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The Onryo Buff Compendium

Hi guys, Sadako main here. I decided to create this post for creative ideas on how to improve our good old tv lady.

General issues:

1- Sadako power has counter play that has no penalty whatsoever. Both TVs and Condemns are so easy to counter it’s laughable and takes .5 seconds. Delivering a tape Can be done in sadako face.
2- She is bad at chase and a M1 killer.
3- Her “stealth” is not really a stealth and if you have heartbeat makes nothing.
4- Her teleport is too slow. She literally crawls from the tv.
5- Has the worst iridescent add on in the game.
6- The perks needed to make her competitive don’t allow much variety.

Possible buffs:

1- Some sort of aura reveal mechanic. The issue with this is that If you use the iridescent tape to see auras, you miss her other good add on, and if you go for meta perks to help you during the game basically you have to sacrifice any information perk. I propose giving her some kind of aura reveal base kit. Like: When survivors reach 3-6-Full condemn they scream and reveal their aura for 2 seconds.

2- A stronger condemn mechanic: When a survivor reaches full condemn gets injured. That would worry people a bit more and help slowing the game a bit. Could also be that full condemn cannot be cleansed or make them exposed.

3- Tape condemn sharing: If a survivor is carrying a tape and is near other survivors, he shares a stack of condemn to nearby survivors every 20 seconds.

4- Cursed tape could also be: Survivors carrying a tape get hindered 5% every 20 seconds till they deliver the tape.

5- Make her lullaby a bit more subtle.

6- When a survivor has 3-6-Full condemn 1-2-3 pallets get locked.

7- Some sort of overwhelming cursed presence. While in chase, survivors get a stack of condemn every 15 - 20 or whatever seconds.

8- Improve her add ons. Give us a reliable aura reveal perk so we can use lethal pursuer and feel it’s actually worth it, not only for early game.

9- For every 3 stacks of condemn on all survivors she gains 5% haste.

10- Turning in the tape has a skill check or takes 10 -20 seconds.

I would love to hear more options. Of course I am not asking for every idea to be implemented, but it would be nice giving her a buff. These are just ideas.

Thanks

Comments

  • Ohyakno
    Ohyakno Member Posts: 1,206

    I love seeing sadako mains banging away at this cause. As an occasional sadako player I salute you!

  • Vishlumbra
    Vishlumbra Member Posts: 104
    edited November 10

    11- The time it takes to deliver the tape is proporcional to the amount of condemn a survivor has. Like 3 stacks - 10 seconds - 6 stacks - 15 - full condemn - 20

    12- Sadako grows in power when survivors clean condemn. Every time a survivor delivers a tape, she gains 1% haste, 1% lounge attack distance, vaulting, breaking pallets, etc.

    13- Sadako Can go through pallets and windows while de manifested.

    14- Condemn stacks cause visual and audio distortions, sudden fake apparitions or hard skill checks. (Kinda like doctor)


    15 - Every 3 stacks of condemn in a survivor grants her a ranged attack (similar to the haunt from the haunted by daylight event)

    16- Sadako intermittent invisibility is stronger on cursed survivors, goes from 3 to 10 seconds, this would make her a super jump scare killer. Like, a survivor with 1 stack of condemn Can see her most of the time, while a fully condemn survivor basically can’t see her cause her intermittent invisibility is 10 seconds while chase.

  • Gardhome
    Gardhome Member Posts: 111

    Return passive condemn when holding a tape

    Increase her lullaby range but make it non directional

  • Vishlumbra
    Vishlumbra Member Posts: 104

    17 - Condemn passively gains stacks if survivors don’t go to deliver tapes.

    18- Condemn causes injuries if enough time passes without delivering tape.

  • Langweilg
    Langweilg Member Posts: 1,249

    There are good ideas, some random ones and many that feel really out of character for her.

    1. Some type of tracking mechanic would be cool honestly.
    2. Makes no sense for me. She got the mori and that is what condemned is supposed to be. We don’t need a mix of plague and Sadako.
    3. Not a fan. Being screwed over by teammates, that don’t understand it, would be extremely unfun.
    4. I would prefer passive condemned by holding onto tapes making a return over this.
    5. Yes, her lullaby needs improvements
    6. I like the idea, but how would it work for your teammates?
    7. Completely against it. It would only lead to unfair tunneling situations.
    8. I agree her addons could be better, but I don’t get what you want in the second part.
    9. I never liked this on the skull merchant, so I won’t like it on her.
    10. Really random. 20s for putting tapes in is too much, but it should take longer like 2s instead of one second.
    11. So you mean putting in the tape takes longer the more stacks you have. Not a fan of it. It would be incredibly unfun to play against her when you have to sit in front of a TV for ages.
    12. Her condemned is only for the mori, it feels out of character to give her such buffs.
    13. Unsure
    14. Unsure about the visual and audio distortions, sudden fake apparitions. Not a fan of the skill check part, that’s doctors power.
    15. Completely out of character
    16. I think it should be buffed, but not in that way.
    17. Basically passive condemned by holding onto tapes like in her first version. I’m all for it.
    18. Doesn’t fit this character.

