The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

2v8 Conclusion and Next 2v8 Expectations

TonTon
TonTon Member Posts: 71
edited November 14 in Feedback and Suggestions

Overall i believe were headed in the right direction 2nd iteration 2v8 has become a Chaotic Arcade mode thats now more appealing for Survivors to play thanks to the new abilites and Ults.

However theres still room for improvement like the queue times, While playing 2v8 and gathering feedback ive determined what needs to be changed and added to the next 2v8 iteration.

Needs to be Buffed: Deathslinger, Trapper

Needs to be Nerfed: Guide Class, Hillbilly, Blight, Nurse and Huntress

Needs to be Changed: Comeback Mechanic for Survivor speed boost changed from in cages to on Death 8%. Killer CBM slowdown per Gen 8% .

Needs to be Added: More Killers (obviously), Hex and Boon classes to give use to Totems, Smoke bombs, More Chests.

Let me know if this would be an okay thing for Devs to do for the Next 2v8 or what you want in the comments!

Post edited by Rizzo on

Comments

  • crogers271
    crogers271 Member Posts: 1,819

    I'm enjoying it quite a bit more than last time. I'll see if I'm burned out by the end.

    Needs to be Buffed: Deathslinger, Trapper

    As just a survivor player in this mode, Trapper seems to do what he is supposed to pretty well, but Deathslinger seems pretty weak.

    Needs to be Nerfed: Guide Class, Hillbilly, Blight, Nurse and Huntress

    I just realized I've seen very few Nurses, so no opinion on them. Hillbilly seems really strong.

    Needs to be Changed: Comeback Mechanic for Survivor speed boost changed from in cages to on Death 8%.

    I think this would be too late. Once survivors start dying the game usually begins to turn rapidly in the killer's favor. I could see spreading out the gen increase more slowly over the hook stages though.

    Hex and Boon classes to give use to Totems, Smoke bombs, More Chests.

    I'm of mixed feelings on survivors classes at the moment. My gut instinct is that we should have more survivor classes, but right now it is pretty easy for survivors to quickly balance the classes out. I think going up to six classes would be a good idea, but if we ever get above 8 its going to be a question of what doesn't get played.

  • SuspiciousBrownie
    SuspiciousBrownie Member Posts: 213

    Huntress definitely doesn’t need another nerf. They already nerfed her cooldown by making it 20% longer this time around. Nurse doesn’t need a nerf either, she is actually pretty bad in 2v8 honestly.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 312

    First iteration was better in every way. The only thing they should keep is picking up instead of stomping and adding more Killers and maps. The rest can genuinely go.

    They Buffed Survivor a bit too much and they will need to adjust it for next mode. Guide especially needs a nerf, it counters the entire point of the catchup mechanic.

    I don't think Killer classes were the way to go at all. If they keep them, they have GOT to add an extra Killer power to all Classes that helps defend gens, it's too much. And they need to remove that ridiculous nerf to basekit genspread info, Reveal, etc. The lack of information is stifling.

    Some Killers are too weak in this mode and need to be buffed. There's also still not enough Killer variety to be engaging.

    BHVR did fix queue times, by making it less fun for Killer and more fun for Survivor. You should not balance it this way.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,934

    You must be getting unlucky or something, as every once in a while I get a team that actually does gens. However most of my random team mates seem to think chests are more important than gens. It is so frustrating, I hate this mode but I play it because of the BP incentive

  • SoGo
    SoGo Member Posts: 1,297

    My exact experience.

    I was one of the only people doing gens, even though we had 3-4 Guides.

  • LeFennecFox
    LeFennecFox Member Posts: 1,292

    Just classic dbd matchmaking play survivor and people are comatose then play killer and you have to study comp matches on 2nd monitor to get more than a 4-5k. I think the amount of people goofing off and still managing to get all the gens done before the first 2-3 kills says a lot about the modes balancing.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,934

    It can go either way, if I get REALLY lucky and get a team who actually do gens then the killers will have a hard match.

    But lucky for the killers, most matches are probably not that hard as it seems most of my team mates go down instantly and they all seem to love doing chests and dull totems.

    I swear the devs added to many chests as a form of optional slowdown to help killers and it works. I cannot understand the logic of wasting time on chests until the gens are done. What is the point if you're never going to get out anyway?! '

    Ugh… ranting at this point but I just find this mode so frustrating and it raises my blood pressure a lot.

  • LeFennecFox
    LeFennecFox Member Posts: 1,292

    If they actually had stricter matchmaking and people were just bodyblocking hits while slamming gens killers would probably average like 2-3k trying their hardest tunneling. The mode is basically saved by 50% of people in matches doing their own thing.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 312

    And yet, even those guys and actual potatoes are getting 6-8 man outs.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 1,934

    Yeah for sure, some matches it feels like most of my team mates are hopeless and go down instantly, heal constantly and make chests a priority over everything else.

