of_July Member Posts: 17

    Stuff like this would actually be good, I think.

    Something that makes EGC more dangerous the longer they stay would be nice. As it stands now, survs have complete peace of mind for over 50-75% of the timer, nothing significant about the match will change.

    The exits getting harder/slower to leave the closer to collapse you get would be a thought.

    I wouldn't want to punish survivors for intentionally letting the killer get hits, though, or prevent slugraces…
    There are pros and cons here.

  • The_furf_of_July
    The_furf_of_July Member Posts: 17

    One thought I had, is a perk like Blood Warden that's a little less situational. One without a tell, that blocks the gates for any survivor that stays in that region for too long.
    Yes, it'd have the counterplay of standing outside the door, but that still leaves room for mistakes.

    Killers that have a vendetta against this type of survivor could run the perk. Killers that don't care can do without it.

  • k3ijus
    k3ijus Member Posts: 278

    Ah yes, because after successfully outplaying the killer and getting a reward for escaping, they should instead be punished for poor sportsmanship. Which is ironic because I dont surviviors miracuously being resurrected into a match after a killer hits them on hook

    If its a serious issue bring blood warden. could turn a 0k to a 4k so fast.