I'm deeply concerned about the "Medic" 2v8 class already, and the potential massive abuses of it.
It says: "When your ability is fully charged, press the ability button to instantly heal all Survivors within 8 meters by 50%. ".
Does this actually mean that, if a survivor gets downed by a killer, if 2 survivors with the Medkit ability charge are there, they can INSTANTLY pick the survivor up with absolutely 0 penalty??? That's freaking crazy!
Fix proposal: either if halves the REMAINING progress by 50%, OR the ability doesn't work on survivors on the ground.
Comments
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50% is 50%
If a survivor is injured and is healed by 50%, then that is half of their healing progress, but if its used again or at the same time, then that survivors remaining healing progress is only healed by 50%
If the max progress is 100, then the survivor would only be healed to 50, then they're only healed by 25, then 12.5, and so on. So medic can't fully heal someone, just drastically decrease how much someone needs to be healed.
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I have a feeling bHVR probably have the numbers to back up this on paper.
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i feel like medic and repair classes require you to stack all 4 of them to gain any benefits. 4 medics+4 repair is instant gens and instant heals while 4 scout +4 escapist is permanent aura reading and speed boosts.
with current system, your heavily discourage and punished for choosing a balanced setup.
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Depends if it's 50% total or 50% of current.
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They also decided we could have a catchup mechanic for gens… but then a class that BUFFS GEN REPAIR MORE THAN THE CATCHUP REDUCES IT.
I do not think this is necessary. Make it 6%.
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With the current killer line up, and the potential for instant downs I think having some co-ordinated health states back is just as powerful and fair.
Deathslinger chain into Billy Chainsaw
Nurse and Blight
Spirit being able to see the other killer while phasing.
thats just mentioning a few
let it play out, it might not be as bad as you think.2 -
It might mean "50% of the entire bar", so it's not clear.
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Exactly.
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That's also a big issue, tho not too big.
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i don't think generator buff is that good. it's 8% for 10 seconds. it will likely be least played class. i think you might just see 4 medic+4 escapist every match. what i was looking to read is what the cooldown of ultimate ability is.
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Gens are already flying because people discovered the four Gen class thing. It's definitely too much and they should scale it based on how many people have the class, or limit it to TWO PER EIGHT PEOPLE ONLY like we asked for last time.
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Medic and Guide needed some help they were the weakest class last time
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Medic was the second strongest imo.
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