    You must be getting unlucky or something else is going on there, as for me I can play my best and not even get hit but it doesn't matter if most of my team go down instantly and don't touch gens.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,303

    I'd rather not have skill based matchmaking ruin 2v8 lol, I have more fun just getting a wider range of matches.

    Sick of 1v4's sweatfest honestly.

  • LeFennecFox
    LeFennecFox Member Posts: 1,292

    The mode might actually have mmr already, but killer queue times just make it go completely wide due to waits

  • tjt85
    tjt85 Member Posts: 954
    edited November 15

    I don't know how your games have been going, but in my experience 2 Vs 8 is a total sweatfest. Worse even than the main game.

    I did enjoy the first iteration a lot more than this second one, but to be honest I've come to the conclusion that this game mode is a bit of a failed experiment. They don't seem to have found a way to bring the Killer queue times down or to make the games feel anything other than completely one sided. Aside from playing a few Killer games as Legion, I'm not really looking forward to playing future versions of 2 Vs 8. I have a feeling I'm in a minority though and that's fine.

    Chaos Shuffle is still the best time limited game mode they've ever done, imho.

  • Goblin_BHVR
    Goblin_BHVR Dev, Community Manager Posts: 26

    Hey!

    Thanks for taking the time to write up your thoughts, I hope everyone's been enjoying 2V8 V2! There's some really interesting ideas in here and I'll make sure this feedback gets back to the team ❤️

  • Nephilis91
    Nephilis91 Member Posts: 10

    Why not filling up a team with bots when waiting-time is 5 minutes? And if a killer doesn't want to play against bots you may give them another queue with "only-human-survs". But this will fix the long waiting-times for killers.

    Another improvement would be setting up some mmr-balancing. Played 4 rounds with a friend as killer and every round the survs finished the 8 gens. At the end we killed 1 or 2 greedy survs while end-game-timer. The results in normal 1v4-matches or maybe the results in former 2v8-matches should be considered that both sides have fun and opponents on their skill-level.

    Maybe reducing the genspeed or setting up the number of completed gens from 8 to 10 or reducing the survs to 7 would also improve the game-experience.

  • BugReporterOnly
    BugReporterOnly Member Posts: 564
    edited November 15

    I will not play this game mode if they add smoke bombs this is so survivor sided against killers who are solo. They need to make solo player killers more bearable. 8 survivors all with smoke bombs even 4 if it is class based would be unfair and miserable especially if all 4 who are running it are on coms.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 312

    I'm with you and in think our minority is getting bigger than we think, I'm seeing a lot of frustration with the mode here, Reddit, even on Steam. I agree this is nice, but a failed experiment they should have rarely and certainly not all the time. It's clearly not ready yet and came back much too soon.

  • SidneysBane1996
    SidneysBane1996 Member Posts: 312

    The biggest issue is that Guide is too strong, the catch-up mechanic favors Survs not being hooked, and there's still not enough for Survivors to do so Killer queues are long because everyone is there.

  • tjt85
    tjt85 Member Posts: 954
    edited November 16

    Although I haven't enjoyed the mode as much this time, I do have some suggestions I would like to see in future versions of 2 Vs 8:

    • Revert the change to the cage relocation logic. Static cages when another Survivor is nearby replicates frustrations from 1 Vs 4, allowing Killers to simply follow and harass any Survivors going in for a save and deny an unhook by preventing the cage from moving to a new location away from the Killer.
    • All Survivor classes should to have the ability to self care on death hook again.
    • The new Killer classes encourage Killers to stick to each other like glue in order to get value from their effects. This results in Survivors being frequently tag teamed and quickly downed and doesn't make for very engaging chases. Ideally, Killers should be splitting up to pressure different parts of the map but still have the opportunity to work together to pressure areas of high Survivor activity when necessary.
    • This suggestion might be a little controversial, considering the hate that Distortion seems to get from some in the DBD player base, but I think the Scout should have some kind of aura hiding for their active ability. Something like hide the aura of yourself and all other Survivors within 16 meters for 8 seconds (not sure on the numbers but hopefully the idea is clear). This would help the Scout to stay hidden while scoping out the Killer's locations to reveal them to the team. The Escapist class should instead be given the pallet rebuilding ability as it better fits their theme.
    • Revealing a Killer's aura should notify Scouts with a small BP reward (say 50 or 100 BP) each time they reveal a Killer to the team. Sometimes it can be hard to know if your ability to reveal the Killer is actually working or not.
    • I agree with others that the comeback mechanics need to be reviewed and the Guide class nerfed, but have no suggestions on how they should be altered.
    • I'm not sure that Billy should have been given his instadown saw back. I would like to see buffs to his turn rate and lo pro chains instead.