  • Langweilg
    Langweilg Member Posts: 1,249

    That’s the things I want.

    Chase flicker buffs

    • The otherworld visible duration gets reduced to 1s or 1,2s (was1,5s)
    • The lullaby radius and terror radius decreased to 18m (was 24m), which also changes the threshold of full invisibility and remove the directional part of the lullaby
    • In Sadakos post manifest flicker the red stain is hidden or she is undetectable for the flickering duration (new)
    • She flickers for 4s after crawling out of an TV (new)
    • Demanifest flicker and manifest flicker get the same values, which means she is invisible for 1,2s after manifesting like when she is in demanifested.
    • Her invisibility does not deactivate through breaking pallets and vaulting windows (new)

    Teleport/chase buff:

    • Removal of TV auras
    • Tape insertion speed and the speed for turning off TVs is 1,5-2s (was 0,5s/1s)
    • TVs no longer turn off after projection (was 45s/iri tape basekit), but they go on a 30s long condemned cooldown. Which means: you are still able to teleport towards them, but they don’t spread condemned while on cooldown.

    A revert to some aspects of her first version with some condemned changes

    • Passive condemned: Every 25s of holding a tape you get 1 stack condemned
    • Only one TV spreads condemned (was all TVs)
    • Condemned gets spread in a 20-24m range (was 16m)
    • Hooking a survivor gives all other survivors 1 stack of condemned (new/ring drawing basekit)
    • Hooking locks all condemned stacks in (was 3)
    • (Every 60-80s survivors without a tape receive a stack of condemned, when survivors take a tape this timer is paused)

    Addon changes

    🔴Iri videotape: Hitting a Survivor within 8 seconds after Manifesting turns on the last 1 TV turned off (partially reverted) + Sadako can tp to a turned off TV, which activates it afterwards again, she does not spread condemned when teleporting to a turned off TV 📺 (new)

    🟣 Telephone: Survivors suffer from a -7% (was -3%) hindered Status Effect for 3 seconds when Manifesting within 7 metres of them.

    🟢Ring drawing: Condemned Survivors spread their Condemnation to other Survivors, who complete a Healing action on an injured Survivor (revert)

    🟢Rickety pinwheel: Survivors suffer from the obvious effect and hear no lullaby (new), when within 12-16m (was 8m) of any TV. This effect lingers for 1 second (new). When turning the TV off, the addons range halved (new).

    🟡Sea-soaked cloth: Survivors suffer from the blindness Status effect when within 12-16m (was 8m) of any TV (was only turned on TVs). This effect lingers for 1s (new). When turning the TV off, the addons range is halved (new).

    🟡 Yoichis fishing net: Reduces the time it takes Survivors to acquire another stack of Condemned by -12 % when holding a tape (revert)

    ⚪️ Newspaper: Increases the duration of your full Invisibility after Manifesting and while being demanifasted by +33 %.

    🟡 Clumb of hair: Reduces the threshold for full Invisibility while Demanifasted by 8m (was 6m) and this effect lingers for 1s (new)

    🟢 Well water: Every time a generator gets completed every survivor receives a stack of condemned

    🟡 Well stone: The haste from protection gets turned into hinderd and given to survivors for the duration of the speed in a 16m range of the TV

    ⚪️ Cabin sign: Hitting a survivor breaks their tape

    🟡 Reikos watch: At the start of a match she crawls out of a TV next to a survivor and the TVs are not on a 30s long cooldown

    Sadako’s Perks

    Floods of rage

    At the start of the Trial, 4 random Hooks are changed into Scourge Hooks: The auras of Scourge Hooks are revealed to you in white.

    Each time a Survivor is hooked on a scourge hook (new) or unhooked from a Scourge Hook, the following effects apply: The Auras of all other Survivors are revealed for 5/6/7 seconds.

    Call of brine:

    After damaging a generator this perk becomes active for 60s.

    The generator regresses at 155% (was 125%) of the normal progression speed and you can see its aura in yellow.

    Each time a Survivor completes a good skill check on a generator affected by this perk, you receive a loud noise notification.

    Merciless storm:

    Whenever a generator reaches 90% progress, survivors working on the generator will be faced with continuous skill checks. If they miss or stop repairing the generator is blocked by the entity for 20s. This effect can trigger on the same generator after a cooldown of 60 seconds again (was can only trigger once).

  • Vishlumbra
    Vishlumbra Member Posts: 104

    Thanks for the comments.

    I do believe that a full condemned survivor should suffer some kind of debuff. It’s balanced because it means that survivor ignored the mechanic and progressed objectives the whole time.

    I kinda like the 16, just trying to polish the idea, if her intermittent invisibility grows in power, she could have better chasing power, would make her unique in the sense that she could mind game survivors during loops and such. Would also be damn scary. It would bring a new way to anti loop, instead of dashing or vaulting or whatever, she could just mind game more efficiently. I’m all for that.

