We have temporarily disabled The Houndmaster (Bone Chill Event queue) and Baermar Uraz's Ugly Sweater Cosmetic (all queues) due to issues affecting gameplay.

Visit the Kill Switch Master List for more information on these and other current known issues: https://forums.bhvr.com/dead-by-daylight/kb/articles/299-kill-switch-master-list
The Dead by Daylight team would like your feedback in a Player Satisfaction survey.

We encourage you to be as honest as possible in letting us know how you feel about the game. The information and answers provided are anonymous, not shared with any third-party, and will not be used for purposes other than survey analysis.

Access the survey HERE!

2v8 Gen speed

So I totally understand the purpose of the gen speed boost and regression, and i support that. However, I think the math is off and is way too punishing for the killers. The gen speed boost per cage stage is pretty high for the number of survivors it effects. I'm not saying get rid of it, just decrease it a bit.

Comments

  • Orthane
    Orthane Member Posts: 436

    Nah, queue times for Killer are already torture. Throwing Survivors a bone to make it easier to win in exchange for shorter queue times is a-ok with me.

  • Green_Sliche
    Green_Sliche Member Posts: 686

    They threw the wrong bone.

    Instead of BP, they should offer shards and bonus XP & Rift gain for survivors. That way the queue times will be much better.

  • bleep275
    bleep275 Member Posts: 340

    im either misinterpreting what youre saying you misinterpreted me. Im saying make gen harder for survivors, so idk how itd be throwing the survivors a bone

  • SidneysBane1996
    SidneysBane1996 Member Posts: 878
    edited November 12

    I don't think the pickup should have been this long either, why not basekit Fire Up? The inherent issue is that wasting more Killer time in this mode creates a situation where, as long as there are a bunch of Guides, gens will still go fast and the catchup mechanic isn't enough to compensate, at all. four people with an 8% progress to everyone stacks TOO HARD to counter the 5% basekit catchup.

    Make it 10 gens to complete, make it so you may only have two of a single class per group, or nerf the hell out of Guide. It's the only way to make this fair.

  • Seraphor
    Seraphor Member Posts: 9,429
    edited November 13

    The gen speed increase should be 7.5% for each survivor sacrificed, instead of 2.5% for each cage state.

    This way it only kicks in as survivors (who repair the gens) are reduced, and it becomes the catch up mechanic it was meant to be.

    With 8 survivors instead of 4, the difference it makes counting cages instead of sacrifices is massive. You can score up to 16 hooks before anyone is sacrificed. That's up to 6 survivors (minus up to 2 in chase) repairing gens 40% faster. Meanwhile there's only 8 gens to repair, not 10. The maximum penalty caps out at 35%, but with that many more survivors it's more likely that they'll have multiple gens on the go at once, so the penalty isn't kicking in soon enough. It's not comparable to the main game.

    In regular games these number might work, when you only have 8 hook states to worry about and they cancel out at 4 gens repaired. But it would still be healthier to count sacrifices even then to dissuade tunneling.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,326

    All this sweet crying of killers going I can't play without my gen regression is so sweet, Playing with my friends as killer has never been funner.

    maybe don't strive for an 8k every match you're going to disappoint yourself.

  • bleep275
    bleep275 Member Posts: 340

    lil presumptuous my guy. You can make suggestions for balance even if its not making you suffer. I play more survivor than killer these days. Please don't comment unless its gonna be constructive towards the suggestion.