Please address the ping exploiting
I’m tired of killers having an advantage when they have bad ping. Why does having more than 100 ping benefit the killer? It’s completely ridiculous and it makes me never want to switch away from killer. Please do something about this issue. Every time I press tab as a survivor the killer has over 100 ping and I already know I’m going to get hit through pallets and vaults that shouldn’t be hitting. Please address this issue. Because it IS AN ISSUE
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You can see their ping in the game now, just disconnect.
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yeah just disconnect. Bros trolling
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Absolutely. We need server-sided hit authority, either doing hit reg itself or at least general hit validation on the servers. I suspect big part of the reason why we don't have that is that BHVR just does not want to put in the work to recode the hit reg system and to put that load on the servers/networking budget, where the server would then have to do hit calculations every time, processing, receiving and sending out more info, which would probably cost them more.
But they should at the very least show killer ping in the lobby. If they don't want to show discrete ping because it could allow player identification to a degree, show indicators (e. g. green bar for <50ms, yellow for 50-90ms, red for >90ms). There are already ping indicators for laggy survivors in the lobby, and there used to be one for killers too that they've removed for some reason. Killers can also see survivor characters, items, even profiles, and use them to decide to dodge. But survivor players don't even get to see and decide to dodge based on the killer ping when the hit reg is killer client-sided…
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I might catch some flak from this, but there needs to be a ping limit (either in match or lobby) or let players queue for pings closer to their own.
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Despite this issue having been brought up many, many times on the forum, the devs have (to my knowledge) never mentioned it, so I assume they are never going to do anything about it.
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I was just in a game where the killer openly admitted to using a vpn so he could win more games with high ping. Devs you need to do something
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No you're right. Players with absurdly high ping shouldn't be able to join lobbies.
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players with high ping should play with the same, its bollocks getting hit when ive vaulted a window,landed and still getting hit, why ids this a thing?
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The pings need to be visible in lobbies. Seeing pings in the game is useless because if you want to get out because of a killer abusing VPN, YOU get punished with a DC penalty instead of the person who actually deserves punishment which would be the VPN abuser. As I said earlier, this issue has been a very common complaint from players for years, but the devs have never talked about it and AFAIK they have no plans to do anything about it. Very disappointing.
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Specially if your already 2 feet away after fast vaulting said window.
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No because other games do this like fighting games, you can set connection requirments and even passwords. Your idea is the same thought as mine ^^
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I third this because fighting games like tekken and what not allow it and its so nice. Imagine trying to use a speed char or a combo that syncs with your rhythm only for it to be thrrown off.
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As a former killer main, survivors do this as well as lag-switching when they get into a chase, - making them impossible to catch because they teleport all over.
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Just want to step in to say that this involves all players. Not just killers. All grabs are dependant on survivor ping as an example.
However, I do agree, that in some extremes, ping makes the game almost unplayable.
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cant wait till they "fix" ping and i would never be able to hit 20 ping survivors on my abusive exploiting 60 ping.
yay i guess
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if they made a theoretical "fix" to ping your window to hit would be shortened by a grand total of 40ms, which at 4.6m/s is 0.184 meters lol. Nothing to complain about, realistically you would not see any change if your ping is that good.
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if you actually played the game enough, you'd know how much of a difference 60 ping and 20 ping on surv vs 60 ping killer make despite current "killer sided" ping. spoiler: it's a palpable difference amounting to a hit.
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