  • Langweilg
    Langweilg Member Posts: 1,249

    If you press the quote button under the comments others will get a notification.

    16: 1.5s of invisibility is already quite useful and strong and 3s or more would be unfair. The problem is the invisibility is bugged and only last around 0.7-0.8s, which is nothing. It is supposed to be 1.2s, which is okey and with an addon you can make it 1.5s (if it wasn’t bugged).

  • Vishlumbra
    Vishlumbra Member Posts: 104

    Thanks for the input yet I don’t think that’s very helpful. “It’s fine but it’s bugged”. I think that the most common complain on Sadako is that she is just an m1 killer with cero chasing and anti loop capabilities. I think we are up to something here. That intermittent invisibility would make her unique. It would work as a chase tool but in a very unique way. Those mind games sound like super fun. Imagine being chased but suddenly she disappearing and appearing on the other side of the pallet etc, I’m not saying maker her a spirit or a bat Dracula, just pair it with tape or condemn and it would be so much fun.

  • Langweilg
    Langweilg Member Posts: 1,249

    I didn’t say it’s fine, but bugged. I only said the duration with 1.5s is fine. The basekit isn’t good and I agree it should be buffed, but your suggestion would make her almost permanently invisible and this wouldn’t be liked by the majority to play against.

    My suggestions (if you are interested to read it) above make the flicker happen more often, which makes her less long visible as well, removing the red stain after manifesting and making the invisibility a bit longer post manifesting. In the end you could make her invisible last around 1.6s with newspaper, which is enough and actually good.

  • Vishlumbra
    Vishlumbra Member Posts: 104

    I dont mean like a permanent thing, just flickers the more condemn survivors have, up to idk, 3 seconds or something. The reality is that ANYTHING to make her a bit stronger works, I am not married to any idea, just tossing everything I can come up with.

    A very simple buff would be the aura reveal basekit, tied with condem or tape or something, because in her actual state it´s very very much needed to run perks that give no information whatsoever.

    Lethal pursuer is great on her, but just by itself, withouit having something to give it more value is awful.

  • Vishlumbra
    Vishlumbra Member Posts: 104

    19- Make her lullaby non directional and lower the range it can be heard.

    20- Condemned survivors suffer from a speed penalty to repairing proportional of the amount of condemn they have.

    21- Survivors hit while carrying a tape suffer from mangled and hemorrhage.

    22- Sadako leaves behind a copy of herself when projecting to a TV for 3 seconds, she can go back to it while the effect persists.

  • Vishlumbra
    Vishlumbra Member Posts: 104

    Hi BH, how about something very simple: give Sadako a reliable information mechanic, the iridescent control is not good enough. Any survivor working on a gen is going to have the tv turned off, it’s basically an add on that only works for survivors sleeping or doing anything but the objective. Also well, by the time you teleport you get 2 seconds of aura reading or simply won’t help because the survivor has left the range.

    She should have an aura reveal paired with condemn. It would allow better perk selection, which is one of her low points. You are very limited choosing perks for her because is either, gen regress or a chase helper, no room for information.

    Incredibly, her best information perk is face the darkness, which offers very little reward for the possibility to cleanse it in the first minute of the game. A small information perk or a buff to the add on would greatly help.

  • Devil_hit11
    Devil_hit11 Member Posts: 8,780

    i would like that her underworld invisibility be reduced to 0.5 seconds and her invisibility duration reduced to 0.75 seconds but her linger invisibility duration increased to 1.5 seconds with her visibility duration increased to 1.2 seconds. some chase capacity would go long way into making her worth while to play.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,473

    1st Iteration of Sadako back. Today's buffs. That's all. Super Simple. That's all I want.

    Current Sadako as much as I love her is so boring. Spam TV's before survivors get them. Its the fight over tapes.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 1,291

    this please, I don't want her to become an uninteractable mess to make up for their bad design of her.

  • TheSableSimp
    TheSableSimp Member Posts: 59
  • Langweilg
    Langweilg Member Posts: 1,249
  • Langweilg
    Langweilg Member Posts: 1,249

    She’s a devil in the “underworld” 😂.

    Just swapping those numbers (like you did) would make her flickers a lot better. Hope we see it one day.

  • Vishlumbra
    Vishlumbra Member Posts: 104

    23- Carrying a tape passively causes condemn.

    24- The Onryo can “curse” a TV every 30 seconds, that TV reveals aura of survivors within 16m of it and she can teleport to that TV faster and undetectable. Only one TV can be cursed.

    25- Hitting a survivor carrying a tape transfers your terror radius to that survivor for 30 seconds.

  • MechWarrior3
    MechWarrior3 Member Posts: 2,473

    @Vishlumbra - I would like to add something here to your valuable post, if I may. ☝🏼

    Since Sadako was rework back in January - if there is one thing that is consistent, it’s the feedback given since regarding Sadako.

    Almost every week, there has been a post regarding Sadako in one form or another all pointing to the fact that she is flawed and riddled with various issues.


    I hope or would like to hope that BHVR has seen this. Multiple post every single month. The support she gets is amazing. ❤️